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#1 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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In.
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Music alone proves the existence of God. |
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#2 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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I'm excited for this...
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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#3 |
Blossom of Dwimordene
Join Date: Oct 2010
Location: The realm of forgotten words
Posts: 10,495
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Definitely NOT in, as my internet will only reliably last until this Thursday. But I have a suggestion about the Visitors. If they return as ghosts, they would be able to communicate the same way they used to (thread, and PM for wolves), but will not add to the numbers of the living on either side and won't screw up the count dramatically.
Can other gifteds become Visitors? What about the Evil Wizard? Or, for that matter, the Good Wizard himself? Can the Evil Wizard kill people if he has no Wolves? (If Phantom was the EW, I think he would procrastinate on making wolves and watch the village lynch each other, if he could do the kills himself. But maybe not) After a Duel, do both Wizards stay in the Dead Thread? Can the GW continue to scry people?
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You passed from under darkened dome, you enter now the secret land. - Take me to Finrod's fabled home!... ~ Finrod: The Rock Opera |
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#4 | |
Wisest of the Noldor
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Quote:
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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#5 | ||||
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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That is a good plan, worthy of implementation. Returned players will be categorized as "Ghosts" when they return and not count toward the final tally total. Quote:
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The problem is if the Evil Wizard somehow had terrible luck and loses all their wolves and is still surviving... Perhaps I shall make a rule that the Evil Wizard is not able to make kills on their own until after they have created at least one wolf. I shall ponder this more. Quote:
I am still unsure about having the Good Wizard be able to continue to scry after entering the Dead Thread. I shall ponder this more too. I will make the above mentioned edits to the rules.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#6 |
Laconic Loreman
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I'm in. And when I get more time tomorrow. I'll read the details and roles and chime in.
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Fenris Penguin
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#7 |
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
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Seconded.
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Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
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#8 |
Regal Dwarven Shade
Join Date: Jan 2002
Location: A Remote Dwarven Hold
Posts: 3,593
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I think that the rule regarding three wolf picks or four will depend on the number of players in the game.
If we can get 15 or more, then the Evil Wizard will have four possible wolf picks, but still no more than three wolves at once.
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...finding a path that cannot be found, walking a road that cannot be seen, climbing a ladder that was never placed, or reading a paragraph that has no... |
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#9 |
Wisest of the Noldor
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"Even Nerwen wasn't evil in the beginning." –Elmo. |
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