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Old 07-06-2010, 04:28 PM   #1
wilwarin538
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Silmaril

Quote:
Originally Posted by Rikae View Post
Does this rule out things like cobbler-lovers with ordo partners? That would be a shame.
No. I meant more regarding whether they are just 2 people who are allowed to chat, or if they are the traditional Lovers who are on their own side and die together. There was a game (I forget who the Mod was) where everyone was paired up and it was called 'Lovers', so Inzil (a wolf) and I (an ordo) told each other our roles and were under the assumption we had to survive to the end together and that that was our goal above which of our teams won, as long as both of us were alive; when that actually wasn't the case at all, it was just a PM Pal type thing. The game had to be restarted. So avoiding that confusion in the future would be good.

Quote:
Originally Posted by Mac
The mod has to pm the roles to all his players, including ordos.
I think that's a good idea. Everyone deserves a PM, no matter how tedious it might be, and it just makes it clearer that way.
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Old 07-06-2010, 04:35 PM   #2
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Oh, and about the Tolkien relatedness. I have modded a few games completely non-Tolkien related, that I really enjoyed doing, and I've played in many games like that as well that I thought were fantastic. But this is a Tolkien forum, and more Tolkien related games would probably be a good idea. I do know of some people who are currently planning a non-Tolkien game, and I would hate to tell them they have to start their plans over completely, that seems unfair to me since people have been able to do practically any theme they want up to this point. But I think strongly encouraging Tolkien games would be a good idea, and maybe anyone who is starting their plans can aim for a Tolkien theme for the future.
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Old 07-06-2010, 04:57 PM   #3
Rikae
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We could just say the Tolkien rule comes into effect after those on the list have gone - or did you mean people who aren't on the list, but are planning already? Perhaps we should extend the list to include those people, but let them be the last to do non-Tolkien related games?

Or those mods could just work a Tolkien-element into the game - we could be lenient about how integral to the theme it needed to be. I don't know what everyone else thinks, but my opinion was that the games didn't actually have to take place in Tolkien's Arda, but just have some connection to Tolkien. I designed the first game I modded in this way (it was set in California in 2020 or something, but the theme was a remake of the LoTR films).
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Old 07-06-2010, 05:55 PM   #4
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I'm not a veteran but...

  1. I think it might be easier if when a someone signs up to mod they should also say when they are (or more importantly, aren't) able to do it, which might make organising the list easier.

  2. Quote:
    Originally Posted by wilwarin538 View Post
    But I think strongly encouraging Tolkien games would be a good idea, and maybe anyone who is starting their plans can aim for a Tolkien theme for the future.
    It might be interesting if the Tolkien theme will be more encouraged in experimental games, with it being more lenient on traditional games, as they already have werewolves and rangers and such which are already Tolkien-related (and so can have a bit more lenience with theme), while more more experimental games are often so different anyway, giving them a Tolkien theme might be a good idea.
    Also, on this note, I think that because this is a Tolkien forum, it might be a good idea that any new role should be introduced in a Tolkien setting/theme before being allowed to be used in a less Tolkien-themed game, just so it has a some sort of Tolkien connection.

  3. It might be useful to have an ongoing thread where any new role invented can be added and explained by the mod whenever a game is completed, which will make it easier for people who haven't played with such a role before if it is used again by another mod. Of course the mod should always specify if there will be any changes made to any of the roles in their game.
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Old 07-06-2010, 06:08 PM   #5
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Would somebody be so kind as to compile all the suggestions to this point in a nice list so we can better see them and possibly condense them? I'm in an online class so I'm not really available.
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Old 07-06-2010, 06:22 PM   #6
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How about a clarification on meta?
Are we talking similar to the example, missed kill and x player was not around.

Or meta in terms of 'this person is usually like this when innocent and like such when evil.'
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Old 07-06-2010, 07:48 PM   #7
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When I mentioned meta-reasoning, I was thinking along the lines of a player suspecting another player because he/she believes the mod would've chosen that player to be a wolf. It's happened before...and it irritated a lot of people too.
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Old 07-06-2010, 08:03 PM   #8
Rikae
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Ok, here's my preliminary attempt at putting everything together. I've divided it into sections for clarity, and if there's something anyone wants corrected, just let me know.

General Rules:


1. Turn your status on invisible so that people do not know when you are online when playing WW.
2. No PMing or other outside communication about an ongoing game unless your role specifically allows it (both living and dead players).
3. PMs should not be quoted during the game.
4. Name-calling, swearing, and abbreviated/implied swearing are not allowed
5. Discussion of "meta" topics such as RL reasons for absences should be kept to the admin thread.
6. Post-game discussion including the dead should not begin until after the final narration or until the mod officially allows it.
7. After signing up for a game, the player is expected to participate (vote and post) throughout the entire game or until death. If a player cannot participate for a Day, it should be stated and explained on the Admin thread. Modfire rules are up to the mod and the mod should specify these rules.
8. Editing a post for reasons other than grammar or x-posting is strictly prohibited. Once a post is submitted, the content within it cannot be changed.
9. Dead players should not be permitted to post on the admin thread or the game thread until the game is over.
10. Keep meta reasoning to the absolute minimum. (Need a definition of "meta")
11. Can we introduce an automatic modfire rule for (repeated) inappropriate conduct (language, insulting etc.)?
12. Players that fail to show up for two games they've signed up for should be barred from playing for six months.
13. Players cannot choose their own conditions for victory; these remain as the mod defines them for the given role.

Votes and Deadlines:

1. Unless otherwise specified by the mod, votes should be on a separate line, bolded or they don't count.
2. Votes are counted up to DL 'downs time. Votes posted after this time do not count.
3. Posting in game threads should stop at DL.
4. The wolf team should submit their chosen kill by one hour before deadline or there will be a no-kill. (?)
5. votes should be regarded as non-retractable unless otherwise specified.


Guidelines for Mods:

1. Would-be mods must have participated in at least 5 games of Barrowdowns werewolf before modding.
2. Mods who miss their turn twice or miss a reserved month once are removed from the list.
3. Members who have already moderated a game cannot mod again until at least 6 months after their last game.
4. Beginning when the currently planned games are done, games should be in some way Tolkien-related - or alternatively -
4. Experimental games should be Tolkien-related, traditional games don't have to.
-or-
4. Every mod has to let people know what type of game s/he plans (Tolkien-related or not / experimantal or not) and at least half of the scheduled games have to be non-experimental and half Tolkien-related.
5. When a someone signs up to mod they should also say when they are (or more importantly, aren't) able to do it.

6. Among the first posts in the admin thread one post should contain all of the following (if a mod wishes to discuss some rules/roles before starting, the post should be edited according. Rule changes should not only be mentioned somewhere down the (next) page - that's so annoying if you have to look something up...)
- List of players
- List of roles (and number of each role, except maybe for ordos), each role should be defined as detailed as possible. If there are lovers, the type should be specified (whether they die together, etc.), if there are secret roles, Mod should make the players aware that they exist, and to what side they are allied.
- Any special rules or events have to be explained in as much detail as possible.
- Any secret twists have to be announced.
- Deadline time
- Deadline for submission of picks (if differing from general deadline)
- Rules in case of a voting tie
- Modfire rules

7. The game thread should contain a list of players and dead players with time of death and role (unless the role is kept secret intentionally) at the end of every Night and Day.
(- At the end of every Night and Day the mod shall announce which roles get to do what during the coming phase.)
8. Mods should abide by their own rules and make any changes known to the whole village. If there is a possibility of secret "twists", this should be mentioned in the admin thread before the game begins.
9. Mods must not mention the identities of players to other players outside of what is covered in the rules.
10. The mod should reveal the role of a lynched player within 30 minutes of the deadline.
11. The mod has to pm the roles to all players, including ordos


Default Role Descriptions:
1, Unless the mod specifies otherwise, cobblers are ordos in the final count
2. Unless otherwise specified, rangers can protect themselves but cannot protect the same player twice in a row (?)
3. Unless otherwise specified, Hunters are logical (kill only baddies by night, but whoever they picked by day) (?)
4. Unless otherwise specified, a seer does get a dream on Night 1, and can not see cobblers.

Last edited by Rikae; 07-07-2010 at 06:40 AM.
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