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Originally Posted by Legate
No, I think the possibility that one Wizard reveals another on Night One is not such a problem:
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We could always make a rule that they can only challenge each other from day three (or so) on.
Quote:
Originally Posted by Nogrod
That said it looks pretty straightforward to me that in the beginning of the game both the EW and the GW send the mod (and the sub-mods?) a list of 6 or something (depending on the number of gifteds we will give the GW in the beginning: I personally would be ready to give the GW more than one but more of that later) whom they wish to make wolves / gifteds. After that the mod checks the overlaps, makes a lottery if needed and deals the picks. After that he sends the names of the wolves to the EW and notifies the wolves about their status. To the GW the mod would send the names of those selected so that the GW could assign them their roles herself. After the allocation the GW then notifies the sub-mod (or the mod) of her choices and those would then be passed on to the players via the sub-mod (or the mod).
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Sounds good to me.
Quote:
Originally Posted by Nogrod
I hope I'm not doing it. On the contrary I'd wish to see a few balancing acts to bring the GW and the village to a bit more competitive position and to make certain things a bit more fluent. So not overstraching but making it straighter and more even.
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I think I'll trust you that you'll find a good way to define the rules. Just keep them as simple and accessible as possible in this kind of game.
About the messages via the sub-mod: They definitely need to be reformulated. You could narrow down the Wizard's identity by their style/amount of writing. The information flow should be encouraged to be very concise, I think, for the sake of the sub-mod.
About more than three gifteds: I think the situation is already a bit balanced by the fact that the three can always be replaced, and the knowledge of the old ones is passed over to the new ones by the Wizard. Two seers I could agree to (esp. considering the size of the village and the inconstancy of the roles). Two rangers, as long as even together they can't protect one villagers twice in a row, don't have much more power than one alone. The hunter already has an advantage due to the information s/he obtains from the Wizard and the seer (if the seer is successful only once, the hunter cannot go wrong anymore). Furthermore, s/he can be replaced after death, so no more than one at any rate.
Quote:
Originally Posted by Roa
This is dangerous. Say the EW curses a gifted, turning them into an ordo. The turned person had some knowledge of who their other gifteds were. The next night, both wizards try to turn this person, but if they become a werewolf, then all the knowledge they had is now in the hands of the Evil team. Granted this is only a possibility, but it’s there, and should be considered.
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Absolute agreement. If both choose the same villager, s/he should simply be killed by the excessive amount of sorcery applied to the poor individual. I'm not sure whether it's really necessary to have the Wizards learn each other's identity because of it, though.