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Old 09-20-2009, 05:18 PM   #1
Nogrod
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Originally Posted by Legate of Amon Lanc View Post
Hmm, let's just hope it will work, though I am really worried about this accumulation of Nightly activities.

However, I really don't like the thought of poor Night-talker, who could be basically robbed of half of his Night PMing by waiting for the confirmation whether the person he'd like to talk to is not actually a BG.
Don't be too worried... things will settle themselves... And the Night-talker can PM to her/his choice as soon as s/he can. The decisions that prevent that action will come when they come... and will take effect only when they come.

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If the Captain remains the same from previous Day, it's easy and he can just decide his BGs and post that sometime during the Day, but if he's picked only on this Day, he cannot really announce it before the DL. (Unless you made it so that all people who are possible to become Captains during the Day should post you a BG list, and you used the one of the person who become the Captain.) Well, but anyway, I just guess we need to see and hope that it will work.
It will work, let me assure you. Let's not work with Kantian deontology where everything is just absolutely either/or but with Aristotelian way of saying that things go case by case... Remember the voted NG's take precedence over the Captain's BG's and the BG's will just be able to discuss after their Captain has named them... it might happen immediately as the Day ends or later during the Night. It's up to the situation.

It makes this actually more "realistic"...


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just for clarification, can we also vote that we don't want any Captain on Day 1? (Normally by voting "no Captain"?)
Nope. On Day1 you need to choose a Captain. After that it's up to you if you want to have the role around. It might be handy at some point and might be devastating. Your choice.

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Okay, but I guess then it would be the best to say that the Night-traitor doesn't affect the Night-talker and his friend at all. Because that way we avoid any complications and make it fair for everybody. (Because otherwise, the Night-talker who is the fastest to send you whom he's PMing to will be actually in the biggest disadvantage as he will be also the earliest informed that he actually can't PM (if he's been targeted that Night.))
I'd say no to this. The Night-Traitor should be able to affect also the Night-Talkers but the effect goes on only when that person has informed me about it - like with other Nightly-things.

Let's say you Legate have been "chosen" as the Night-Talker. You'll get the PM from me a little bit after the Day has ended (I need to take care of the possible urgent matters first). As soon as you get my PM you can contact any one person you wish (I'd like to hear from you who you choose but otherwise it's between you two). Then if the Cobbler chooses you let's say 12 hours to the Night I'll PM you (and your chosen friend) not to send any PM's any more that Night. And that's it. If the Cobbler has decided to prevent you from doing things already before (like when he has gotten out of the thread for the Day involved) and has notified me of his choice I can tell you immediately after the Day ends that sadly you would have been the Talker but someone prevented it.
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Old 09-21-2009, 02:25 AM   #2
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Let's say you Legate have been "chosen" as the Night-Talker. You'll get the PM from me a little bit after the Day has ended (I need to take care of the possible urgent matters first). As soon as you get my PM you can contact any one person you wish (I'd like to hear from you who you choose but otherwise it's between you two). Then if the Cobbler chooses you let's say 12 hours to the Night I'll PM you (and your chosen friend) not to send any PM's any more that Night. And that's it. If the Cobbler has decided to prevent you from doing things already before (like when he has gotten out of the thread for the Day involved) and has notified me of his choice I can tell you immediately after the Day ends that sadly you would have been the Talker but someone prevented it.
Okay, it all sounds fine then. You take care of it. It's indeed more "realistic", as you say, and I am sure you can incorporate it to the narrations. Well, I guess I have no other questions. Let us play
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Old 09-21-2009, 04:04 PM   #3
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The game is on! Here!

Good luck and have fun everyone!
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Old 09-22-2009, 05:11 PM   #4
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I must object to my untimely death!

As elected Captain I should have been given the opportunity to cancel the lynch altogether (Then the master hunter would not have killed me), but I was declared dead before I had the chance.

(I realised I could not make it back home in time for deadline, but did not worry as I remembered flexibility being mentioned in the rules)

Anyways I hope this bunch of rangers shall rip and be shattered by the shrapnell of darkness!
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Old 09-22-2009, 05:37 PM   #5
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I can feel your pain Rune and I'm quite unhappy you were killed (just as a personal note - as a mod I try to be as balanced and fair I can).

But sure you wouldn't have cancelled the lynching of Hakon without knowing he was after you - and being the Master-Hunter? So "wisdom of late" is it?

And the next one behind you two were two votes away so you wouldn't even had a licence to get anyone else lynched.

Anyway the Captain was actually produced at the same moment as the lynch was declared so the ability to cancel a lynching factually concerns only those Captains that are Captains before and after the DL at the end of the Day. Just imagine the complexity of the execution and rulings if that were not so...

Sad to see you go so early though.
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Old 09-22-2009, 05:44 PM   #6
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I can feel your pain Rune and I'm quite unhappy you were killed (just as a personal note - as a mod I try to be as balanced and fair I can).

But sure you wouldn't have cancelled the lynching of Hakon without knowing he was after you - and being the Master-Hunter? So "wisdom of late" is it?

And the next one behind you two were two votes away so you wouldn't even had a licence to get anyone else lynched.

Anyway the Captain was actually produced at the same moment as the lynch was declared so the ability to cancel a lynching factually concerns only those Captains that are Captains before and after the DL at the end of the Day. Just imagine the complexity of the execution and rulings if that were not so...
All this does is show that there was, well maybe not a flaw in the rules, but atleast a lack of information in them.

I should probably be careful what I say about what I would and wouldn't have done, as it could be analysed and is therefor better saved for after the game. Anyways I will say that I did consider the option of canceling the lynch if I got the chance. (I can always elaborate more after the game)
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Old 09-23-2009, 08:14 AM   #7
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All this does is show that there was, well maybe not a flaw in the rules, but atleast a lack of information in them.
You're absolutely right and I do apologise. My fault.

There seems to be few things I have thought of by myself but haven't voiced out clearly enough in the rules (partly due to the fact that the last day before the game started ended up being more hectic in RL terms than I expected). I'll try to figure out if there are still ones that haven't been explained.

But I'll open this one up first.

The idea is that to gain the power to cancel lynchings or change the lynchee the Captain should have gained the trust of the people; being the Captain for two Days in a row (=being elected the Day before and not sacked / voted out on the next) would be just that.

Yes, I was actually after some leadership with the Captain-role - whoever takes it. And few soldiers follow tough rulings of a Captain they don't value highly enough. That's the kind of realistic agenda behind it.

The newly appointed Captain would only have power over a case of a vote-tie. Without that power the Captain would only be one who is protected during the Night added with some Night-talker abilities - so a paper-leader.

So even a newly chosen Captain has some power but only a "trusted" Captain can yield real power (cancelling the lynch altogether, changing the lynchee to someone having one vote less than the one getting lynched otherwise).
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