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#1 | |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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It would just be the master hunter, only with lynches instead of both lynches and nightly kills, so I would be inclined to prefer one or the other, not both, as two is bordering on unfairness. Also, with your clarification, it could be that the game ends up without having NG's or a captain. If I don't trust anyone, why would I want to protect them? And why would I put control of the lynch, limited as that control may be, in the hands of someone I don't trust? Perhaps there ought to be more incentive? Though I can't think of what that wouldn't completely unbalance the game...
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#2 | |
Laconic Loreman
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Although I'm still trying to figure out if the game is really all that unbalanced. With no seer (even though the last who knows how many games we manage to lynch the seer...so maybe it's for the village's own good that there isn't one. ![]() Perhaps an updated, latest draft, of the roles and rules are in order? If you wouldn't mind Nogrod? ![]()
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Fenris Penguin
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#3 |
Ghost Prince of Cardolan
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I agree. I've gotten a little lost at where the roles are currently so an updated draft that is still open for change would be fabulous!
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Puddle! Puddle! |
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#4 |
Shade with a Blade
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Ok, Nogrod, I'm in. I'm a little concerned that playing WW will interfere with my film school schedule, but I'll never know until I try it. Disclaimer: my involvement may be less than prodigious.
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Stories and songs. |
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#5 | |
Flame of the Ainulindalë
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![]() Just now I'd love to hear as many views as possible to see where the possible problems might be. But like Boro said, I'm not too sure this is unfair for the wolves - on top of what he said there's always the chance different goodies kill other innocents as they go... But that's just why we need to discuss these before we go; to make sure there are no major flaws around. FYI: We're (myself, Lommy, Greenie, Aganzir...) heading for our summer-cottage for the weekend and will be back on Sunday-afternoon Finnish time, meaning something like mid-day GMT. I'll post something for the rules before we leave tomorrow and try to wrestle the rules into more or less final shape during the weekend. I hope we have around twenty players when we come back and we can start the game on Sunday evening with N1 (10PM GMT that was) and the rules cleared. Meanwhile I would appreciate your comments on the possible problems or things you're possibly uncomfortable with. I'll take a print of this thread with me for the weekend so everything you post in the next 14 hours or so I can take with me to think about there. I will surely read thoroughly also those comments that come during the weekend and take them into account while forming the final rules on Sunday. If it feels there are major issues to be settled - or if we have like 17 players and some might still come in - we could wait to start the game on Monday or Tuesday but I don't think we should wait for this to begin for ages. ![]() EDIT: Welcome Gwath! And don't worry, it seems the beginning of the semester isn't the best time to play werewolf so many will share your problems - and so there will be less to read... or will there? ![]()
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#6 | |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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![]() Okay, so we have to choose a captain, and it's in the captain's best interest to choose body guards. We do not, however, have to choose night guards, but can if we feel someone needs protection. Do we change the night guards daily, or only when we decide to lynch them? Also, can a person step down from a voted upon role which they no longer wish to be? So far- what the wolves' have going for them: two kills a night to start with, the ability to communicate at night, the possibility that some of the hunters may kill an innocent, the chance to be voted into a role what the village has going for them: multiple hunters which stand the possibility of killing wolves, one which carries no threat to innocents, possibly 6 or 7 people (nearly half the village) who cannot be killed at night(possibly even 8 with the "you can't get me"), 5 possible innocents who can talk at night That's at least as I understand it.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#7 |
Laconic Loreman
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But you are also assuming that our NG, or BG, or captain choices will not be wolves.
Although I say do away with the Brothers-in-Arms roles, or at least have them not be able to protect eachother.
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Fenris Penguin
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#8 |
Ghost Prince of Cardolan
Join Date: Feb 2004
Location: Someday, I'll rule all of it.
Posts: 1,696
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I listed the chance for the wolves be voted into a role as something to their advantage. But barring very clever or very bold wolves, that seems unlikely. Also, it limits their communication. Also, I said possibly 6-8 unkillable innocents.
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We can't all be Roas when it comes to analysing... -Lommy I didn't say you're evil, Roa, I said you're exasperating. -Nerwen |
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#9 | |
Laconic Loreman
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Has it been decided that the wolves communication would be limitted if they have one of the roles? Even if it has there is no possible way for Nogrod to enforce it. How many of us have strictly stuck to the "communication" rules in every single game? Don't be shy, I'm guilty of not following them. I've talked to fellow "living players" while a game is going on, outside of the game itself. I'm not saying this to be difficult, but my point is, with how some live together, lots know eachother in RL, and with all the other means of communication outside the 'Downs it's unfeasible (and sorry to say a bit...naive) to expect that the communication rules get strictly followed. Ah well, that's Nogrod's decision and whatever he comes up with, we should do our hardest to honor it. But, I figured I might as well throw it out there, and aknowledge it. When it comes to any type of communication rules, we should no longer be shocked that they get bent, as long as the integrity of the game is not lost (that is to say no one is sharing roles and scheming strategy outside of the game).
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Fenris Penguin
Last edited by Boromir88; 09-17-2009 at 08:45 PM. |
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#10 | |
Flame of the Ainulindalë
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But yes, it would be up to the players to decide with the Captain. I mean I'm trying to make this a moldable game - what you players choose you choose. Now sure when there is a Captain you have that person there and your way of getting rid of him and his powers is to choose another one by voting - or lynching him. Your choice. The wolves may get your captain in the last Nights as well (when there are no guards anymore) unless a ranger lives and protects him. Then it's up to you if you wish to elect a new one or go the last Days without one. Both decisions would sound realistic thinking about the situation... So I won't be "ordering" you to choose a new Captain later when the one you had has died, but you will have to choose one on Day1. That's all I require. The rest - what you do with him or whether you change him to someone else - is up to you. So you can only get rid of a/the captain by - voting for another person to be a captain - lynching him and not choosing a new one - not voting for a new one after the wolves kill him during the last Days
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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