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Old 06-22-2010, 04:22 PM   #1
Paranoia
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Paranoia has just left Hobbiton.
Back; thread shall go up soonish.
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Old 07-01-2010, 02:27 PM   #2
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Silmaril

Well, I would like to play... it looks like it is too late to sign up though. Is it?
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Old 07-01-2010, 06:43 PM   #3
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Well, I would like to play... it looks like it is too late to sign up though. Is it?
It is too late to sign up for the current game, you're correct. But keep an eye out in the next few weeks for the start of the next one. A new Admin Thread going up will be what to watch for.
And welcome to the Downs!
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Old 07-05-2010, 10:17 AM   #4
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So - there's been some talk about creating a requirement that all would-be mods play a minimum number of games before modding, to ensure that they are sufficiently familiar with Barrdowdowns WW...

I'm all for it. What say you?
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Old 07-05-2010, 10:41 AM   #5
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So - there's been some talk about creating a requirement that all would-be mods play a minimum number of games before modding, to ensure that they are sufficiently familiar with Barrdowdowns WW...

I'm all for it. What say you?
I think that's reasonable. I was, I think, scheduled to mod after Glirdan and I've done 15. Is that sufficient?
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Old 07-05-2010, 10:44 AM   #6
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Quote:
Originally Posted by Rikae View Post
So - there's been some talk about creating a requirement that all would-be mods play a minimum number of games before modding, to ensure that they are sufficiently familiar with Barrdowdowns WW...

I'm all for it. What say you?
I agree. We might want to go with a set amount, but I also remember for new players that wanted to mod a game, they'd be in a few, learn a bit, but also have an experienced player co-mod, simply to help with rules and the "house-keeping" part of the game. There's much more work involved then writing good narrations. This is how Glirdan suckered me into co-modding his first modded game (I'm surprised my memory is that good!).

So, I think a 5-6 game requirement is good, but if there is a new player, who would like to mod (but hasn't reached that requirement) perhaps we can add the caveat they have an experienced player co-mod?

BG, if you want to continue on and mod the next game, I would suggest a co-mod. What I remember from helping Glirdan's first modded game, is he set up the theme, the roles, did the narrations. That will be all for you, and the co-mod will just be there to help you with the rules, and general management part of the game (or to close/open the day and night phases if there are days you can't be on-line at the DL). This way the game keeps rolling smoothly, and there is someone to help you, because like I said there's much more to it than writing narrations and picking roles. That's the fun stuff.

I would be more than happy to co-mod for ya, all you have to do is ask.
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Old 07-05-2010, 11:34 AM   #7
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Wow. I just....wow. I'm sorry, but I've been (and will be) gone. Can someone please fairly and without bias of any kind explain to me what happened in Paranoia's game?


Also, Rikae, I'm starting up that thread we talked about shortly. (I'm in a planning meeting with another member of camp staff and happened to check the Downs.) I think it really needs to be covered, especially given the current....situation?

*goes to post, gives everyone hugs and calming teas and things*
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Old 07-05-2010, 11:40 AM   #8
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Also, with all due respect, I don't think BG is remotely ready to mod. I'm sorry, dear, but if you're going to mod I won't even consider playing at this point, because you don't yet understand many of the basic concepts of Werewolf. Once you have a grip on when you're allowed to post and possess an understanding of proper Werewolf behaviors and procedures (in addition to those of the Downs in general) I may be happy to play in your game, but right now I can't in good conscience back you up for a modding position. You're not ready.
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Old 07-05-2010, 11:41 AM   #9
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Wow. I just....wow. I'm sorry, but I've been (and will be) gone. Can someone please fairly and without bias of any kind explain to me what happened in Paranoia's game?
I only know what I've read, but it appears that some rules were secretly altered, and at least one player's role was revealed to another active player, without that revealment being the result of a game rule.
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Old 07-05-2010, 11:45 AM   #10
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Usually I would have no say on this matter, but I am actually quite irritated. I completely agree with Boro and Rikae. I remember when I modded my first game, I had played at least five or six so I was familiar with it, but I still had Boro around to help me out and it turned out to be a pretty decent game for my first one. So I think that five or six games is more then reasonable.
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Old 07-05-2010, 11:41 AM   #11
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Originally Posted by Boromir88 View Post
I agree. We might want to go with a set amount, but I also remember for new players that wanted to mod a game, they'd be in a few, learn a bit, but also have an experienced player co-mod, simply to help with rules and the "house-keeping" part of the game. There's much more work involved then writing good narrations. This is how Glirdan suckered me into co-modding his first modded game (I'm surprised my memory is that good!).

So, I think a 5-6 game requirement is good, but if there is a new player, who would like to mod (but hasn't reached that requirement) perhaps we can add the caveat they have an experienced player co-mod?

BG, if you want to continue on and mod the next game, I would suggest a co-mod. What I remember from helping Glirdan's first modded game, is he set up the theme, the roles, did the narrations. That will be all for you, and the co-mod will just be there to help you with the rules, and general management part of the game (or to close/open the day and night phases if there are days you can't be on-line at the DL). This way the game keeps rolling smoothly, and there is someone to help you, because like I said there's much more to it than writing narrations and picking roles. That's the fun stuff.

I would be more than happy to co-mod for ya, all you have to do is ask.
please? If it's okay I would like to mod. I for one disagree with Noia telling another player a gifteds role. I have played 2 1/2 games. If you think that's too little I can write up how my game would go and send it to you. (Ie whoever wants it.) You can read over it and send it back with any comments you have, good or bad, I don't care, I learn from my mistakes Though at the moment I can write anything up because I'm busy. Maybe in a hour or two I can start. Also, I haven't noticed if Noia came back.

Edit: just read the other thread. I was thinking of a total lotr based game! Orcs infesting a village of Rohan! (yeah, I just watched two towers)


Edit2: that's okay. I can wait to mod.
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