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#11 | |
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Dead Serious
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My own RP credentials are somewhat thinner than others here, but I've been reading along, and hopefully you'll forgive me contributing. As a RP mod from a (somewhat poorer quality, writing-wise) forum elsewhere, I don't have any solutions... but I do have my two pence.
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Thus, I agree with her about needing to focus on player retention/getting back old players. Speaking for myself, the never-ending games are killer, and need tighter--and shorter--timeframes (in this respect, I agree with Mnemo generally). Not only would I be more likely to sign up for a two-week campaign or a month-long story that I actually thought would take that long, I think everyone would be more likely to actually participate, once joined. Folwren's point about WW is valid... but I have no more solution than she does, though I do want to go on record as saying that WW siphons off a lot of RPing energy from the stable, committed members of the forum, and that as long as it continues, we're going to have a personnel problem here. *IF* we could relatively sure that a two/three week or month-long game would actually last that long, I think one could reasonably ask players to refrain from playing WW at the same time... but, obviously, that might detract from people's desire to RP.
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I prefer history, true or feigned.
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