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#1 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Well since I myself have offered to be a mod for the next game, since others want someone else to do it, LMP could be my co-mod. But I'm afraid my narrations would be fairly weak compared to LMP's so I would rather have someone else write them and I would do the roles and rules stuff. Unless someone else wants to Mod then LMP and I could be the co-mods...
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grand return?........ |
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#2 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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I'd be happy to be the evil team sub-mod... *evil grin*
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#3 |
Animated Skeleton
Join Date: May 2006
Posts: 31
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"Perhaps a compromise could be made, such as, lynch non-participants"
Bad idea. Then you're taking away from the village's choice of who to lynch. Also, you'd be taking it away from the villagers' chances of finding a wolf. Wolves are rarely non-participants.
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#4 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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Sorry, I should have been clearer. I meant in conjuction with the daily lynch, not in place of it. Like Diamond's Mod-fire from heaven. SMITE BUTTONS!
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#5 | |
Dead Serious
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In all previous scenarios in which Mods have removed non-players from games, they have been killed together with those being lynched for the day. It does not supercede the villager's right to choose (to use a potentially loaded term). Ultimately, there is NO way to ensure a completely noisy village. Even the Phantom's "by invitation only" game saw Lhunardawen killed arbitrarily (the same day I was lynched) due to real life circumstances that completely prevented her from being on a computer. The impression that Quiet = Innocent is not always correct, though. Loki is correct in stating that wolves are NORMALLY not quiet, but Alcarillo in Valier's WWJ (J:VII) game proved that 100% wrong. He survived almost to the very end on being quite quiet. He also did it in my very first game, Holbytlass's (WW: XI). Alcarillo probably posted a maximum of twice a day, with maybe two paragraphs, either of those games. It wasn't a lack of time. It was a ploy.
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I prefer history, true or feigned.
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#6 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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I think perhaps Loki since you seem to have much to say about it why don't you mod your own game with all your own rules and stipulations and see how many people will play. That would give you the chance to do it anyway you want.
![]() I would suggest playing in a few more games and obeying their Mods rules and then try it for yourself. Modding is not always easy especially in a large game with many rules.
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grand return?........ |
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#7 |
Animated Skeleton
Join Date: May 2006
Posts: 31
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"Originally Posted by Loki
"Perhaps a compromise could be made, such as, lynch non-participants" Bad idea. Then you're taking away from the village's choice of who to lynch. Also, you'd be taking it away from the villagers' chances of finding a wolf. Wolves are rarely non-participants." ^ | You didn't take it out of context, but I would like to point out for future posterity that I misunderstood what Roa had said. It's a bad idea because I had thought that she meant IN the villagers' vote, and that would be used to lynch quiet players instead of anything else. Formendacil-- I'm aware. However, two posts per day is not outside of reasonable bounds. That's clever. Unfortunately, 5 posts in two weeks in utter nonsense. I'm looking at you, Eonwe. Naria played the quiet game. Alcarillo played it quietly. I get your point, but I do not change my opinion. There is a difference between five posts and eleven posts. Like 220% a difference. Now quit bringing this topic up, I've said my peace, and you know my opnion. I'm not going to address it again.
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#8 |
Animated Skeleton
Join Date: May 2006
Posts: 31
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Will do, Valier. We both know how many people will join, though. Look for the thread.
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My, that's a rather sharp piece of wit you've got there. Why don't you let me take that away from you before you cut yourself? Always judge a book by it's cover. |
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#9 |
Twisted Taleswapper
Join Date: Dec 2005
Location: somewhere between sanity and insanity
Posts: 1,706
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Be aware Loki there is a list for Mods though. I am not sure who is on it and in what order. I am sure someone could fill you in. You must put your name down and wait your turn, but this always gives you lots of time to think up what you would like to do as in theme, rules, roles etc...
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grand return?........ |
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#10 | |||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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I think you're limiting the GW's effectiveness too much by saying that his sole purpose is to find the EW while the villagers try to pick off werewolves. The GW scries one of 3 types of players: 1) the EW; 2) a werewolf; 3) an innocent. If he finds the EW, wizard battle as soon as he likes; IF he finds a werewolf, either uncurse or send the Hunter after him. Why would the GW NOT do this? If the scry finds a werewolf, you deal with the find instead of wishing you'd found the EW instead, or wishing you'd found an innocent to gift. I think it's a huge mistake to limit the potentialities of the Good Wizard, especially if the GW can PM all Night. I still think that the Good team starts out with a disadvantage but can make up ground if it plays right. If the Good team had had Night PMs in this last game, I think at least 2 of the "critical errors" would have been avoided, and maybe 4 of them could have been. |
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#11 | |||
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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But, as to what you do mean. I don't think it's incorrect. For the first night, and Night 1 only, the Evil Wizard has three scries. That plus a wolf kill means 4 chances to locate the Good Wizard for Night 1. After that, providing there are four or more wolves, it goes back down to 3 per Night. Quote:
From my own experience (And, might I add, the only actual Good Wizard experience you have, though bad you may think I was. ![]() Call it whatever you want, but I call it trying to kill the greater of two evils. ![]() Quote:
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I'm on a Mission from God. |
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#12 | ||
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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![]() You're right that it's the seer who will inform of a dreamed werewolf and then the hunter will pick that one to kill, while the GW will always turn a werewolf into a known innocent. That makes sense. I could be wrong, but I think the balance will be there with a game played like this, INCLUDING the additional clause that wizards will not find each other on Night One. That's just plain no fun. blah. |
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#13 | ||
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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__________________
We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#14 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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So the EW would make a list of 4 to curse, and the sub-mod would pick the first 3, or if the GW is in the first three, then #4 replaces the GW. That works.
Hmmm... maybe my Hunter is still a little stronger than the classic version: I was thinking that if the hunter knows who a werewolf is and goes for him/her, that werewolf will die but kill the hunter. This gives the Good team some clout, and it's how I'm viewing the set-up. |
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