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Old 05-11-2008, 03:20 PM   #1
satansaloser2005
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Whoa buddy. I'm confused. I need to look back at everything with more than just a scanning eye.

Oh, and Noggie, I'm still in with a question mark dearie. Need to finalize my summer work schedule before I can give you an absolute "YES!!!!!!!!!!!!!".
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Old 05-11-2008, 04:20 PM   #2
Macalaure
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Quote:
Originally Posted by Di
I might have to live out in the shed in secret though if your adoptive parents only wanted one child. You know, a son to do the chores.
Only wanted one child? You should know us better.

All adoptive children are gladly accepted. Where there's room for one, there's room for... umm... more than one. Don't worry about sleeping in the shed - now that we have a son to do the chores, we can have a daughter to treat as Little Miss Princess.

Quote:
Originally Posted by Nogrod
There will be a special arrangement on Night1 though when both wizards will produce a list of six to the mod(s) from which the minions will be dealt to them randomly (looking that neither wizard gets to know the identity of the other one) and from which the GW can then deal the gifts according to her will.
I don't mean to be nitpicky, but if both wizards get three minions on Night1, then, with a list size of 6, there could be a choice dilemma in the unlikely case that both wizards give five identical names plus the respective enemy wizard. Make it 7.

Quote:
Originally Posted by Lommy
In the previous game, there was a limit that the GW could only name one seer, one ranger and one hunter. Will there be such a limit again? I know you haven't decided how many gifteds there can be in total, but will there be some sort of ratios, like one third of them should be of each kind or will you let the GW decide what kind of giteds she wants? Or will you let her decide freely, but set some limits, like "there must be one gifted of each kind all the time, the rest can be whatever" or "there can only be two seers at most at a time"?
I prefer to have no more than the regular trio would - plus regifting, of course.

A random suggestion about what to do when the Good Wizard would be able to create additional gifteds: what about not turning that additional person into a permanent gifted, but just give the Wizard the possibility to communicate with that individual for that one night? This won't make the gifteds too strong, but will still provide them with an advantage.

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I thought I could be Mac and Lommy's mother if you want one.
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Old 05-11-2008, 09:07 PM   #3
Diamond18
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Only wanted one child? You should know us better.

All adoptive children are gladly accepted. Where there's room for one, there's room for... umm... more than one. Don't worry about sleeping in the shed - now that we have a son to do the chores, we can have a daughter to treat as Little Miss Princess.
Ah, the family dynamic is already forming.
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Old 05-11-2008, 10:50 PM   #4
McCaber
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McCaber has been trapped in the Barrow!
I guess I can join this family system. Anyone want the McCobbler on their hands?

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Originally Posted by Cailin
I am still interested in adopting a child. I'm afraid your father would be away overseas to conquer distant lands, but there'd still be cookies.
This actually sounds like a tempting offer, if only because of the promise of cookies.
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Old 05-11-2008, 11:17 PM   #5
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I guess I can join this family system. Anyone want the McCobbler on their hands?
Dude, McCaber...let's be bros.
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Old 05-11-2008, 11:34 PM   #6
McCaber
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Dude, McCaber...let's be bros.
Sounds awesome to me. Should we get parents?
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Old 05-11-2008, 11:35 PM   #7
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Parents are square. Parents are for losers. They don't understand the young people.
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Old 05-12-2008, 12:41 AM   #8
Thinlómien
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Quote:
Originally Posted by Mac
A random suggestion about what to do when the Good Wizard would be able to create additional gifteds: what about not turning that additional person into a permanent gifted, but just give the Wizard the possibility to communicate with that individual for that one night? This won't make the gifteds too strong, but will still provide them with an advantage.
I'm afraid I don't understand... Do you mean that the GW could communicate with ordos during the Night? I can't see the advantage in that...

Quote:
Originally Posted by Nogrod
About the number of kills of the wolves. What is it you don't see - or what is it I say in such a muddled way that no one understands?

The question is whether three wolves can make two kills or do we need a fourth for them to make two kills. That has a big implication as if no wolf is killed on Day1 the wolves can start with two kills in the beginning of the game (Night2) and if no wolf is gotten the next Day they will have at least two Nights more of two kills per Night - if three wolves are enough for two kills per Night.

If we say three wolves are not enough for there being two nightly kills the wolves / EW actually need to play well to earn the second kill. On the other occasion they will get two kills for granted form the beginning unless they lose one of them on Day1.
I think you're making this unnecessarily complicated. Why not give the wolves two kills from the beginning and then change it to one kill when the village is small enough? And the number of wolves would affect nothing at all. I think it would be simpler and far less confusing. Are there faults in this system? (Except the one you mentioned, that it doesn't sound good narration-wise, but I'm inclined to think you'll be able to solve that. I mean, it doesn't make sense narration-wise that in the regular games the wolves only kill one person per Night in the first place, if you ask me...)

What about retractable votes and double-lynches? I'm against the latter, but could be persuaded to support the first, even though I'm inclined to be against it.

And Nogrod, you forgot to add that Brinn is Greenie's apprentice.
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