![]() |
|
|
|
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
|
#11 | |
|
A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
![]() ![]() ![]() ![]() ![]() ![]() |
Quote:
) Anyway, that's just what I thought of at this moment - it's not a problem yet, but definitely for the future, let's say in a Day or two, I would be against having Captain for more than one Day. Now before everybody of the "no power for Captains" party starts shouting "We were telling you from the very beginning!", I emphasise that it goes for the late Days, when a lynch-cancelling power in an innocent's hands would be more powerful than ever, but in Wolf's hands even more disasterous than ever. With many people in the village, the Wolves will yet, I believe, not dare to misuse the lynch-cancel in any drastic way. Because if they did, they would need to explain themselves and may end up lynched themselves. But in the end, there might as well remain nobody to perform the justice on them. Thus, if our numbers thin in the future, then I am against multiple Captain Days.And maybe even... once the Captain loses the power to communicate with his Nightly mates (not sure when this occurs, maybe it's only with some really low number of players, but anyway), maybe from that point on it would be the best to have no Captain at all. (But certainly not as long as he still can elect his BG! That is a VERY strong means to protect fellow villagers.) EDIT: x-ed since the post I quoted
__________________
"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
|
|
|
|
|
|
|
|