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Old 07-10-2017, 08:04 PM   #1
Morsul the Dark
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Originally Posted by Loslote View Post
2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.


I haven't played a Dueling Wizards game before, so I've probably missed several crucial implications, but I'm excited to see how this game plays out.
Certainly a good thought process, but the other side of the coin is a no lynch vote is in itself a bandwagon to easily hide in. It discourages suspicions and allegations and other information that can be dissected Day two.
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Old 07-10-2017, 08:11 PM   #2
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Certainly a good thought process, but the other side of the coin is a no lynch vote is in itself a bandwagon to easily hide in. It discourages suspicions and allegations and other information that can be dissected Day two.
True, I'm just not sure if there will be any information on Day Two regardless. There's MAYBE two baddies, and only one of them actually matters. No way the Evil Wizard sticks their head out for the wolf, so the only way we might get info is if we happen to hit on the Evil Wizard and the wolf tries to come to their rescue - 1/16 shot to draw anyone out, instead of the 1/4 chance we would have if we had a pack of four normal wolves. Suspect and throw accusations all you want - but I'm concerned that there's just not enough at stake for the wolves to actually act like wolves. I would almost call what we have toDay a werebear and an intelligent cobbler rather than a true wolf pack, and I think we need to strategize with that in mind.

I have a question, also - what happens if we try to lynch a Wizard? Do they just die, no chance for a Duel?
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Old 07-10-2017, 08:19 PM   #3
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Chance of getting a baddie with no lynch 0/16

Don't get me wrong mathematically I get the logic.

Then again I'm not entirely sure I get the whole wizard deal.
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Old 07-10-2017, 08:21 PM   #4
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*old man voice
Back in my day we had wolves and gifted not these new fangled wizards
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Old 07-10-2017, 08:28 PM   #5
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*old man voice
Back in my day we had wolves and gifted not these new fangled wizards
Actually, the Wizards predate the both of us.
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Old 07-10-2017, 09:09 PM   #6
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Pipe

I've certainly never played a game with them. But time to pretend to be serious since my posts are mostly banter.

1. My last thought on lynch no lynch. If my math is correct we have a 6.25% of getting bad wizard today. If we forego lynching and lose a friend overnight that leaves 1/15. 6.66666% not going to lie seems to me we could easily have the same exact debate tomorrow which is one reason I'm not a fan of the policy.

2. The dead thread. Even if we make a few mistakes the dead thread could be a little Kharmic power to help us later on.

3. For clarification since the dead thread gives a voter a double vote does that change victory parameters for wolves? Usually it's wolves=innocents but in theory if it got to 1/1 the dead thread could break that tie?

4. I'm going to sleep.
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Old 07-10-2017, 09:42 PM   #7
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Quote:
2. Our chances of hitting either a baddie or a Gifted are really low toDay, which means this might be one of the few situations in which a no lynch Day One makes sense. Plus, since there aren't many wolves, they'll have to be a lot less careful about pack behavior, which means one of our standby clues won't come into play at first.
I WANT TO SEE SOME PUNISHMENT!!!!

hroom, sorry I'm going to be prone to outbursts this time. I'm not good underground, feeling a little denned up.

Who wants to come on an 8th attempt to find an exit? And if failing to find it, maybe I can get the consolation of finding the master of these halls...to throttle him for putting me through his games and schemes again.

So, there's a wizard...but is it a ninja-wizard?
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Old 07-10-2017, 09:51 PM   #8
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I have a question, also - what happens if we try to lynch a Wizard? Do they just die, no chance for a Duel?
Not sure, but my guess is that they don't die, and their role as a Wizard is revealed in the narration (though whether they are good or evil remains a mystery).

Quote:
Originally Posted by Inzil
Quote:
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I have the feeling the Good Wizard will populate the Gifteds faster than the Evil Wizard will populate the wolves. Unless the Evil Wizard themself is in danger, I wouldn't be surprised if they stuck with just one wolf for a few Nights, to give themselves a chance to get the lay of the land before making their other two choices. Whereas one wolf is just as good as three, if the Evil Wizard can just make another when the first dies, the Gifteds are individually valuable, so I think the Good Wizard is a more motivated seller, so to speak. In which case, our odds of hitting a wolf might not increase after Day One, whereas our odds of hitting a Gifted might.
Hmm. The more wolves, the better the odds one of them dies through lynching, or from the Hunter. I can see the attraction of not creating them all back-to-back. Both Wizards will be hiding from one another early on, I would think, so they're also not going to want to put themselves forward as scrying targets until they'e made their minions.
I doubt the Evil Wizard will create all four wolves back-to-back, but I also don't think they would wait too long to create multiple wolves. While the likelihood of being discovered this soon isn't great, leaving a lone wolf for too long can be risky on the chance the Evil Wizard's identity is discovered within the first few Days/Nights.

I'm generally against a no lynch on Day 1. It just seems like a cop out to me. The odds may not be great, but we could still get lucky. And anyway, the results of a lynch are far more telling than a non lynch.

The first Day is always the trickiest, so it's nice to see some good substance up for discussion already..
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Old 07-10-2017, 08:24 PM   #9
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Originally Posted by Morsul the Dark View Post
Chance of getting a baddie with no lynch 0/16

Don't get me wrong mathematically I get the logic.

Then again I'm not entirely sure I get the whole wizard deal.
I'm usually averse to a no-lynch on general principles. As it is, we have, presumably, a Good Wizard, a Gifted, an Evil Wizard, and a wolf. A 2/16 chance of hitting one of the baddies or one of the good guys. Better than usual chance of innocent blood on Day One.

x/d with Morsul again
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Old 07-10-2017, 08:27 PM   #10
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A 2/16 chance of hitting one of the baddies or one of the good guys. Better than usual chance of innocent blood on Day One.
I meant, a 2/16 chance of hitting either Wizard or his minion. That's what being up for 17 hours does.
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