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Old 06-16-2009, 09:39 PM   #1
Macalaure
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I happen to be with Nogrod about Mira. We can only lynch mutineers if we try to. Lynching Mira will cost us one opportunity to do that.

I voted for Eomer because, looking at his two vote-posts, I have a hard time imagining him innocent. I do think he's more likely a conspirator than a mutineer, but if I have a choice between lynching a conspirator and shooting into the dark, I do the former.

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Originally Posted by Boro
But, for me, I interpret it as Eomer being a bored ordinary.
I've heard that kind of reasoning before. Being an ordo isn't always fun. But if one is bored, then one can simply stir up the pot (I, for example, enjoy acting somewhat suspicious when ordinary and bored). Just making less than a handful of posts in two days means either that the person is up to no good or that the person has maybe played a game too much. No offense to anybody, seriously, but if you're not motivated to play if you're an ordo, then you shouldn't play - because chances are you will be one (about 55%, to be more precise ).
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Old 06-16-2009, 09:44 PM   #2
Gwathagor
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Quote:
Originally Posted by Macalaure View Post
I happen to be with Nogrod about Mira. We can only lynch mutineers if we try to. Lynching Mira will cost us one opportunity to do that.
Aye, aye, that's true, thar be no denin' it. I reckon you be feelin' pretty confident about your vote, then?
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Old 06-16-2009, 09:46 PM   #3
Boromir88
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I happen to be with Nogrod about Mira. We can only lynch mutineers if we try to. Lynching Mira will cost us one opportunity to do that.~Mira
Why so sure about Mira's role? She could be a mutineer just as like as she could be innocent. Just because someone's computer crashed doesn't mean she is all of a suddenly innocent.
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Old 06-16-2009, 09:55 PM   #4
Rikae
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Originally Posted by Macalaure View Post
I happen to be with Nogrod about Mira. We can only lynch mutineers if we try to. Lynching Mira will cost us one opportunity to do that.
Mac, you should know better. We'd still have the opportunity, and when we could better use it (sorry, too tired for attempting pirate speak).

If we lose 2 people today (or 3 today/tonight) instead of 1 (or 2), if we're lucky, we're getting rid of an aggressor, but if we're not - we're losing two innocents. We're already probably losing one (because an aggressor would be less likely to quit).

If we lose 2 innocents in a day, that's one less day until the aggressors can win - and our odds of lynching one of them get better later in the game. Think about it - it just doesn't make sense to have 2 deaths on Day 2, when we're basically clueless, and lose the possibility of a day n that we might need.
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