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#1 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Both look to be quite intriguing!
In the latter proposal, do you mean something along the lines of Eönwë's recent Night Guard game, with a twist or two?
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#2 | |
Flame of the Ainulindalë
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![]() Okay, I think I haven't explained my rough first ideas about it. So on the latter proposal the Night would be played out in something like the following: Every villager PM's me the person they are going to watch after. The wolves decide who they're attacking and in which combinations (= four wolves could go for 2&2 or 3&1 against two victims - or all four for separate targets but that should be made risky indeed). Then it is executed. Let's say the wolves go 2&2; wolves A & B attack villager S and wolves C & D attack villager T. The victim of A & B is unprotected so they get their kill nice and clean. But T on the contrary is guarded by two innocents X & Y. Now that means a fight between C&D vs. X&Y. Then depending on the exact system and balance-issues (to be solved before the game begins) it would be something like two wolves fighting two innocents with a chance of the protected innocent getting killed. It would be pretty straightforward to say that if the numbers of attackers & defenders are even the fight is even and whichever could die - but the wolves should have an edge at least in what comes to killing the primary target. If the wolves have the upper hand in numbers it's clear they get their victim but have a nice chance of making a double kill. If the wolves are outnumbered they'll be lucky to get out of the fight alive. And so on... The problem is to issue balanced rules for those Nightly-fights. And that makes the first proposal easier to execute... But I'm ready to try for either version.
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#3 |
Gruesome Spectre
Join Date: Dec 2000
Location: Heaven's doorstep
Posts: 8,039
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Ah. I see. I do like that premise, but I'd agree that the rules regarding the fights might be somewhat problematic for you to iron out. I know they would be for me.
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Music alone proves the existence of God. |
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#4 |
Ghost Prince of Cardolan
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Sounds fascinating Nog... I was just thinking that you might be able to have the kills based a little bit like attack points. I'm not sure if that is the right term but say there are players A B C D E F G H I J. Highlighted players are wolves. They go 1/2 and 1/2 to kill. AB kill E no problem as they weren't voted for. CD attack F. HIJ have all voted for F so then F has 3 points, AB voted for CD so now CD have 2 points and F has 3 so F wins... Or you could do all sorts of combinations with points: cumulative of all votes received or just votes for one night... the wolves would get stronger based on how many people voted for them as would the protectors... maybe people get stronger weights... soo many possibilities...
Are you thinking something like that? or have I just confused everyone more? You would need some major charts for this one...
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Puddle! Puddle! |
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#5 | |
Flame of the Ainulindalë
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But I have been giving this some thought and decided that unless you don't make a mighty protest-movement I'm going with the first option eg. the more basic game. First of all because it's more manageable and secondly because I think it would actually be more fun with the roles and slight player-activating details I have in mind and which can't be used in that latter game... I'll put up an admin. thread where you can join the game and discuss the rules (and protest if you'd like to see this "latter option" instead as that is an option still). I'd like to have about 20 players but we can play with 15 as well. And as we need to get the rules straightened out as well, I think we might start within a week or something like that.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#6 |
Ghost Prince of Cardolan
Join Date: May 2009
Location: The Twilight Zone
Posts: 736
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I am still going to post my idea even though Nienna's is better in my opinion.
When it comes to the villagers fighting it goes by their profession. I am assuming that we will each have to pick a role in the village like we did in Eonwe's game. Say it comes down to a fight between two wolves and two villagers. Say one of the villagers is a blacksmith and the other a village fool. In this case the blacksmith would have more experience fighting than the village fool. Therefore in this case the blacksmith would have equal fighting skills to the wolves but the villager fool would not. That would make it so it is somewhat better balanced in my opinion.
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Medicine for the soul. ~Inscription over the door of the Library at Thebes |
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#7 |
Flame of the Ainulindalë
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Let me show you what I have in mind for the "version one" and let's discuss the decision then.
Yes Hakon, I share the excitement with that "totally different" game - and all the RPG or table-roleplay twists it would have, but it would actually require a lot of testing as to the balance issues... But let's see. Wait an hour or something so that I can outline my game-idea in the admin. thread. ![]()
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#8 |
La Belle Dame sans Merci
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With no seer in the game, you can pretty much count me as in. I'll let you know for sure once I see the finished premise/rules.
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peace
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