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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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#1 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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...he said to add him.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#2 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Hey guys,
I know it is kind of late in the day to be thinking about this (and that a lot of people are on trips and stuff) but I have been reading the original game threads very carefully the past few days looking for final minor adjustments to improve balance, etc. (I have a list, but I will post those all at once so as to limit confusion). In reading the previous threads the idea that there needs to be a slightly more solid means of communication between the Dead Thread and the Living Thread has started to gnaw on me significantly. Since roles haven't been assigned yet (so everyone will be able to give their honest opinions re. balance), I thought I would toss my idea out to the group for everyone to look at and discuss whether it should be implemented in this game or if it is a workable idea at all. My idea is that a single player (I will call it the Visitor) should have the ability to communicate with the opposite thread every NIGHT. I'm hung up on a couple of things. 1) Should this be Dead Thread to Living Thread communication, like a ghostly visitation, or Living to Dead communication (I'm leaning toward Dead to Living). 2) How should this selection of the Visitor be made? I believe this needs to be a rotating role to give the wolves the opportunity to mess with people and cause problems which leads me to question 3) should the Visitor have the ability to choose the recipient of their visitation or should the recipient somehow be determined for them and the Visitor just chooses what they say to the recipient (through me, there will be no direct contact)? My idea, also, is that the identity of the Visitor will not be known to the recipient. Rather it will be along the lines of, "You recieve a ghostly visitor in the NIGHT. You are so frightened that you cannot tell their identity. The ghost says to you, "cookies are nummy" and departs." Something along those lines. Anyway, that's my idea. I apologize that I'm bringing this up so late, and it may be that the Village in the previous game had such bad luck that I'm too worried about trying to balance things toward the village. Those who read, please give me your comments. I would need some solid implementation ideas before I would do this and I don't feel it is ready for that yet, so if we don't iron out kinks this won't happen.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#3 |
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Leaf-clad Lady
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OH MY GOD please please please don't say I'm too late to sign up! If not, count me in.
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"But some stories, small, simple ones about setting out on adventures or people doing wonders, tales of miracles and monsters, have outlasted all the people who told them, and some of them have outlasted the lands in which they were created." |
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#4 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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Having been so long out of it, I don't really have any opinions on game dynamics, but do we have an approximate start date?
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#5 |
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Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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Firstly, Mithalwen asked to join and no it wasn't too late Greenie so welcome aboard!
However, with that sign ups are now officially closed...well, I suppose if somebody begs me before the end of today, but I really do need to start the wheels in motion here. Since there was no discussion of the Visitor role, it will not be added to this game, but I hope that if somebody does a format like this in future the idea is more thoroughly explored. NIGHT 1 will begin 10PM US Eastern on Sunday, May 31. DAY 1 will begin 10PM US Eastern on Monday, June 1 and so on. There are a few added/amended rules that are below (these will also be added to the first post): Ranger: The Ranger cannot prevent somebody from being lynched. Likewise, the Ranger cannot stop the Hunter kill. The Ranger just protects against regular NIGHT kills. Dead Thread Reading: For those roles that resurrect, it is permitted for them to read the entire thread before their death and then continue to read and participate in the Dead Thread up until the time that I post the narration announcing their return to the Living Thread. After that post, the resurrected player may not read any further in the Dead Thread until such time as they return to it. Dead Thread Announcements: For "Reasons" I will not give specific roles as a result of the Dead Thread role reveal votes. My response to those votes will be "PREDATOR" or "PREY." Just as an aside, the Seer will get explicit results to all their dreams whether in the Living Thread or the Dead Thread. Dead Thread Quoting: For those who resurrect, they may only paraphrase but NOT directly quote or cite posts in the Dead Thread. However, the Dead may quote and cite posts from the Living Thread. Dead Thread Post Count: This rule is different from the last game so I hope everyone pays attention to it. It is considered cheating for a Living Player to click on the post count link of the Dead Thread to check and see how many times Dead Thread players have posted. Obviously you will be able to see how many posts there are in total and who the last poster is, but that is it. Do not check who has posted how many times, do not cite who has posted how many times, do not base arguments on it. I do this mainly for RP reasons, deal with it. You are the Living and they are the Dead, you don't know what they are up to.Now, with that bit of housekeeping out of the way... A number of people have contacted me and inquired regarding specific roles and I have told a couple of them the following, and I want to broadcast this to everyone so there is a level playing field for all: I am not going to handpick people for their roles. Roles are going to be picked using some tables I made and the RANDOM function in Excel. That being said, I reserve the right to tweak the results by using partial lists of players and multiple selection rounds to pick a role. So basically I'm saying don't try to play me and who you think I would pick, play each other once the game starts. I will be handing out roles over Friday and Saturday as I have time. I will post the two game threads on Sunday after all the roles have been assigned. Since this is a large game I will only PM people if they have a special role. If you haven't gotten a PM from me by the time the two game threads appear on the forum, then you are an Ordo and I wish you good luck and I hope you have fun playing. That wraps it up except for reminding everyone to go invisible and have space cleared in your PM box for messages in case you have a role (no, I'm not trying to insult anybody's intelligence, its just been a long time since we have played and I don't want these to slip anybody's mind).
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... Last edited by Kuruharan; 05-28-2015 at 01:22 PM. |
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