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Old 10-16-2012, 05:25 PM   #1
Coppermirror
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Coppermirror stood thinking near the village centre for some time, eyes averted from the grisly sight in the fountain. At least among the crowd, it was possible to feel a semblance of safety, however shaky. "Alas, poor Kath. Her words were true. There is no protection for us, but for the plan she brought."

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Originally Posted by Nogrod View Post
Well, anyway, if the wolves didn't know who the others were, then we might have an advantage if we acted wolvishly just to derail them from their real target of finding out their mates.
I wonder about how good that idea is...

Advantages:
- We could prevent the wolves from having any real data to go on. Usually, an information blocking strategy like this would only hurt the village, but the wolves need information too.
- As long as the wolves don't have sound information to go on, they might kill a wolf in the Night.

Disadvantages:
- There'd be little basis for today's lynching target. Albeit it's rare to have solid info on Day 1 anyway.
- The rest of us will also lack information going into Day 2. On the other hand, unless the wolves found each other last Night, there would be little info we could guess from their Day 1 behaviour anyway.

Quote:
Originally Posted by Nogrod View Post
Then again it would be that the most vocal players might be more the targets than they normally are (which isn't a low probability either) as it goes with the wolves' "popular vote" unassisted by strategical considerations... which gamewise could be bad.
Sorry Nog, I didn't understand this paragraph. Why is it that the most vocal players would be more of a target using the "everyone acts wolvish" strategy?

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Originally Posted by MCRmyGirl4eva View Post
Working together to find the wolves seemed folly; it would only lead to more death when the wolves were aware of the individual villagers' plans. She had been planning to save herself at any cost, and seeing the mangled body in the fountain solidified her conviction.

"Do as you all will," she announced. "Save yourselves, and your families if you must. Trust no one whom you do not know better than your brother. Loose lips shall be the death of us all. We are alone. There is nobody from outside to help us through the wilderness, so those who plan to flee shall have no guide. I shed no tears over Kath, for though she was a brave woman, I have no compassion to spare."
Miss MCR, I understand your worry completely. We can trust no-one. But we must all work together to find the wolves, nonetheless.
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Old 10-16-2012, 06:25 PM   #2
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Haha. I thought of going to sleep "early enough" but being secluded from the internet and social media for four days clearly takes it's toll... now I'm pondering whether to stay up to look for the presidential debate (updated: only forty minutes from now - but it ends soo late...)


Hey Coppermirror, nice to have your input. I don't think we have played together earlier. Welcome!

And it looks like you're playing and not just lurking around. Kudos for that - and I really appreciate that. We need people who play and just not hide in the corners.


That said, your comments or "analysis" ("advantages and disadvantages") of my first post seemed to be only restating what I said...

What you said you didn't get is the following.

Let's say you are a wolf X and you need to get someone killed by the rules which say there has to be at least two votes for the kill to take place in the first place. So how do you pick your choices when the kill demands others (you don't know who they are) to think the same way? So all the "high-profile" players are more probable to enter their lists as any wolf would pick them thinking the others would think like the same... So not so much strategical discussion but trying to make the same pick other wolves would do (in your opinion). So the "obvious ones" die first.

Now I think the wolves have thought about that already (they are not stupid to not have thought of that) so that can be said out aloud. And why I think we should speculate on this is actually that the wolves need to be also afraid of killing their mates so an open discussion might help us making their picks harder.

We need to stir the pot.


On another note.

I can't see why some thought the wolves would be underhanded in this game because they didn't know each others' identities? I mean if they don't happen to aid lynching one of their fellows (3/11 chance on D1) we have no way of findng a connection which is the only good way of hunting them down as there is no connection in the first place.

So many shots in the dark to follow. Let's pray Valar we get them right.

And no, this is no pessimism. Just stating the facts and encouraging everyone to make their best!
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Old 10-16-2012, 07:19 PM   #3
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Quote:
Originally Posted by Nogrod View Post
Hey Coppermirror, nice to have your input. I don't think we have played together earlier. Welcome!
Thank you! This is only my second game, but I'm sure I've seen your name before.

Quote:
Originally Posted by Nogrod View Post
What you said you didn't get is the following.

Let's say you are a wolf X and you need to get someone killed by the rules which say there has to be at least two votes for the kill to take place in the first place. So how do you pick your choices when the kill demands others (you don't know who they are) to think the same way? So all the "high-profile" players are more probable to enter their lists as any wolf would pick them thinking the others would think like the same... So not so much strategical discussion but trying to make the same pick other wolves would do (in your opinion). So the "obvious ones" die first.
That makes some sense. What I didn't understand was why the everyone acting wolvish strategy you proposed would make high-profile players more likely to die, but it seems that's not what you were suggesting after all. Unless I'm still missing something. I am a bit tired today.

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Originally Posted by Pomegranate View Post
I personally think that, given how small the amount of villagers there is compared to the amount of wolves, a technique which will keep us from having something to analyse today and tomorrow could prove to be pretty disastrous. The wolves need information, but I think we need information more.

Also, there is a chance some of the wolves already know each other, since they had a dream last night - obviously we cannot know whether they succeeded, but I think it's a point to remember. And a further point, I think, against just trying to seem wolvish.
I think that's persuasive. Today's the day with the lowest chance of the wolves already knowing who the others are. If there isn't any real discussion today, there's no behaviour to compare later behaviour against. And behaviour should change, sooner or later, unless the wolves are very unlucky with their dreams. I hope that makes sense.

It would be great if some more people would post, but the Day's still young. I hope everyone knows the game is running.
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Old 10-17-2012, 01:09 AM   #4
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The Eye

Quote:
Originally Posted by Nogrod
Well, anyway, if the wolves didn't know who the others were, then we might have an advantage if we acted wolvishly just to derail them from their real target of finding out their mates
HOOWWLLLL! I'm a wolf!

–No, really, Nog, I understand the idea of a smokescreen– but how would everyone go about "acting wolvish" on purpose, considering it's something people generally do inadvertently? And I should think that in practice actual wolves might well be able to turn such a tactic around to make it *easier* for them to signal to each other.

Anyway, I have to go, but I'll be back later.
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Old 10-17-2012, 07:05 AM   #5
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As Rune considered Nogrod's suggestion, whilst attempting to get over the shock of Kath's death and the destruction of a wonderful fountain, he became painfully aware of how much he disliked recounting his own experiences in third person.

Anyways, I think it is an interesting proposal that Nogrod has put forth, but my initial reaction was the same as Nerwen's... How does one act wolfish? By making fake freudian slips, by howling at the moon?
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Old 10-17-2012, 11:13 AM   #6
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Boro awoke this morning with a terrible chest cold which left him without much of a voice. And even making it worse was waking up and seeing the mauling of a woman they called Kath. Such beauty gone to waste, what a shame.

*RL reason, no not sick. Woke up and my internet was down, currently at lunch but have limitted access, so here comes my one likely quick post for the day, and hopefully internet decides it wants to work soon.*

Seeing as it was Kath targeted, the only assumption one can make is they are targetting and eliminating beauty. Wolves are naturally disgusted by beauty.

So would this make the next target...

Nerwen who has a sort of feisty beauty and attraction?

Possibly Greenie or Pom who have a rare and appealing cuteness in their faces?

Rune and Shasta are radiating beautiful strength and Skip really looks good in hats.

Nogrod is rugged, rustic charm, which could also be beautiful to many.

Then there's the pinnacle of beauty in, sally...surely if she's not a wolf, it would be a shame to ruin such perfect...beauty. There is a shortage of that in the world.

Then MCR and Coppermirror, who I have such little knowledge and awareness of, but surely there is a beauty existing with them as well.

What a darn attractive bunch of people...and therefor, the wolves must be seeking to elminate their own rivals? Hmm...

The only interesting point of note, is one of Nogrod's comments about signals and Nerwen's blatant howl...Well, hard to say what's going on there, Nerwen and Nogrod would both be dashingly beautiful enough to play such a game (as no doubt I would too). Sadly, my time is nearly up so I have to go again, and in the best ways that I can, today...going to vote:

++Nerwen

Do, I think Nerwen wolf would howl as she did? Meh. Probably not, but it's no different than any other shot in the dark reason.
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Old 10-17-2012, 01:57 PM   #7
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Thanks for pointing this out MCR.
Quote:
Originally Posted by Rune Son of Bjarne View Post
my initial reaction was the same as Nerwen's... How does one act wolfish? By making fake freudian slips, by howling at the moon?
Now here's Nerwen earlier:
Quote:
Originally Posted by Nerwen
HOOWWLLLL! I'm a wolf!
So if there is any calling for mates going on in here, then this looks the most promising one.

But it could as well be joking when there is very little to say on any other issue with such low posting thus far. To be fair, I'd hate to vote Rune based on this as it is such a long time I've played with him and there are already two votes for him.

So let me promise the second time I'll get into reading. There's not that much of it to be done I couldn't finally make it.
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Old 10-17-2012, 02:28 PM   #8
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Okay. Here's my take at the moment - and I do hope people have posted meanwhile...

Rune - the best shot for someone who was caught trying to signal a possible mate in some serious way - the reference to howling (for Nerwen) or the underlining of his vote being a shot in the dark (to any wolf as wolves normally don't "shoot in the dark when voting). Then again, that would be outrageously blunt and daring putting that many hints into his posts in a village where people don't post too much...

Nerwen - the best shot for someone trying to signal mates in a joking manner. Could be, could be not.

Pom - the following could be read as being a little fishy (answering to my discussion starter -proposal that we acted like wolves)
Quote:
Originally Posted by Granate
I personally think that, given how small the amount of villagers there is compared to the amount of wolves, a technique which will keep us from having something to analyse today and tomorrow could prove to be pretty disastrous. The wolves need information, but I think we need information more.
Being concerned about a tactics givin us less information when we indeed will have more or less none whatev er way we play might suggest she looks at the situation from the POV of a wolf, like: she hasn't realised how deep in trouble we are and only pays attention to the problem the wolves face: lack of information (as she does in her next sentence...).

Boro - RL problems... still makes a neat post in a way (and makes me smile). I'd hate to vote him on that ground - even if a wolf-Boro would probably play exactly like that. Which idea actually makes me second-quessing my initial feeling about not voting him.

MCR - her first game, right? Not going to vote someone who plays her first game on D1. Basic WW-game etiquette.

Coppermirror - her/his(?) second game and I've never played with her/him. NOt going to vote, especially as s/he seems active and thoughtful.

Greenie
Shasta
sally
skip spence


No see on any of the four. I might even entertain voting one of them but it would feel stupid in a way. But then again, why vote with bad reasons for someone who actually plays ratther than someone who doesn't play?
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Old 10-16-2012, 06:32 PM   #9
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Pom sat on the ground for a long time, her head bent and her eyes seeing nothing. Everything seemed to happen around her as if in a haze. People walked around her, shaking their heads and murmuring sad words, all glancing towards her every so often, sometimes with compassion, sometimes with the same doubt that was in their expressions all the time these days.

Suddenly she rose. She was sad - yet it was time to do something.

I personally think that, given how small the amount of villagers there is compared to the amount of wolves, a technique which will keep us from having something to analyse today and tomorrow could prove to be pretty disastrous. The wolves need information, but I think we need information more.

Also, there is a chance some of the wolves already know each other, since they had a dream last night - obviously we cannot know whether they succeeded, but I think it's a point to remember. And a further point, I think, against just trying to seem wolvish.

Edit. x/ed with Nog's #6.
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Old 10-16-2012, 06:39 PM   #10
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Regarding obvious kills. No-traces should be the second pretty obvious group of targets - though, on a second thought, especially if the wolves don't know each other, there is not quite as many traces left by a kill of a loud player than there would usually be. Indeed, agree with Nog about his point on the wolves not being underhanded by the set-up of the game.
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