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Old 02-10-2011, 11:13 AM   #11
mark12_30
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Pio, I like it.

Mithadan, I went hunting for your questions that you want answered-- if I missed some please let me know. I'm reposting them for your perusal and editing.

Quote:
You all are trying to convince me that: (1) we don't need as many rules; and (2) that you can not only create your own games without us looking over your shoulder and that your colleagues will demonstrate commitment, effort and a degree of skill with minimal mod involvement.

If, hypothetically (meaning no promises), we move to a system where a member can just start up a game, how do we control quantity ....

and Quality? (Quality is more obvious. Canonicity, a reasonable level of writing effort, if not skill, etc. A workable premise or story. )

It strikes me that retaining "veto" power would be more potentially embarrassing and annoying to a game facilitator/owner than some sort of simplified proposal process.

Do we set a limit on numbers of games running, at least until we understand how many gamers we have or do we trust the members to hash things out and if so how will this happen?

One thing I would like to see is a requirement that a member participate in at least a game or two here before he or she can open a game on their own.

And do we want Mod approval before starting a game or not? If a proposal is being discussed openly in a forum, realistically, how much extra work is it for someone to send PIO or whoever a PM and say "Take a look at this..."
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