![]() |
![]() |
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
![]() |
#1 |
Itinerant Songster
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
![]() ![]() |
Noggie, you make an impressive case for there to be more Night time freedom for the werewolves. So I'll think out loud for a bit. That means that the following is not conclusive possibility, but bouncing off ideas.
1. The werewolves and EW choose kills, and explain them in as much depth as they feel appropriate (EW acts like a werewolf). 2. The sub-mod (poor bloke/blokette) SUMMARIZES the explanations to the EW and other werewolves. 3. The werewolves and EW repeat step 1. 4. The sub-mod repeats step 2. 5. The werewolves and EW repeat step 1 again. 6,7,8.... This continues until consensus is reached, or until 2 hours before the end of the Night phase. If there is consensus, the werewolves' choices are communicated to the Moderator. If there is no consensus, the EW makes a decision. What do you think? |
![]() |
![]() |
![]() |
#2 | |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
![]() |
Quote:
It seems that your biggest problem with the game was how isolated you were as a wolf. If we let the wolves reason at will with the EW via the sub-mod, and then let the EW decide how to send the choices to the wolves, it should solve a lot of that. And maybe the wolves could send multiple names andreasons, so the EW can compile a "kill list" of people safe to attack during the day (which would give the wolves more direction and a strategy so as not to be so paranoid about who to attack.) However, the extra names should not be required, and should come at the request of the EW. Remember, the EW is not a "teammate" on the Evil side- s/he is team leader, and should be treated as such. So, Wolves message sub-mod with whatever kind of reasoning they want Sub-mod Fwd's all messages to the EW with the wolf's name as the subject The EW looks at the reasons and decides either who to kill, or which group it would be okay to kill. At this point the EW could add another name to the list if s/he so desired. The EW sends this list with the reasons to the sub-mod, who then paraphrases everything and sends it to the wolves. The wolves then look at the reasons, and then offer arguments or consensus, which is forwarded to the EW via the sub-mod. This continues until a consensus is reached, or the EW makes a decision. The EW should have a "last resort kill" in case a choice is not made by the deadline (which is, infact, 2 hrs before the deadline). That way there will be a kill regardless. This may be a lot of work for the EW and the sub mod, but that comes with the territory. People shouldn't volunteer for these positions if they don't have the time to do the work.
__________________
We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
|
![]() |
![]() |
![]() |
#3 |
The Pearl, The Lily Maid
|
Sure, we're welcome to put as much reasoning as we please, but we can't see any of it, and nothing we say has any effect. That's the issue, Roa. Plus, I didn't like that we had no way of knowing who the kill would be or why that person was killed...we didn't know who we killed any sooner than the village did, and thus couldn't plan ahead.
Frankly, I don't think the EW should have the power he or she does over the choices of the wolves. One danger of creating minions is that the minions may take some initiative that goes beyond or outside your own plans. The GW cannot dictate the seer's dream or the hunter's choice, and werewolves are much less likely, by nature, to be easily controlled. The werewolves should be more autonomous from the EW. He/She should be able to make suggestions, but not an out and out veto. What point is there to being a wolf, really?
__________________
<=== Lookee, lookee, lots of IM handles! Last edited by JennyHallu; 06-30-2006 at 07:18 AM. |
![]() |
![]() |
![]() |
#4 | ||||||
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
![]() |
Quote:
Quote:
Quote:
I told Boromir outright, because of all the information Morm had that if he was turned he was to be killed imediately. This would override all wolfish discussion, but it was for the good of the team. Quote:
Quote:
Quote:
__________________
We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen Last edited by Roa_Aoife; 06-30-2006 at 07:49 AM. |
||||||
![]() |
![]() |
![]() |
#5 |
The Pearl, The Lily Maid
|
But that was phantom's choice to wait for direction, not a requirement.
And Roa, I never saw a blip of reasoning sent back to me on why the choices were what they were. And we aren't wolves, we're werewolves, who go into a berserk hunger-rage when changed. To me it seemed the greatest power of the wizards was the ability to choose their team, and what seemed most frustrating to me was that the way the rules played out the job was to have the biggest team, and not at all to have the best team. Especially in the beginning, and especially the hunter...that quite irritated me) My role as a team member was passive, not active: It was more important that I existed than what I did. The game became all kinds of thrilling fun as soon as you were dead, Roa.
__________________
<=== Lookee, lookee, lots of IM handles! |
![]() |
![]() |
![]() |
#6 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
![]() |
There was no reasoning sent back because I chose not to do that- I figured you were bright enough to look at the people on the list for yourself and make your decision this way. But I am reffering to changes that could be made in the future game, not about what I did in the last game- try to keep up.
I chose my wolves carefully and I had many reasons for who I chose when I did. I chose Valier for the specific reason of sacrifice. I chose Alcarillo for longevity. I chose you for your deviousness. But you were only a wolf for two nights before I died. Had you spent more time as a wolf, then our interactions would have likely changed. I remind you that I never got more than a name from you. Why would I try reasons with someone who didn't seem prone to using them? Morm was active long before he knew who I was- first night he sent me a list of all players with evalutations, then the next day he started a strategy that worked very well up until Spawn got him. You're role was passive because that's how you played, not because of how things were set up. And therianthropes, or "werecreatures" are people who take on the chracteristics, both physical and behavoral, of a certain animal. Hence lycanthropes or "werewolves" are people who take on the characteristics of wolves both physically and behavorally. That includes pack mentality.
__________________
We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
![]() |
![]() |
![]() |
#7 | ||
Sword of Spirit
Join Date: Aug 2003
Location: Oh, I'm around.
Posts: 1,401
![]() |
Quote:
If I could just have told the mod who they were going to dream of, it would have eliminated their job. In that case, as long as they stay alive, they wouldn't even have to do anything, because I would just tell the mod what they were going to do each Night. Quote:
That's one thing that always bugged me. I could never bring the gifteds up to speed the first Night they were changed. I had to wait until the next Day to tell them what was up. So their first dream/hunt could have been a repeat of an already known (to me) innocent, and therefore a waste. Although, we've already stated that the Good Team should PM at Night from now on.
__________________
I'm on a Mission from God. |
||
![]() |
![]() |
![]() |
|
|
![]() |