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#1 | ||
Fluttering Enchantment
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#2 |
Fluttering Enchantment
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Oh, and about the Tolkien relatedness. I have modded a few games completely non-Tolkien related, that I really enjoyed doing, and I've played in many games like that as well that I thought were fantastic. But this is a Tolkien forum, and more Tolkien related games would probably be a good idea. I do know of some people who are currently planning a non-Tolkien game, and I would hate to tell them they have to start their plans over completely, that seems unfair to me since people have been able to do practically any theme they want up to this point. But I think strongly encouraging Tolkien games would be a good idea, and maybe anyone who is starting their plans can aim for a Tolkien theme for the future.
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Comme une étoile amarante Comme un papillon de nuit C'est la lumière qui m'attire La flamme qui m'éblouit Fenris Muffin
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#3 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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We could just say the Tolkien rule comes into effect after those on the list have gone - or did you mean people who aren't on the list, but are planning already? Perhaps we should extend the list to include those people, but let them be the last to do non-Tolkien related games?
Or those mods could just work a Tolkien-element into the game - we could be lenient about how integral to the theme it needed to be. I don't know what everyone else thinks, but my opinion was that the games didn't actually have to take place in Tolkien's Arda, but just have some connection to Tolkien. I designed the first game I modded in this way (it was set in California in 2020 or something, but the theme was a remake of the LoTR films). |
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#4 | |
Flame Imperishable
Join Date: Dec 2007
Location: Right here
Posts: 3,928
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I'm not a veteran but...
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Welcome to the Barrow Do-owns Forum / Such a lovely place
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#5 |
Maundering Mage
Join Date: Apr 2005
Location: Texas
Posts: 4,651
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Would somebody be so kind as to compile all the suggestions to this point in a nice list so we can better see them and possibly condense them? I'm in an online class so I'm not really available.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us.” |
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#6 |
Ghost Prince of Cardolan
Join Date: Apr 2007
Location: Amongst trees.
Posts: 919
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How about a clarification on meta?
Are we talking similar to the example, missed kill and x player was not around. Or meta in terms of 'this person is usually like this when innocent and like such when evil.'
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But I was clinging to her like a homicidal monkey.
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#7 |
Reflection of Darkness
Join Date: Jun 2002
Location: Polishing the stars. Well, somebody has to do it; they're looking a little bit dull.
Posts: 2,983
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When I mentioned meta-reasoning, I was thinking along the lines of a player suspecting another player because he/she believes the mod would've chosen that player to be a wolf. It's happened before...and it irritated a lot of people too.
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Nolite te bastardes carborundorum |
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#8 |
Mellifluous Maia
Join Date: Aug 2006
Location: A glade open to the stars, deep in Nan Elmoth
Posts: 3,489
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Ok, here's my preliminary attempt at putting everything together. I've divided it into sections for clarity, and if there's something anyone wants corrected, just let me know.
General Rules: 1. Turn your status on invisible so that people do not know when you are online when playing WW. 2. No PMing or other outside communication about an ongoing game unless your role specifically allows it (both living and dead players). 3. PMs should not be quoted during the game. 4. Name-calling, swearing, and abbreviated/implied swearing are not allowed 5. Discussion of "meta" topics such as RL reasons for absences should be kept to the admin thread. 6. Post-game discussion including the dead should not begin until after the final narration or until the mod officially allows it. 7. After signing up for a game, the player is expected to participate (vote and post) throughout the entire game or until death. If a player cannot participate for a Day, it should be stated and explained on the Admin thread. Modfire rules are up to the mod and the mod should specify these rules. 8. Editing a post for reasons other than grammar or x-posting is strictly prohibited. Once a post is submitted, the content within it cannot be changed. 9. Dead players should not be permitted to post on the admin thread or the game thread until the game is over. 10. Keep meta reasoning to the absolute minimum. (Need a definition of "meta") 11. Can we introduce an automatic modfire rule for (repeated) inappropriate conduct (language, insulting etc.)? 12. Players that fail to show up for two games they've signed up for should be barred from playing for six months. 13. Players cannot choose their own conditions for victory; these remain as the mod defines them for the given role. Votes and Deadlines: 1. Unless otherwise specified by the mod, votes should be on a separate line, bolded or they don't count. 2. Votes are counted up to DL 'downs time. Votes posted after this time do not count. 3. Posting in game threads should stop at DL. 4. The wolf team should submit their chosen kill by one hour before deadline or there will be a no-kill. (?) 5. votes should be regarded as non-retractable unless otherwise specified. Guidelines for Mods: 1. Would-be mods must have participated in at least 5 games of Barrowdowns werewolf before modding. 2. Mods who miss their turn twice or miss a reserved month once are removed from the list. 3. Members who have already moderated a game cannot mod again until at least 6 months after their last game. 4. Beginning when the currently planned games are done, games should be in some way Tolkien-related - or alternatively - 4. Experimental games should be Tolkien-related, traditional games don't have to. -or- 4. Every mod has to let people know what type of game s/he plans (Tolkien-related or not / experimantal or not) and at least half of the scheduled games have to be non-experimental and half Tolkien-related. 5. When a someone signs up to mod they should also say when they are (or more importantly, aren't) able to do it. 6. Among the first posts in the admin thread one post should contain all of the following (if a mod wishes to discuss some rules/roles before starting, the post should be edited according. Rule changes should not only be mentioned somewhere down the (next) page - that's so annoying if you have to look something up...) - List of players - List of roles (and number of each role, except maybe for ordos), each role should be defined as detailed as possible. If there are lovers, the type should be specified (whether they die together, etc.), if there are secret roles, Mod should make the players aware that they exist, and to what side they are allied. - Any special rules or events have to be explained in as much detail as possible. - Any secret twists have to be announced. - Deadline time - Deadline for submission of picks (if differing from general deadline) - Rules in case of a voting tie - Modfire rules 7. The game thread should contain a list of players and dead players with time of death and role (unless the role is kept secret intentionally) at the end of every Night and Day. (- At the end of every Night and Day the mod shall announce which roles get to do what during the coming phase.) 8. Mods should abide by their own rules and make any changes known to the whole village. If there is a possibility of secret "twists", this should be mentioned in the admin thread before the game begins. 9. Mods must not mention the identities of players to other players outside of what is covered in the rules. 10. The mod should reveal the role of a lynched player within 30 minutes of the deadline. 11. The mod has to pm the roles to all players, including ordos Default Role Descriptions: 1, Unless the mod specifies otherwise, cobblers are ordos in the final count 2. Unless otherwise specified, rangers can protect themselves but cannot protect the same player twice in a row (?) 3. Unless otherwise specified, Hunters are logical (kill only baddies by night, but whoever they picked by day) (?) 4. Unless otherwise specified, a seer does get a dream on Night 1, and can not see cobblers. Last edited by Rikae; 07-07-2010 at 06:40 AM. |
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