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			 Ghost Prince of Cardolan 
			
			
			
				
			
			Join Date: Feb 2004 
				Location: Someday, I'll rule all of it. 
				
				
					Posts: 1,696
				 
				
				
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			Ok, so if the NG, BG or captain happen to be one of the other specialized roles as well, then they can't perform that role.  Can they be lynched? Also, if one of them happens to be a wolf, does that wolf count towards the number of wolves for kills? (That is, if there are 3 wolves and one is a BG, do the wolves get two kills or one?) Also, can a wolf who is a a BG, NG, or captain still talk with the other wolves?
		 
		
		
		
		
		
		
			
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	We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen  | 
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			 Flame of the Ainulindalë 
			
			
			
				
			
			
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 Which bring forwards a question of what to do if all the remaining wolves / the last remaining wolf is "on duty" during the Night and there are no "free wolves" to make the kill? As a backbone-reaction I'd say we'd come up with the wolves with a kind of a "pecking order" between them and in such a case the highest ranking wolf would decide the kill. Possibly... 
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	Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet...  | 
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			 Ghost Prince of Cardolan 
			
			
			
				
			
			Join Date: Feb 2004 
				Location: Someday, I'll rule all of it. 
				
				
					Posts: 1,696
				 
				
				
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		 Quote: 
	
 That way each wolf's voice is heard and no one feels put out. EDIT: of course, this is only if all of the wolves are unable to talk at night. If we have two wolves and they're both NG, there wouldn't be a problem for ex. Or no wolf has a voted upon role. But then, how many wolves should be out of contact before this takes effect? If we have 4 wolves, two are NG's and two have no special role, then do they vote? Or then do the two normal wolves decide? what if 2 wolves are out of contact and one wolf is just normal? 
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			We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen Last edited by Roa_Aoife; 09-16-2009 at 06:04 PM.  | 
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			 Laconic Loreman 
			
			
			
				
			
			
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			If it's ok that every Monday, Wednesday, and probably some Fridays I will likely not be around until 2 hours before the DL, then count me in.
		 
		
		
		
		
		
		
			
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	Fenris Penguin 
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			 Flame of the Ainulindalë 
			
			
			
				
			
			
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		 Quote: 
	
 ![]() So welcome! Okay. I have rethought that communication-issue. Actually it would be logical that the wolves who have been appointed as guards (NG's or BG's) could communicate because surely there would be chances for them to slip away for a moment during the Night to "check the sound they heard" or "watch the perimeter" or whatever. So yes to their communication. But the Captain issue is a bit more delicate. If he is the person guarded sure it would be hard for him to slip somewhere (okay, he tells his guards that "now you guys take a short nap, I'll guard for a while" and then slips away, maybe?). But maybe we'll say that the wolf as Captain could communicate if either of his guards is a wolf as well (that way it would be natural they had a chance to exchange a few words privately during the Night). It would bring forwards a nice additional problem for the wolf that has been voted for Captaincy as to whom to choose as his guards... Pick a mate and you can communicate during the Night but if you get caught your mate might fall under some considerable suspicion... *likes these dilemmas players need to face sometimes*  
		
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	Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet...  | 
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		#6 | |
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			 Ghost Prince of Cardolan 
			
			
			
				
			
			Join Date: Feb 2004 
				Location: Someday, I'll rule all of it. 
				
				
					Posts: 1,696
				 
				
				
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   But perhaps those "on duty" should be limited to only one or two messages. I mean, one can only slip away so many times before it's suspicious.Play Lommy! Please! 
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	We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen  | 
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			 Psyche of Prince Immortal 
			
			
			
				
			
			
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			I'm in. 
		
		
		
		
		
		
			No, I'm not dead yet. Yes, I missed you too. 
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	Love doesn't blow up and get killed. 
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			 A Voice That Gainsayeth 
			
			
			
				
			
			Join Date: Nov 2006 
				Location: In that far land beyond the Sea 
				
				
					Posts: 7,431
				 
				
				
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			Now this sounds really interesting, sign me in! Although I see the rules are kind of "in progress" still, the general overview of it seems rather intriguing - a long time ago, I was planning to make a similar kind of game; especially the Captain and the Night Guards idea is nice! I'd certainly like to try it. And, oh my, Roa is playing? I cannot possibly miss my favourite Cobbler. And Valier, and also Rikae visits us? I cannot miss that for sure. 
		
		
		
		
		
		
			Okay, off to read the rules more properly and see if I can think of something to contribute. 
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	"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories  | 
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		#9 | 
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			 Shady She-Penguin 
			
			
			
				
			
			Join Date: Dec 2004 
				Location: In a far land beyond the Sea 
				
				
					Posts: 8,093
				 
				
				
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			I'd love to play, especially with Roa and Valier playing, but to be honest the rules are too complicated. (Too complicated for your own good, Nogrod.  
		
		
		
		
		
		
			  At least you should clarify them a bit because "nobody wants to read half a thread of flip-flopping before you make the final rule", says Legate, but I was merely thinking that the final rules should be understandable with less than an hour's studying.) Or maybe it's just that some of them annoy me - let's take the Captain for example. It's a good idea, yes, but quite unfair in practice: there are going to be some people who just won't be able to be around the DL to make the decisions the Captain should or would want to be able to make which makes it probable some (many) people will/can never be elected as Captains, which is rather unfair. (And yes, that's at least half of Americans, I guess, and at least me and Greenie if we have school and the DL is 1am.) If you want to keep the Captain role, I think it should not be dependant on the DL. Maybe the Captain should just PM the mod the list of everybody in the order of how much s/he wants them killed at any time before the DL when s/he leaves the thread for good? Or something else, but the current rules are difficult and unfair. I also think there's too much PMing allowed. It will make it utterly confusing and also put wolves at a disadvantage, because their strength is in being able to hold secret council, but now half of the village can do it so it is kind of pointless. And I'd rather have five wolves and one kill per Night than four wolves and two kills per Night, but that's just a personal preference. Okay, I guess that's enough ranting (especially from someone who isn't even necessarily playing - I'd like to, but might be I won't have the time, especially for a complicated and Night-active game like this...) 
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	Like the stars chase the sun, over the glowing hill I will conquer Blood is running deep, some things never sleep  Double Fenris 
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			 Flame of the Ainulindalë 
			
			
			
				
			
			
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   Well, I guess I said it in the beginning that the rules are "in progress" and that there will be clear final rules to be read before the game begins. The first post actually has the first line: "Here be the final Rules & Regulations when they are decided on..." I have appreciated Roa's comments a lot and if anyone else finds points that need clarification - or notice a problem - please let me know. You Lommy make a good example of what I would like you to do. Here's a few answers to the points you raised. Quote: 
	
 First of all, when the Captain "leaves the thread for good" he should name his candidates for being his BG's publicly eg. in the thread. But he should also send me maybe a list of four or something if someone happens to die before the Day ends. I wouldn't like to see the Captains pick for BG meaning immunity from lynching in any way. But that "canceling of lynching" or changing the lynched-one possibility. Well, I'd say that the Captain could work as he sees fit. He could send me a list of players he will not allow to be lynched whatever happens. Or he could send me a list of priorities - including everyone if he so wishes. Or he could send me a wish that if these two are neck by neck in the end then this one dies: or if these two are leading neck by neck the lynching will be cancelled (oftentimes you know already who are the probable candidates for lynching quite early in the Day - but not always and surprises do take place for sure)... I would give the Captain the power to decide what kind of orders he would give. The only limitation would be that the Captain couldn't pick someone to be lynched from two votes down from the leading candidate. And anyhow, how eager different Captains would be in meddling with the lynches on regular basis is another question... Quote: 
	
 ![]() But isn't confusion actually a weapon for and not against the werewolves? I mean in a PM discussion by Night two innocents can share views but they have no way of knowing whether their partner is an innocent in the end. Nice wolves could use those discussions in furthering their own ends as well... More people would have something to do during the Nights (and no, no one is forced to make ten PM's during the Night) and the wolves would still have their normal secret council. And when the wolves discuss themselves they know who the others are unlike those guards or random-talkers. Quote: 
	
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 A mild disclaimer: you're thinking about these rules in a too complicated way my dear. It is quite a simple game: hunters, rangers, wolves, ordos and a few little things like a Captain and some Night-chatters in safety just to give people more to do (and you're not forced to chat all Night if you don't want to or do not have time for it). What a player needs to do is to try to make his side win with fairly normal procedures: fool the villagers if you're a wolf or catch the villains if you're innocent. Any one player only has one role and it is enough if the player understands his own role. The wolves need to think a bit more but there are hopefully four of them so they can help each other out... and anyway, in the end the wolves also just try to kill people and what turns out turns out as they can't know who has which role... 
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