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#11 | |||||
Woman of Secret Shadow
Join Date: Oct 2006
Location: in hollow halls beneath the fells
Posts: 4,511
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YYYYEEEHAAAA!
Because I don't know pretty much anything about the books, I'm going to be sensible/boring (depends on your point of view) and not even try to post in character (except for the next few sentences). Okay things in the order in which they occurred to me. I am your Queen and it's my business to order executions. You are not allowed to hurt me. In other words, I am going to be mad if somebody kills me during the first few days/nights because I haven't played in a year and it's going to be long till I have time to play again. But this is just my personal opinion. Just thought to tell you that I spent the Night walking around Helsinki dressed as a wolf because a friend wanted me to play one for her Little Red Riding Hood art project. ![]() I always wonder why, if the mod starts a day early, they allow the wolves to PM at the same time that the village can talk. I would so want to seize the opportunity to do something silly with my fellows if I was in that situation. Hahaha Fea. Quote:
Brinn seems to be her normal self (ie she slightly rubs me the wrong way). But yeah she speaks sense, unlike most of the others. By the way winty, we shouldn't edit our posts except to mark cross-posting. And it's true there are no reasons for votes yet, but that's why we're talking. Sooner or later somebody says or does something suspicious. Of course it helps if we have some corpses whose relations to living players we can observe, but first we need to get going. Quote:
![]() Yippee Greenie's tone strikes me as overly self-conscious! Nothing has indeed changed during my absence! :-D Quote:
![]() What exactly made you draw attention to winty after two posts? It looks like a Nerwolf looking for an easy lynch. Quote:
The seer should keep in mind that they can't trust their dreams 100% because the cobbler appears as innocent. Last time I played in a game where the seer couldn't discern the cobbler's true identity, we wolves totally used it to our advantage and left him alive although he was supposedly a known innocent, and in the end we won because we could control his vote... Ah fond memories! But yeah that's why I think the cobbler should be killed as soon as possible (ie if the seer says 'X is an ordo' but we think 'X is damn suspicious' => lynch X), I've played in too many a game (three readily spring to mind) where people have said, 'Let's go for the most wolfish-looking person, we can deal with the cobbler later.' Well, when there are fewer and fewer people left, nobody wants to 'waste' a lynch on the cobbler and ta-da, soon the cobbler plays a crucial role in the evil victory. Also, if the Cursed is turned (and the risk exists until they die and we see they were the Cursed), it practically destroys the seer's known innocent list. I am saying this now as I've said this before, because it's better if the seer isn't sure than if the seer is too sure and wrong. Quote:
Basically a wolf can vote in any way whatsoever, and playing a major role in the lynching of a wolf doesn't redeem anybody because wolves might as well sacrifice one for the pack to make the rest look good. Okay I'm going to be here for, hmm, half an hour before I have to go.
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He bit me, and I was not gentle. |
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