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#1 | |||
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Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
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But, as to what you do mean. I don't think it's incorrect. For the first night, and Night 1 only, the Evil Wizard has three scries. That plus a wolf kill means 4 chances to locate the Good Wizard for Night 1. After that, providing there are four or more wolves, it goes back down to 3 per Night. Quote:
From my own experience (And, might I add, the only actual Good Wizard experience you have, though bad you may think I was. ) I was not worried about wolves. Ask Kuru. I directed my Seers, the few Nights they dreamed, to dream of who I thought might be the EW. When the Hunter was created, and I found out exactly what it was they did, I told spawn that she would be finding wolves while Kath and I searched for the EW. Call it whatever you want, but I call it trying to kill the greater of two evils. ![]() Quote:
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I'm on a Mission from God. |
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#2 | ||
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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![]() You're right that it's the seer who will inform of a dreamed werewolf and then the hunter will pick that one to kill, while the GW will always turn a werewolf into a known innocent. That makes sense. I could be wrong, but I think the balance will be there with a game played like this, INCLUDING the additional clause that wizards will not find each other on Night One. That's just plain no fun. blah. |
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#3 | ||
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Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#4 |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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So the EW would make a list of 4 to curse, and the sub-mod would pick the first 3, or if the GW is in the first three, then #4 replaces the GW. That works.
Hmmm... maybe my Hunter is still a little stronger than the classic version: I was thinking that if the hunter knows who a werewolf is and goes for him/her, that werewolf will die but kill the hunter. This gives the Good team some clout, and it's how I'm viewing the set-up. |
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#5 | |
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Laconic Loreman
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At the bare minimum I would say 5, therefor the sub-mod has more wiggling room and the EW would not so easily figure out which one was the GW (if one even was). At the most 6 should be safe. This would increase the likelihood of the EW picking the GW on Night 1, but if the GW is amongst them there are a few people that the sub-mod can put in, instead of just one where then it could be easily figured out why one of the first 3 was not cursed. Or atleast don't make the rule "if one of the first 3 is the GW have the 4th one replace," that's too easy to figure out. Just tell the EW to send in a list of 4, if the GW is not in there then the sub-mod chooses who to leave out, if the GW is in there then the sub-mod excludes the GW.
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Fenris Penguin
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#6 | ||
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Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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This is an automatic wolf kill, and automatic anythings should NEVER be allowed. If the hunter can't get themself killed, then they're doing a bad a job. It's not right to just hand the wolves over. You can't do the good team's job for them.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#7 | |
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Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
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Roa, this technique has been used before regarding the Hunter; it's not original with me. I didn't happen to play in the game, so I don't know what the reactions were. But let me clarify: (A) if the hunter fails to pick a werewolf, and picks an innocent villager, while the werewolves pick the hunter, the hunter dies without taking out a werewolf. (B) if the hunter picks a werewolf and the werewolf picks the hunter, both die. (C) if the hunter picks a werewolf and the werewolf chooses someone else to kill, the someone else dies but so do the hunter and the werewolf. So this is NOT as powerful a hunter as the way I used it in the last game, but stronger than a classic set-up. |
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#8 |
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Shady She-Penguin
Join Date: Dec 2004
Location: In a far land beyond the Sea
Posts: 8,093
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I'm very sorry if this has already been mentioned, but I'm too lazy to reread through the thread:
I think the wolves' kill nomination system is a bit shady. I think all wolves should give three choices and the one who gets most votes dies. Or then the wolves could nominate primary, secondary and tertiary kill. Being a primary kill is worth 3 points, secondary 2 and tertiary 1. Then the sub-mod sums up who has the most points and that villager is killed. Or another, more complicated system. The wolves have "kill points" which they divide between their suspects. For example, if the wolves had 5 kill points and I was a wolf, I could give Roa 3 points because I slightly feared her to be the seer and lmp and Boro both 1 point, because I thought they might be dangerous too. Or then if I was convinced Roa was the seer I could giuve her 5 points. Or if I was vaguely worried about Roa, LMP, Boro, Gurth and Valier I could give them all one point. And so on and so on... The villager who gets the most kill points dies. Do these make sense? Or are they too complicated?
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Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep Double Fenris
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