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Old 05-04-2011, 07:08 PM   #1
Galadriel55
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blantyr, that was a fast visit! Goldie hardly came in, and she's out already for the sake of Al's "over-sized ego", as Foley put it? Goldie has a final trick under her sleeve, doesn't she?



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Old 05-05-2011, 01:02 AM   #2
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blantyr, that was a fast visit! Goldie hardly came in, and she's out already for the sake of Al's "over-sized ego", as Foley put it? Goldie has a final trick under her sleeve, doesn't she?
Twas not just Al. She hasn't picked up anything in the way of positive vibes from anyone. To a great degree it's her own fault. She blew her entrance. Her next entrance might be different. Still, at this point she'd have to change herself to suit others or change others to suit her, and neither is her way. The simplest way to avoid a conflict or strife, no mater that it is only verbal and social, is to walk away.

After the sun goes down, as the stars become bright, there will be some soft music in the air, not loud enough to intrude, but present if anyone should wish to find it's source. If there is no one in Stock who would follow music into the night, she'll be well away by sunrise.
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Old 05-05-2011, 06:32 PM   #3
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Originally Posted by blantyr
The simplest way to avoid a conflict or strife, no mater that it is only verbal and social, is to walk away.
Hmmm . . . I find conflict and strife between characters to be rather interesting to explore.

I thought perhaps your character might have overheard the comment my Hobbit. Tolly, made. I don't understand why she couldn't have called him on it in some manner. Perhaps she considers his comment rude in return . . .
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Old 05-05-2011, 08:55 PM   #4
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Hmmm . . . I find conflict and strife between characters to be rather interesting to explore.
If everythig goes smoothly, the story doesn't sound neither right nor realistic. It gets Mary-Sue-ish. But conflict is harder to write, in my opinion. And it can be part of character to try to avoid conflict.

Entirely up to you, blantyr. I'm just sayin'.
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Old 05-05-2011, 10:28 PM   #5
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If everything goes smoothly, the story doesn't sound neither right nor realistic. It gets Mary-Sue-ish. But conflict is harder to write, in my opinion. And it can be part of character to try to avoid conflict.

Entirely up to you, blantyr. I'm just sayin'.
I'm just realizing Goldie was created for entirely different sort of game. Her home AQ game is a fellowship game, with a bunch of warriors attempting to protect Breeland and beyond, dealing with ruffians coming up the Greenway. I wanted to create a young and far less powerful version of Tolkien's Great Ladies, and could do so without fear that there would be no conflict. There is conflict in sufficient abundance in the AQ game, such that one character seeking grace and lack of conflict creates a conflict with the more aggressive and direct male PCs.

Are we seeking attrition or an end to the conflict? Should an elf be meddling in conflict between human groups? Is this just a skirmish for power between humans, or is a Shadow present that must be dealt with? Is there a nobler path than to simply to use one's sword? When there is clearly a Shadow on the land, how can one do nothing? How does one pinpoint the center of the Shadow's influence such that one need not use any more violence than necessary?

When Goldie left her wandering company to walk among mortals she had resolved not to impose elven standards on non-elves, not to reshape them to the standards she holds for herself, and not to judge. She must quietly adapt to local culture if she can do so in good conscience. If she cannot adapt in good conscience, she doesn't belong and should leave.

The Golden Pearch is clearly an entirely different game asking entirely different questions, exploring Tolkien's world from an entirely different perspective. At some point I may create a hobbit with the correct hair, skin and eye colors, sufficient character flaws and enough stubbornness to bounce merrily off Al.

But that's not Goldie. I find Tolkien's major female characters too good to be true, and created Goldie in the same spirit. Heck, if a Mary Sue character is too idealized, lacks flaws, and embodies a wish fulfillment by the author, should we talk about Arwen, Galadriel and Goldberry? Sure, Goldie might go too far to avoid conflict unless she absolutely has to. That is perhaps a problem in this game. It's a feature in her original game.

Anyway, she's not running or hiding. Any who wants to follow and talk to her could. If anyone would speak her name she would stop and converse. Any who wishes to follow the music in the night could. At this point, though, she isn't going to push herself on anyone.

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Old 05-05-2011, 11:43 PM   #6
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blantyr, if I may offer a suggestion– it would probably be best to just bite the bullet and just create a new character, as doesn't seem to me that Goldie will fit in to Barrowdowns RPG-ing without heavy modification. In fact, I rather think these guidelines are written with a view to discouraging characters like her.

...But heck, I don't even post in the Golden Perch, so I should probably shut up now.
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Old 05-06-2011, 05:22 AM   #7
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Please don't shut up, Nerwen, because you're saying sense!

Hmm. I sound like Al now.

blantyr, did you just call Galadriel flawless? Think again.

Goldberry is constantly happy, but she's not idealistic. So is Bombadil.

Arwen and Luthien are both half Mary Sues, because of love-at-first-sight and that sort of thing. But still not exactly Mary Sues. The movie Arwen is one, though.
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