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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 | ||
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Interesting to learn of that clapping method, I had never heard of that before. While I can see how that would help in some ways, I think that would also serve to limit the communication of the wolves even more as that takes away their ability to hand gesture. Quote:
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#2 | |
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Woman of Secret Shadow
Join Date: Oct 2006
Location: in hollow halls beneath the fells
Posts: 4,511
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![]() That was just night 1 before we had a mod - in our games the first to die will take care of modding so that nobody has to miss a game. We wanted to give the wolves the time to see each other but didn't want to sit blind unnecessarily long, and nobody felt the wolves would miss something major if they couldn't point before the game had really begun.
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He bit me, and I was not gentle. |
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#3 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Ahh, I thought it was to help counteract the inherent weakness of the wolves during quiet time.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#4 |
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Woman of Secret Shadow
Join Date: Oct 2006
Location: in hollow halls beneath the fells
Posts: 4,511
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I have played in 26 games in 7 years.
Wolf: 27% (7 times) Cobbler: 8% (2 times) Ranger: 12% (3 times); as far as I remember, I've made one save - protecting myself Hunter: 4% (1 time); and sort of another, but it's counted among lovers because I was a lover with an extra kill Lover: 8% (2 times) Ordo: 42% (11 times) Note that I've never been a seer! I've been good in 65% of the games and evil in 35%. In the winning team: 38% (10/26 games) In the winning team when evil: 67% (6/9 games) In the winning team when wolf: 71% (5/7 games) In the winning team when innocent: 24% (4/17 games) Survived end of game: 27% (7 games) Survived when wolf: 57% (4/7 games) Survived when innocent: 18% (3/17 games) Lynched: 35% (9 games) Wolf-killed: 27% (7 games) Killed by someone else: 12% (3 games) 15 different fellow wolves. Thrice with: Greenie (this is almost half my wolf games actually, and we won them all too) Twice with: Nerwen, Fea, sally & Brinniel (again, won all these) Once with: Mith & Isabellkya (my first pack), Macalaure, Valier, Lommy, Roa, Caílin & Nilp (Duelling Wizards so there were other wolves too, but we three got to talk), Inzil, Shasta Games played: xxiii the lost age, mod: Volo xxiii other minds and hands, mod: Rikae xxiv bloodbath in the anduin vale, mod: SPM (first game as a wolf, and what a village it was!) xxxx the scouring of the shire vol 2, mod: Nogrod (one of my favourite wolf victories here with an amazing pack of Fea, Green and Mac) xxxxi with a twist, mod: phantom (after four games, two of which as a wolf, this is the first game I got a vote.) xlii the meaning of life forever, mod: Volo xliii mist in the barrow-downs, mod: Farael xlv the fellowship of saruman, mod: Legate (one of my favourite games, even if I was lynched on day 2, and me a ranger.) xlvi getting back to basics, mod: Menel xlvii duelling wizards ii, mod: Nogrod xlviii when virtual becomes reality, mod: Brinn lii star-crossed two: together for eternity, mod: Diamond liii the republic, mod: Fea liv the council of evil, mod: Gollum the Great lv sing when you're winning, mod: Mith lvi panic at the prancing pony, mod: Kitanna (my all time favourite. This game literally had me waking up at 6 in the morning to wolf PM or, alternatively, save Nerwen from the gallows, or stay up till 6 heart racing, waiting for the cobbler to seal our victory. Other fellows included Brinn and sally but they were lynched shortly after my transformation from cursed to wolf thanks to the seer - who dreamed two wolves and still lost!) lvix this time it's real, mod: phantom lxi grimm tales, mod: wilwa lxxv it's always tea time here, mod: wilwa xxx it's about time, mod: Inzil xxxiii the nightmare on the east road, mod: Boro (another wolf victory with Green & Shasta I have fond memories of. I recently came across some of our old PM's, and they're gold.) xxxv the lost philosophers of the maiar, mod: Nogrod xxxvi the halls of mandos, mods: Rikae & Mac xcii the disaster by the lake, mod: Boro xciii the betrayal at henneth annûn, mod: Pitchwife xcvi the fell winter of 2911, mod: Kit (I achieved my only ranger protection here! It pays off to be selfish.) And games (co)modded: xxxix do werebalrogs have wings, Lommy's co-mod. Wolves: Mac, Brinn & Naria. Village win. xliv in the house of tom bombadil, mod. Wolves: Nerwen, Nogrod, Kitanna. Wolf win. xxxiii return to tol-in-gaurhoth, Lommy's co-mod (or more of a helper, really). Wolves: Inzil, Nogrod, Eönwë. Wolf win. civ spambot apocalypse, Nerwen's co-mod. Wolves: Boro, Kitanna. Wolf win. cvi tol-in-westeros, mod with Kath. Wolves: Inzil, Lommy, Mac. Village win. Lesson learned: when I'm (co)modding, irrespective of whether I'm involved in choosing the roles, Mac, Nogrod, Kitanna and Inzil have a tendency to end up on the bad side.
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He bit me, and I was not gentle. Last edited by Aganzir; 07-15-2014 at 05:56 PM. |
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#5 | |
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Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#6 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Time to update the stats after The Great Whiteout (as I'm going to call it).
Predators - 1, 2, 3, 5, 7, 9, 10, 11, 13, 14, 18, 21, 27, 28, 30, 33, 34, 36, 40, 41, 42, 43, 44, 46, 48, 49, 50, 52, 53, 55, 56, 59, 61, 62, 63, 65, 66, 67, 69 (split with lovers), 70, 71, 73, 74, 75, 82, 83, 85, 86, 88, 91, 92, 96, 97, 104, 105, 107, 108 (57 total) Prey - 4, 6, 8, 12, 15, 17, 19, 20, 22, 23, 24, 26, 29, 31, 32, 35, 38, 39, 45, 47, 51, 58, 60, 64, 68, 76, 77, 79, 80, 81, 84, 87, 89, 90, 93, 94, 95, 98, 99, 100, 101, 103, 106 (split with Lovers) (43 total) Loners - 37, 54 (2 total) Lovers – 25, 69 (split with predators), 106 (split with prey) (3 total) Tie - 16, 57 (2 total) Fizzled - 102 (1 total) So, to ask a question that may get me in a lot of trouble, is anyone thinking of hosting a Ten Year Anniversary Werewolf game? I was sort of toying with the idea before The Great Whiteout struck, but if somebody else is going to do it...
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#7 | |
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Woman of Secret Shadow
Join Date: Oct 2006
Location: in hollow halls beneath the fells
Posts: 4,511
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G55, Lommy and I have an idea for a game (or had in December, but while it's not as topical now as in the winter, we might as well wait.
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He bit me, and I was not gentle. |
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