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Old 09-15-2009, 11:08 AM   #1
Feanor of the Peredhil
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Stick: play anyway.
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Old 09-15-2009, 01:27 PM   #2
satansaloser2005
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Stick: play anyway.
What she said.


Nog, I think I'm in, but I will be a bloody submarine most likely; just wanted to give fair warning.
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Old 09-15-2009, 01:44 PM   #3
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You are most welcome Loslote!

And all you others. Nice to see you.


About the schedual then... As I said, I'd hope to have around twenty players but we can play with fifteen or something as well (we'll just take out a few roles). So basically, as soon as we have the required numbers we can start.

We already have 10-11 players so that should be no problem - even if it's sad to see so many prominent and fun players being forced to not join due to RL pressures (darn RL, couldn't someone do something about it?).

I'd quess the game could start on Sunday perhaps? We'll see about that.


On the rules...

I had a terrible day today (I left from home to work at 7.30AM and got back at 9.30PM) so I'm not going to immerse myself with them this evening but will come back to them tomorrow.

Meanwhile I'd like to hear your ideas and questions about them. Do you see any problems, issues that would need balancing, things that would require clarification?

As promised already, some pretty down to earth rules will be posted into the first post of this thread as soon as they are final.
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Old 09-15-2009, 02:56 PM   #4
Durelin
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Thank you very much for the invite, Nogrod! But I am afraid I'm too busy right now with school to want to commit any time at all to a game. Annnd...it looks very interesting, but (not to beat a dead horse), it is quite complicated and I have come to dislike complicated games because it seems I most often end up on the side that the scales were balanced against, because of course the more complicated it is (and the more experimental it is), the harder to keep it a balanced fight.

Anyway, sorry, I'm gonna skip out...probably won't see me doing WW for a long while again. I only like it in small doses these days.

Good luck and have fun!
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Old 09-15-2009, 07:05 PM   #5
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This game seems somewhat unbalanced. There are too many hunters, and too many protectors.

Perhaps a random bad guy, like a Bear? It just seems like right now, there aren't enough people that could actually be killed, and too many people that run a strong chance of killing a wolf without risking innocents. Of course, I've always believed that hunters were meant to be dangerous...

Am I correct in thinking that wolf can become Captain if persuasive enough?

Also, how could a BG or the Captain be killed if they can't be killed so long as they're all there? And are the BG's known to the village? (that is, does the captain tell the village who he's choosing?)

Of course, I always think like a wolf, so I'm a little biased in their favor.
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Old 09-16-2009, 01:53 AM   #6
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Nice to see you Roa!

In the beginning I felt about the same concerning the balance; there sure are a lot of actors there who can prove to be a hindrance to the wolves. But then again many of them can bite the other way too and harm the innocents. Anyway it needs to be thought of...

I'm not sure I'd wish to add any more roles that can actively kill someone. There are so many roles that have at least retaliatory killing capabilities that with bad luck we end up with a carnage. I don't think it's probable that happens but it may happen. Thus adding one more killer would make the risk higher.

So if we think we need to favour the wolves a bit it probably should be either taking out some defences from the innocents or by adding defences to the wolves. Or by some other means...

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Am I correct in thinking that wolf can become Captain if persuasive enough?
Yes you are. Anyone can be voted to be a Captain or a Night-Guard; and without a seer around the villagers can never be "absolutely sure" who they are voting for.

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Also, how could a BG or the Captain be killed if they can't be killed so long as they're all there? And are the BG's known to the village? (that is, does the captain tell the village who he's choosing?)
I think I forgot to continue on that later as I promised in the second post...

My idea is that let's say from 21-14 players there would be two BG's chosen by the Captain (and yes I think he should announce them - but if you think it better that their names won't be revealed I'm all ears) - as well as two Night-Guards voted by the players together. During that time those players are safe from Nightly attacks - but they can't perform their Nightly tasks either.

But when 1/3 of the village is down (about 14 players left) they kind of "can't afford" to have so many players out of the game so we'll reduce the number by one eg. there would be one BG and one NG. Those three (the two + the Captain) could be able to discuss during the Night and would be immune to any Nightly activities.

If we get so far that there is only 1/3 of the players left (around 7 players), there wouldn't be no "guards" anymore. Let's say the panic is such a factor that no one trusts someone to go outside or something like that. But the Captaincy should remain to the very end. Heh, think about the guys choosing a wolf for a captain on the last day... or the pressure upon an innocent Captain on that same situation.

Any comments on the balance-issue from you others, and Roa of course? I'll promise to think about it still...
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Old 09-16-2009, 04:37 AM   #7
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Old 09-16-2009, 10:44 AM   #8
Roa_Aoife
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Ok, so if the NG, BG or captain happen to be one of the other specialized roles as well, then they can't perform that role. Can they be lynched? Also, if one of them happens to be a wolf, does that wolf count towards the number of wolves for kills? (That is, if there are 3 wolves and one is a BG, do the wolves get two kills or one?) Also, can a wolf who is a a BG, NG, or captain still talk with the other wolves?
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