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Old 07-13-2014, 06:21 AM   #1
Aganzir
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Quote:
Originally Posted by Kuruharan View Post
For those who have played both on the internet and in person, do you have a preference in mode?
I, too, prefer the internet. In person WW doesn't give the wolves a chance to talk and plot and reduces their role to single survivors. It's then not so much a game of beautiful logic and reasoning as one of pure chance.

Even so, RL werewolf has its own fun - playing with 20-ish Barrow-Downers at night over an open fire isn't an experience easily recreated. Or that one time at the phantom's place when on n1 everyone clapped ten times to give the wolves time to open their eyes and recognise each other, and Nog clapped eleven and we spent the rest of the game arguing over the significance of "Nogrod's clap".

McC, you've been my victorious cobbler twice!
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Old 07-13-2014, 09:30 AM   #2
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1. WWLXI: Grimm Tales (Wilwa's game)- Role: Old Witch (wolf). Result: survived end of game (wolves won).

2. WWLXII: Dead Men Do Tell Tales (Brinn's game)- Role: Ordo. Result: killed by Mutineers (wolves) Night 6 (wolves won).

3. WWLXIII: The Cottage of Lost Play (Mnemo's game)- Role: Wolf. Result: lynched Day 2 (wolves won).

4. WWLXV: Our Fate Lies With...Them? (Boro's game)- Role: Ordo. Result: lynched Day 2 (wolves won).

5. WW Threefold and Six (Eönwë's game)- Role: Wolf (saboteur, secretly aiding village). Result: lynched Day 3 (wolves won).

6. WWLXVII: The Rangers of the North- The Fell Winter (Nog's game)-Role: Ordo. Result: killed by Berserk Hunter Night 2 (wolves won).

7. WWLXVIII: A Full Moon Over Innsmouth (McCaber's game)- Role: Ordo. Result: killed by The Changed (hunter) Night 6 (village won).

8. WWLXIX: Meeting at the House of Usher (Mira and Nienna's game)- Role: Ranger. Result: lynched with the collaboration of 'innocent' Lovers (who ensured their victory, concurrent with the wolves) Day 5 (wolves won, Lovers won).

9. WWLXX: At the Prison of Ice (Legate's game)- Role: Ordo. Result: killed by wolves Night 3 (wolves won).

10. WWLXXI: Something In the Night (Gwathagor's game)- Role: The Lawman (wolf). Result: survived end of game (wolves won).

11. WW LXXII: Now There's the Truth of It! (Sally's game)- Role: Ranger. Result: survived end of game (village won).

12. WW LXXIV: War of the Wolves (Loslote and Hakon's game)- Role: Ranger!wolf (Ladybug Pack). Result: survived end of game (Ladybug wolfpack won, Anti-Lover won).

13. WW LXXV: It's Always Tea Time Here (Wilwa's game)- Role: Ordo. Result: killed by the Hunter Night 5 (wolves won).

14. WW LXXVI: At Moria: EXTRA Edition (Shasta's game)- Role: Ordo. Result: killed by the Hunter Day 5 (village won).

15. WW LXXVII: The Metamorphs of Wolf-562-e (Nerwen's game)- Role: Traitor (cobbler). Result: survived end of game (village won, by a strange twist I also won).

16. WW LXXIX: Fall From Olympus (Glirdan's game)- Role: Eros (Hunting Guardian). Result: killed by wolves Night 5 (village won).

17. WW LXXX: It's About Time! (modded, village won).

18. WW LXXXI: Under the Misty Mountains (Fea and Nienna's game)- Role: Elrohir (wolf). Result: lynched (along with many others, including Legate, my remaining packmate) Day 4 (village won).

19. WW LXXXII: Return to Tol-in-Gaurhoth (Lommy's game)- Role: Wolf. Result: survived end of game (wolves and Cobbler won).

20. WW LXXIII: The Nightmare on the East Road (Boro's game)- Role: Ordo. Result: killed by wolves Night 5 (wolves and Cobbler won).

21. WW LXXXIV: Middle Earth in Fifteen Minutes (Shasta's game)- Role: Wolf. Result: Seer-dreamed and lynched Day 3 (village won).

22. WW LXXXV: The Lost Philosophers of Maiar (Nog's game)- Role: Ordo. Result: lynched Day 3 (wolves won).

23. WW LXXXVIII: What Lies in the Dark (Sally's game)- Role: Ordo. Result: killed in Endgame (wolves won).

24. WW LXXXIX: The Terror of Tol Fuin (Modded)- Result: village won.

25. WW XC: Lord of the Rings 2: The Quest For More Money (Lottie's game)- Role: Ordo. Result: killed by wolves Night 2 (village won).

26. WW LXXXVII - The Valley Forge (Foley's game)- Role: Ordo. Result: survived to end (village won).

27. WW LXXXVIII - Trouble in the Misty Mountains: (Shasta's game)- Role: Wolf. Result: lynched Day 4 (wolves won).

28. WW XCII - Disaster by the Lake (Boro's game)- Role: Ordo. Result: lynched Day 1 (wolves won).

29. WW XCIII - Betrayal at Henneth Annûn (Pitchwife's game)- Role: Wolf. Result: lynched Day 4 (village won).

30. WW XCIV– Where the Stars Are Strange (Nerwen's game)- Role: Ordo. Result: survived to end (village won).

31. WW XCV- Meeting At the Town Cobbler Sally's game)- Role: Ordo. Result: killed Night 4 (village won).

32. WW XCVI - The Fell Winter of 2911 (Kitanna's game) Role: Seer. Result: killed Night 2 (wolves won).

33. WW XCVII: Werewolves in the Westfold (Meneltarmacil's game)- Role: Wolf. Result: lynched Day 2 (wolves won).

34. WW XCIIX - The Meaning Of Death (G55's game)- Role: Ordo. Result: killed Night 5 (village won).

35. WW C- The Father Christmas Murders (Lottie's game)- Role: Wolf. Result: lynched Day 3 (village won).

36. WW CI - Mutton yesterDay, mutton toDay and mutton toMorrow (Lommy's game)- Role: Wolf. Result: lynched Day 6 (village won).

37. WW CIII: Big Magic in Middle Earth Arcane Encampment (Sally's game)- Role: Ordo. Result: killed Night 2 (village won).

38. WW CIV: Spambot Apocalypse (Nerwen's game)- Role: Ordo. Result: killed Night 2 (wolves won).

39. WW CV: They Should Make a Movie About This! (modded)- Result: wolves won.

40. WW CVI: Tol-in-Westeros (Agan and Kath's game)- Role: Wolf. Result: killed by the Bear Night 5 (Bear, Lovers, and village won).

41. WW CVII: Restless Nights in Sleepy Hollow (Kitanna's game)- Role: Ordo. Result: killed Night 4 (wolves won).

Note:
1. Four times I've been killed by a Hunter, and every time I've been innocent.

Role Stats

Ordo: 20

Seer: 1

Ranger: 2

Hunting Guardian (combination Ranger and Hunter): 1

Cobbler: 1

Wolf: 14

Modded: 3
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Old 07-13-2014, 10:20 AM   #3
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Originally Posted by Aganzir View Post
I,Or that one time at the phantom's place when on n1 everyone clapped ten times to give the wolves time to open their eyes and recognise each other, and Nog clapped eleven and we spent the rest of the game arguing over the significance of "Nogrod's clap".
What about "Greenie's smile"? Was that the same session or a different time?
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Old 07-13-2014, 11:07 AM   #4
Aganzir
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Originally Posted by Galadriel55 View Post
What about "Greenie's smile"? Was that the same session or a different time?
Hmm I'm not sure, this incident escapes me! A different time, I think.
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Old 07-13-2014, 05:46 PM   #5
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Originally Posted by Aganzir View Post
Hmm I'm not sure, this incident escapes me! A different time, I think.
I thought I remembered reading it in the same general timeframe as the Nog's clap incident. Everyone was supposed to count to 10 and tp heads Greenie smile while counting, and he heard by the sound that she was turning her head a certain way as she did so, so he figured she and whoever she looked at (I think it was Nog) were wolves - which they were. Actually, wasn't that the reason they started the clapping at all?
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Old 07-13-2014, 10:13 PM   #6
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Correct, love. That was the game immediately before the clapping incident. We had started out counting to ten rather than clapping, but Greenie was so pleased with herself she audibly smiled and Phantom called her on it, so we went to clapping instead (which ended so well for everyone ).
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Old 07-14-2014, 12:22 PM   #7
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I've just read this entire thread and my head is spinning. We are a ridiculous bunch.
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Old 07-14-2014, 02:39 PM   #8
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Quote:
Originally Posted by Aganzir View Post
I, too, prefer the internet. In person WW doesn't give the wolves a chance to talk and plot and reduces their role to single survivors. It's then not so much a game of beautiful logic and reasoning as one of pure chance.
I don't think it is even a matter of pure chance. I have, or at least had, very good hearing. Anytime I am a villager I can almost always hear the movements around me and be able to isolate it down to who is doing it.

Interesting to learn of that clapping method, I had never heard of that before. While I can see how that would help in some ways, I think that would also serve to limit the communication of the wolves even more as that takes away their ability to hand gesture.

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We are a ridiculous bunch.
Yes.
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Old 07-14-2014, 03:28 PM   #9
Aganzir
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Quote:
Originally Posted by satansaloser2005 View Post
Correct, love. That was the game immediately before the clapping incident. We had started out counting to ten rather than clapping, but Greenie was so pleased with herself she audibly smiled and Phantom called her on it, so we went to clapping instead (which ended so well for everyone
Ah true! I can't believe I forgot about that.

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Originally Posted by Kuruharan View Post
Interesting to learn of that clapping method, I had never heard of that before. While I can see how that would help in some ways, I think that would also serve to limit the communication of the wolves even more as that takes away their ability to hand gesture.
That was just night 1 before we had a mod - in our games the first to die will take care of modding so that nobody has to miss a game. We wanted to give the wolves the time to see each other but didn't want to sit blind unnecessarily long, and nobody felt the wolves would miss something major if they couldn't point before the game had really begun.
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Old 07-15-2014, 07:30 AM   #10
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Ahh, I thought it was to help counteract the inherent weakness of the wolves during quiet time.
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Old 07-15-2014, 05:49 PM   #11
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Silmaril Stats updated

I have played in 26 games in 7 years.

Wolf: 27% (7 times)
Cobbler: 8% (2 times)
Ranger: 12% (3 times); as far as I remember, I've made one save - protecting myself
Hunter: 4% (1 time); and sort of another, but it's counted among lovers because I was a lover with an extra kill
Lover: 8% (2 times)
Ordo: 42% (11 times)

Note that I've never been a seer!

I've been good in 65% of the games and evil in 35%.

In the winning team: 38% (10/26 games)
In the winning team when evil: 67% (6/9 games)
In the winning team when wolf: 71% (5/7 games)
In the winning team when innocent: 24% (4/17 games)

Survived end of game: 27% (7 games)
Survived when wolf: 57% (4/7 games)
Survived when innocent: 18% (3/17 games)

Lynched: 35% (9 games)
Wolf-killed: 27% (7 games)
Killed by someone else: 12% (3 games)

15 different fellow wolves.
Thrice with: Greenie (this is almost half my wolf games actually, and we won them all too)
Twice with: Nerwen, Fea, sally & Brinniel (again, won all these)
Once with: Mith & Isabellkya (my first pack), Macalaure, Valier, Lommy, Roa, Caílin & Nilp (Duelling Wizards so there were other wolves too, but we three got to talk), Inzil, Shasta

Games played:
xxiii the lost age, mod: Volo
xxiii other minds and hands, mod: Rikae
xxiv bloodbath in the anduin vale, mod: SPM (first game as a wolf, and what a village it was!)
xxxx the scouring of the shire vol 2, mod: Nogrod (one of my favourite wolf victories here with an amazing pack of Fea, Green and Mac)
xxxxi with a twist, mod: phantom (after four games, two of which as a wolf, this is the first game I got a vote.)
xlii the meaning of life forever, mod: Volo
xliii mist in the barrow-downs, mod: Farael
xlv the fellowship of saruman, mod: Legate (one of my favourite games, even if I was lynched on day 2, and me a ranger.)
xlvi getting back to basics, mod: Menel
xlvii duelling wizards ii, mod: Nogrod
xlviii when virtual becomes reality, mod: Brinn
lii star-crossed two: together for eternity, mod: Diamond
liii the republic, mod: Fea
liv the council of evil, mod: Gollum the Great
lv sing when you're winning, mod: Mith
lvi panic at the prancing pony, mod: Kitanna (my all time favourite. This game literally had me waking up at 6 in the morning to wolf PM or, alternatively, save Nerwen from the gallows, or stay up till 6 heart racing, waiting for the cobbler to seal our victory. Other fellows included Brinn and sally but they were lynched shortly after my transformation from cursed to wolf thanks to the seer - who dreamed two wolves and still lost!)
lvix this time it's real, mod: phantom
lxi grimm tales, mod: wilwa
lxxv it's always tea time here, mod: wilwa
xxx it's about time, mod: Inzil
xxxiii the nightmare on the east road, mod: Boro (another wolf victory with Green & Shasta I have fond memories of. I recently came across some of our old PM's, and they're gold.)
xxxv the lost philosophers of the maiar, mod: Nogrod
xxxvi the halls of mandos, mods: Rikae & Mac
xcii the disaster by the lake, mod: Boro
xciii the betrayal at henneth annûn, mod: Pitchwife
xcvi the fell winter of 2911, mod: Kit (I achieved my only ranger protection here! It pays off to be selfish.)

And games (co)modded:
xxxix do werebalrogs have wings, Lommy's co-mod. Wolves: Mac, Brinn & Naria. Village win.
xliv in the house of tom bombadil, mod. Wolves: Nerwen, Nogrod, Kitanna. Wolf win.
xxxiii return to tol-in-gaurhoth, Lommy's co-mod (or more of a helper, really). Wolves: Inzil, Nogrod, Eönwë. Wolf win.
civ spambot apocalypse, Nerwen's co-mod. Wolves: Boro, Kitanna. Wolf win.
cvi tol-in-westeros, mod with Kath. Wolves: Inzil, Lommy, Mac. Village win.

Lesson learned: when I'm (co)modding, irrespective of whether I'm involved in choosing the roles, Mac, Nogrod, Kitanna and Inzil have a tendency to end up on the bad side.
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Old 07-24-2014, 05:38 AM   #12
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Quote:
Originally Posted by Agan
Even so, RL werewolf has its own fun - playing with 20-ish Barrow-Downers at night over an open fire isn't an experience easily recreated.
I remember this. Rune was a fantastic cobbler, as I recall.
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Old 05-05-2015, 09:37 AM   #13
Kuruharan
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Boots From the desk of the Lord High Scorekeeper

Time to update the stats after The Great Whiteout (as I'm going to call it).

Predators - 1, 2, 3, 5, 7, 9, 10, 11, 13, 14, 18, 21, 27, 28, 30, 33, 34, 36, 40, 41, 42, 43, 44, 46, 48, 49, 50, 52, 53, 55, 56, 59, 61, 62, 63, 65, 66, 67, 69 (split with lovers), 70, 71, 73, 74, 75, 82, 83, 85, 86, 88, 91, 92, 96, 97, 104, 105, 107, 108 (57 total)

Prey - 4, 6, 8, 12, 15, 17, 19, 20, 22, 23, 24, 26, 29, 31, 32, 35, 38, 39, 45, 47, 51, 58, 60, 64, 68, 76, 77, 79, 80, 81, 84, 87, 89, 90, 93, 94, 95, 98, 99, 100, 101, 103, 106 (split with Lovers) (43 total)

Loners - 37, 54 (2 total)

Lovers – 25, 69 (split with predators), 106 (split with prey) (3 total)

Tie - 16, 57 (2 total)

Fizzled - 102 (1 total)

So, to ask a question that may get me in a lot of trouble, is anyone thinking of hosting a Ten Year Anniversary Werewolf game? I was sort of toying with the idea before The Great Whiteout struck, but if somebody else is going to do it...
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