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Old 06-06-2006, 04:13 PM   #1
Thinlómien
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The Rules

The players:
3 werepenguins
1 cobbler
1 seer
1 ranger
1 logical hunter
8 ordinary elves

Werepenguins:
Each Night they choose an elf to kill. The werepenguins may PM with each other during the Night phases. No PMing during the Day. One of them must PM the kill to Nogrod, hopefully one hour before the deadline at least, so that the narration can be in time (we will be flexible with this as there might be timezone problems, but would hope the wp:s could sent their kills in time). The werepenguins win when there are as many wps left as there are villagers – then they are just happy to devour the remaining elves.

Cobbler:
Is an ordinary elf who just wants the penguins to win (affected by them on their journey? ). S/he will play as an ordo, but wins only if the penguins win. In this game, the cobbler will be seen as the cobbler by the seer when dreamed of, but counted as an ordo in the tallies.

Seer:
Each Night chooses an elf to dream of. The elf’s role will be revealed to the seer. The seer PMs her/his dream choices to Nogrod each night. The seer is on the ordinary elves’ side and wins if the werepenguins are defeated.

Ranger:
Each Night the ranger chooses an elf to protect. The chosen elf can’t be killed by the penguins that Night; the ranger protects him/her. The ranger plays on the ordinary elves’ side and wins if the werepenguins are defeated. The ranger can’t pick the same elf to protect for two Nights in a row.

Logical Hunter:
Picks an elf to hunt whenever s/he wishes to; s/he can change her/his pick whenever s/he wants to. The following rules apply to hunter kills. If the hunter has picked a werepenguin and is killed during the Night, s/he will take the picked wp with her. If the hunter is lynched, her pick will go with her if s/he has voted for the hunter on that particular Day. So the hunter only takes with her/him
a) picked penguins at Night
b) her voters at Day.
The hunter should feel free to reconsider her/his pick at anytime during the game. S/he is not tied to the one pick/Night –rule and s/he doesn’t have to change her pick Nightly. The logical hunter is on the ordinary elves’ side and wins if the werepenguins are defeated.

Ordinary Elves aka Ordinary Villagers:
Have no special activities to perform and win if the werepenguins are defeated.


Miscellaneous Rules:

- The Days and the Nights last 24 hours

- The deadline is 10 PM GMT

- The roles will be revealed upon death

- Everyone has a choice of retracting her/his vote once each Day

- There will be no double-lynches

- If there's a tie, the player reaching the highest vote first is lynched

- There will be no clues in the narrations

- The dead players can’t post on the thread

- No player can use PMs to verify anything they say

- Editing is only allowed to correct spelling/grammar mistakes, to go back and bold/italicize something etc. or to mark cross-posts

- All players must be in the Invisible Mode

- The werepenguins are the only players allowed to PM with each other during the game, but only during the Night phases

- All discussion about RL hindrances etc. should take place in the TiGJ-thread, which we hope all the players would check frequently

- The votes should be cast as follows:

++ Nogrod

(on a separate line, bolded, ++ in the beginning when voting, or -- when retracting a vote)

- Players who don’t post or fail to vote in two days in a row will be removed from the game


All gifted/wp picks will be PMd to Nogrod
All urgent matters/questions please PM to both Nogrod and Thinlómien (basicly we’re working on the same computer and will be logged in as one or the other)


All narrations are written in co-operation so all comments (positive and negative) to both of us, please.

THIS POST IS 13 MINUTES LATE FROM THE ACTUAL HOUR OF THE DEADLINE. 24 hours to Day1.
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Last edited by Thinlómien; 06-08-2006 at 03:46 PM.
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Old 06-06-2006, 04:41 PM   #2
Thinlómien
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Night One begins...

The ice-floe drifted for a couple of days on the unknown seas. But on the third day of floating the Elves marked something weird in the horizon. There was a flock of strange birds they had never seen before coming towards them. They were elegant in their black and white, incarnations of true beauty. The Elves looked at them in astonishment: those magnificent creatures didn’t fly on air like other birds, but flew in the water swimming with the grace the Elves had never thought possible.

The gallant birds, penguins - as the Men of the later ages called them, but to which the elves had no word for - surrounded the floe and quacked amiably. Those gentle creatures took the floe and started carrying it to a new direction. The Elves were astonished, but let the birds do what they were doing. There was no better choice at the moment. No one dared to touch these magnificient animals whose origin was unknown to them.

As the evening was drawing to a close they noticed an island in the horizon. The penguins were steering the floe determinedly towards it. The island was small, but there was a major building in the middle of it, all lit up and shining for miles away. Eventually they got to the shore as the stars were just starting to glow. The penguins rushed around them and the Elves showed their gratefulness by patting them on the head, stroking, and even hugging them. A few cries were heard since the penguins rewarded some overfriendliness with a sharp peck, but generally the scene was very warm. The penguins started pointing towards the palace in the middle of the island. The Elves thanked their odd guides once more and started to climb the hill to the palace waiting for them up there.

The doors were open. Warm candle light from the great chandeliers welcomed them to an extensive assembly hall. There was no sign of any living creature to be seen. The Master or the Mistress of the house seemed not to be present, but there was an abundant meal set ready for eighteen in the Great Hall to their left. The starving Elves didn’t hesitate, but hurried to the table with passion. All the main courses, fruits and delicacies one could imagine were laid ready: a whole deer filled with pheasants, whole roasted piglets with apples in their mouths, lamb tagine with apricots in a huge bowl, several smoked salmons, shark’s fin soup and turtle broth, steamed artichokes with fennel, tomatoes and beans with ginger, cream and cheese gratinated cauliflower, ostrichs’ tongues, quail’s eggs, frog legs, goose liver, sturgeon caviar, ants in honey, pineapple with mint and caster sugar, prunes and plumes, grapes and kiwi fruits, coconuts, tiramisu, saffron-spiced rice pudding, halva, apple pie with vanilla sauce, truffles, hazelnut brownies... And there was no shortage on beverages either: the finest wines and champagnes, meads and ales of various sorts, freshly squeezed fruit juices, cold spring water and numerous teas flavoured with all imaginable herbs.

“But where is Lady Elenwë?” Valier, the chambermaid, asked in the middle of the meal. All the party had been concentrating on filling their stomachs and no one had noticed that their mistress was gone.

“I saw her in, and my Lady surely entered the house” said Roa_Aoife, Elenwë’s personal guard, “but I haven’t seen her since I saw the meal.”

The others were quite overtaken by the news and started to grow restless. No one could accuse Roa though. They had all been lured by the meal.

“We must find her!” Macalaure, Lord Turgon’s nephew proclaimed.

“We must find who?” asked Dimwë the half-wit, Elenwë’s second cousin.

“She hasn’t used her pot” Kitanna dropped in, looking worried.

“Not here. Master not here” called a strange croaking voice from above them. Everyone tried to spot the speaker. “Look there, it’s a parrot!” shouted Boromir88, the Mouth of Turgon. They glanced up to see the green bird swinging on a perch high, near the roof. There was a moment of silence. “Rooms upstairs. Good night!” The parrot took to its wings and disappeared through the open roof window.

They were all filled and tired and confused. “I think noble ladies know when to get some sleep as well as we simpler ones” said Naria, the goat herder. “Right. Let’s go to sleep” agreed Encaitare, the standard-bearer. The elves were too weary and tired to mind the peculiarity of the situation. They decided to think about it the next day.

There were bedrooms available on the second floor, all made ready to sleep in. They snuggled up in the soft cushions and luxurious linens.

Instantly they all fell into a deep, dreamless sleep.

Little did they know of what would ensue...


Players
Valier - Elenwe's personal chamber maid
Diamond18 - Dimwë the half-wit second cousin of Elenwë
Naria - Family's goat herder
Macalaure - Turgon's nephew and part-time-repentant kinslayer
Lalaith - Aredhel's tutoress
Firefoot- Aredhel's friend
Jenny - An Embroiderer, lost, not related
Roa - Elenwë's personal guard
phantom - Ecthelion's hotheaded nephew and personal squire
Boromir - The Mouth of Turgon
spawn - animals' dung cleaning specialist
Kitanna - servant who empties and cleans chamber pots
Encaitare - A standard-bearer
Anguirel - Lalwende's semi-canonical lutenist and Findis's demi-canonical flautist
Eonwe - Turgon's herald


NIGHT 1 begins now.

Werepenguins PM at will to make your plans until the start of the Day1.
Seer pick your dream and PM it to Nogrod.
Hunter, you may PM Nogrod your choice whenever you wish.
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Last edited by Thinlómien; 06-07-2006 at 08:30 AM.
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Old 06-07-2006, 04:01 PM   #3
Nogrod
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Day One dawns

It was over midnight and two werepenguins were already assembled in the basement.
“So, we must get rid of the two singer-songwriters tonight”, the Chinstrap said.
“Easy job, I daresay”, answered the Rockhopper.
“Where’s the Emperor, by the way?” asked the Chinstrap.
“Probably taking care of ‘matters of the state’”, the Rockhopper grinned.
“To state the matter, the Emperor’s busy”, chuckled the Chinstrap.
“With the current state of the affairs, I’m not wondering that” the Rockhopper commented.
They both bursted up in laughter.

“The idea was not to wake the whole party with that foolish chuckling of yours” a dry voice interrupted as the Emperor emerged from the shadows.
“Yes, boss” the two smaller penguins agreed.
“Let’s get to the bussiness now. And no tomfoolery, I warn you”, the Emperor said.

Quietly the three took the Bomb and left.

-----------------------------

Instead of sweet birds singing, the elves were waken up by an explosion. They hurried out from their rooms to the place where Thinlómien’s and Nogrod’s rooms should have been, but they saw Nothing.

Actually seeing Nothing for the first time in one’s life is quite a mind-boggling experience. It was most weird, nothing they would have imagined Nothingness to be. It was there in front of their eyes but then, it wasn’t. The two rooms were missing, the doors to them were missing, the ceilings were missing, the beds were missing, the pillows were missing and both Thinlómien and Nogrod were missing too. Everything was missing but Nothing.

There was no trace of Lady Elenwë either.

“There’s nothing there” said dancing spawn of ungoliant, the animals’ dung cleaning specialist.
“Obviously” answered Eonwe, the herald, wryly.
“Except Nothing, of course” snapped in Anguirel, Lalwendë's semi-canonical lutenist and Findis's demi-canonical flautist.
“Did you hear the bang?” asked Firefoot, Aredhel’s friend.
“Yes, it was a Big Bang” answered Lalaith, Aredhel’s tutoress.
“A mighty darn huge Big Bang” put in the phantom, Ecthelion's hotheaded nephew and personal squire.
“Yeah... Hey look! There’s a note on the floor!” called JennyHallu, a lost embroiderer. She picked the note and read it out aloud:

“The Big Bang: Nothing may give birth to something, but that something may end up being Nothing.”

“Breakfast. Downstairs. Breakfast downstairs”, croaked the voice of the green parrot they had encountered last night.

-----------------------------

~ The Dead ~
Nogrod - a troubadour, singer – mod blowed up in the Big Bang on Night1
Thinlómien - a troubadour, harpist – mod blowed up in the Big Bang on Night1

~ The Living ~
Anguirel - Lalwende's semi-canonical lutenist and Findis's demi-canonical flautist
Boromir88 - The Mouth of Turgon
dancing spawn of ungoliant - animals' dung cleaning specialist
Diamond18 - Dimwë the half-wit second cousin of Elenwë
Encaitare - A standard-bearer
Eonwe - Turgon's herald
Firefoot- Aredhel's friend
JennyHallu - An Embroiderer, lost, not related
Kitanna - servant who empties and cleans chamber pots
Lalaith - Aredhel's tutoress
Macalaure - Turgon's nephew and part-time-repentant kinslayer
Naria - Family's goat herder
the phantom - Ecthelion's hotheaded nephew and personal squire
Roa_Aoife - Elenwë's personal guard
Valier - Elenwe's personal chamber maid

Day1 has now begun.

Penguins stop PMing.
Everybody start discussing.
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Last edited by Nogrod; 06-08-2006 at 12:47 PM.
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Old 06-07-2006, 04:14 PM   #4
the phantom
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Eye

I knew those beastly little birds were no good the minute I laid eyes on them! I wanted to beat them off the ice, but noooo... you all said "Oh, they're cute, don't hurt them" and "They're just pulling us to safety."

Well, does it look like we're safe now? Ha! The flightless fiends haven't brought us to safety, they've brought us to death. And what's worse, they're making a sport of it, killing us slowly and prolonging the misery.

Birds that can't fly- that is just plain perverse! They are obviously Melkor's handiwork. Only he would do something so ridiculous.

If you'll excuse me, I'm going to have a look around- mainly I'll be looking for those black and white evil-doers. If I find one, I'm going to make a meal out of it, whether you think it's cute or not!
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Old 06-07-2006, 04:33 PM   #5
Roa_Aoife
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Cats, Ducks, Orcs, and now Penguins... what's next? I'm almost afraid to ask.

I have failed in my duty to protect the Lady Elenwe, and I am greatly shamed for it. I will try to regain my honor by taking revenge on the beasts who harmed my mistress. Now, then, how to catch them?

I'm not one for theory making- I'm better at analysis, but I have nothing really to analyze at the moment. It seems this game will be nice and straight forward, aside from the cobbler. About said cobbler- lynching the cobbler would be no great loss to us earlier in the game when there are many of us. My greatest concern is that the cobbler, rather than getting him/herself lynched, will survive, and lead the village astray, (such as the case of Saucepanman during the attack of the Wereducks.) That said, we should be very careful concerning theories and reasoning, and look very closely for faulty logic or baseless assumptions, especially if someone keeps stating a theory as fact.

Like Big Bangs, etc...

EDIT: Elenwe, not Eonwe- but you have to admit, it's an easy mistake when you're rushed.
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Old 06-07-2006, 04:47 PM   #6
the phantom
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Eye

Quote:
About said cobbler- lynching the cobbler would be no great loss to us earlier in the game when there are many of us. My greatest concern is that the cobbler, rather than getting him/herself lynched, will survive, and lead the village astray
But in order for the cobbler to purposefully lead us incorrectly, he will first have to know which way is correct (i.e. he must know who the WPs are).

But he doesn't know. He's as clueless as the rest of us. He may guess right who the WPs are, but he is just as likely as us to guess wrong, and therefore his leading may actually lead us to a WP, and he may defend an innocent thinking that they are a WP. There's no telling.
Quote:
That said, we should be very careful concerning theories and reasoning, and look very closely for faulty logic or baseless assumptions, especially if someone keeps stating a theory as fact.
Honestly, there is no reason for an intelligent Cobbler (or WP) to do any of this. It is easily possible to form a good solid theory that incorrectly pegs an innocent as a WP or a WP as an innocent.

The possibilities are endless.

In past villages, my ancestors were able to come up with decent reasoning for why pretty much every single villager was a werecreature.
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Old 06-07-2006, 05:04 PM   #7
Eonwe
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Eonwe has just left Hobbiton.
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Failed to protect the "Lady Eonwe", huh? I believe you meant "Lady Elenwë". Are we preoccupied a bit there Roa? Maybe thinking of a midnight snack, eh? Well, we'll see about that.



Of course, I'm just joking, and will of course try to make that plain, given my possition on the whole first day shenanigans deal.

Both of you are correct about the cobbler. We don't know and he doesn't know, so I say we just leave him alone for now. After all, what really can we do at this point?

All for now, I'll check back in later tonight, hopefully.
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Old 06-08-2006, 01:01 AM   #8
Macalaure
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Good morning, everybody!

So, this is my first Werewolf game and I have to say, I was a little bit nervous. Will I be able to detect a werewolf before they or my fellow villagers kill me?

And I haven't said anything yet and I'm already scary to Valier...

But then I was happy to read what the phantom wrote:

Quote:
Originally Posted by the phantom
Quote:
That said, we should be very careful concerning theories and reasoning, and look very closely for faulty logic or baseless assumptions, especially if someone keeps stating a theory as fact.
Honestly, there is no reason for an intelligent Cobbler (or WP) to do any of this. It is easily possible to form a good solid theory that incorrectly pegs an innocent as a WP or a WP as an innocent.

The possibilities are endless.

In past villages, my ancestors were able to come up with decent reasoning for why pretty much every single villager was a werecreature.
So we aren't supposed to think about convincing arguments for our votes but to lynch each other completely at random? That takes a lot of pressure off me, thank you.

As I see it, the cobbler's dilemma is, that he first has to detect his wolves and then put together arguments that are exactly contrary to his actual thoughts. Same holds for the Werepenguins themselves, with the advantage, that they can exploit unreasonable behaviour of innocents, whereas the cobbler will fall for this.

The easiest way to protect our selves and make life harder for penguins and cobblers, is to put together convincing, logical arguments for our votes and suspicions. This shoulb be easier to do for us innocents, since we don't have to "make something up".

Well - my thoughts... coulb be bogus... I'm new here.
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