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#1 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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This game has just been introduced on another site that I frequent, and I've been playing it (and trying very hard not to try to force it to be a copy of Downs WW). On that site, the games are about 12 players. Thing is, there are a lot of limitations. The discussion is much more slow to pick up. I don't think there were any serious ideas in the whole of the game I modded, just bandwaggoning after the all-knowing player voted. There was a wolf killed each Day because there weren't enough people to offer enough cover for them, even though there were only two wolves. The theories can never be as interesting, because a smaller game by necessity has a more strict format (wolves + seer + hunter + ranger). There aren't enough people to fit in more and still have a decent amount of ordos. Smaller games work, and it might be a good idea to have some smaller games every now and then, but they aren't as much fun to play.
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#2 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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How about a Junior-type game over the holidays? Simple, not a lot of overhead, just a couple wolves and maybe a ranger to shake things up. If you can play you can, and if not you can get in on the next "normal" game. Then after New Year's we could get back to our regular hectic Werewolf schedule and madness.
If it'd be permitted I'd even mod it (though of course I'd prefer someone else do it), as I've a fun narration idea I'd love to try. Madlibs. ^_^ Would anyone be opposed to this? (The idea of me semi-modding notwithstanding, as like I said I'd rather someone do it who hasn't been/isn't going to be a mod.)
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#3 | |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Quote:
![]() I like the idea of two games running at once, but I don't know that it'd be a great idea for people to be in two different games. On another note, could someone tell me whether it's been six months since I hosted last? I'd like to mod another game (and I promise nothing crazy like the last one, scout's honor).
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#4 | |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Quote:
And seconded on the people not being in both games, though I don't think people would do that anyway. I've enough trouble keeping up with one. ![]()
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#5 |
Flame of the Ainulindalë
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Well we used to have these TIG games running simultaneously with the TIG-junior games and that was not a happy thing all the time as there was the status issue. Introducing two games at the same time might easily lead to the same dilemma even if that would not be intended.
But you're right SPM that the overall number of pages one needs to read have been piling up whilst the extra pages have not been too useful for anyone trying to do whatever one would have to do in order to out the wolves or lynch the innocents. So maybe we could just limit the number of players for each game to something like 16 - unless it was a really special game like Dueling Wizards (who would like to mod the next one, maybe the spring 2010 would be a time for it)? From another POV I must say that active posting is just great - if one has time to read through all of it - as it gives one so much more to chew! But that's an issue with time and possible enjoyent which we all have different standards and possibilities of achieving. ![]()
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#6 |
Shade with a Blade
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I'd be fine with running a shorter game. It might fit better with my schedule anyway.
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Stories and songs. |
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#7 | |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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Quote:
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#8 | |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Quote:
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#9 |
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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I think it should just be left up to the mod to decide how many players the want in their game.
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Welcome to the Barrow Do-owns Forum / Such a lovely place
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#10 |
The Sweetest Spoiler
Join Date: Nov 2007
Location: from beneath you it giggles incessantly
Posts: 5,789
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That's what I was going to say. I know my game is going to have a limit (but just because it's easier to plan this particular concept if I know how many players I'll have) but as a general rule I think it's a bad idea to limit how many people can be in a game. Unless the mod him/herself decides to do it.
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"My heart always cowers behind the defense of my wit." Friendship is two pals munching on a well-cooked face together. Fenris bookworm.
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#11 |
Laconic Loreman
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I don't think there was ever a status issue with Junior games. That is where generally first time players would start, but gaming wise it was the same experience. The reason it was shut down is because there weren't enough people interested in playing to keep them going simultaneously.
If two get started up again, I agree with Shasta that you shouldn't be allowed to play in both of them. But, I don't see an issue with Nog's suggestion on limitting the number of players. The page count gets tediously long, and you can't just blame it on the people who do post more. The diverse styles are one of the best things about WW, and if the page count is tedious to read through (which has been a reason for some deciding to stop WWing) I would rather see a cap on the players than any type of rules on posting limits.
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Fenris Penguin
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#12 |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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I agree with this. *points up*
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#13 |
Wight of the Old Forest
Join Date: Dec 2008
Location: Unattended on the railway station, in the litter at the dancehall
Posts: 3,329
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First of all, thanks to SpM for starting this discussion! I, too, have to admit I sometimes find it quite excruciating to find two or three pages of new posts to digest whenever I come back to the game after those tedious but necessary intervals of work and sleep. At the same time, I quite admire those who actually manage to make long and detailed summaries or present a case in a thorough, elaborate analysis of half a page or so - it's utterly beyond me, but I wouldn't want to miss that sort of contribution. Limiting the amount of players looks like a viable solution to this problem.
I don't have any problem with the idea of two games running simultaneously. OK, sometimes it'll be hard to choose between two attractive games running at the same time, but such is life. As to playing in two games at once, I really can't see anybody in their right senses wanting to do this - as if Werewolf wasn't complicated enough without engaging in voluntary schizophrenia! Finally, I'm not going to play in anything that starts before January 6, as I'll be busy spending some time with friends and family until then. After that, I'll be ready for all kinds of mischief.
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Und aus dem Erebos kamen viele seelen herauf der abgeschiedenen toten.- Homer, Odyssey, Canto XI |
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