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Old 09-20-2009, 08:41 AM   #1
Nogrod
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Updated player list (yay, Rune plays as well!)

Fea
Nienna
Inziladun
Sally
Hakon
Rikae
Kath
Loslote
Valier
Greenie
Nerwen
Roa
Lommy
Boro
Legate
Gwath
Brinn
Rune


If Brinn and Sally play we are 18, so I'd make four wolves but only one kill per Night. Does that sound reasonable?

I have considered the different roles and other rules. I'll update the rules later toDay, in 4-5 hours time. Need to get some work out of my hands first.

If someome is still wishing to jump in s/he has about seven hours to do that.

Night1 begins at 10PM GMT.

Any suggestions concerning the rules should be made before that.
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Old 09-20-2009, 01:37 PM   #2
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Okay... Rules & Regulations vers. 1.1. is ready and can be read from the first post of this thread. Please check it.

I have taken the assassin off (too many deaths are possible already) and the "self-defender" (too tough to kill). I have also changed the roles of few hunters to make them more hard to play and more fair overall...

Also I dropped off the normal Cobbler but held the "preventer-Cobbler" as I think that's a nice role that could go either way...

With 18 players, four wolves and one kill per Night I think this should be quite balanced in principle.

Any thoughts? I can change things for 2½ hours still... then the roles will be randomised & sent and the rules will be locked to what they are.
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Old 09-20-2009, 03:41 PM   #3
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Quote:
Originally Posted by the rules
Night-talkers – One Night-talker will be decided randomly by the mod from those who have no “village elected role” (Captain, BG or NG). The chosen one is notified of the selection after the deadline. The person can choose anyone who has no elected role that Night and the two can PM during that Night as much as they wish.
Do they need to inform you first or can they just start PMing to the others? For example: I get a PM from you that I am a Night-talker, and I pick Boro, so can I PM him straightaway, or do I need to ask you first and you will inform him or something?

Also, I presume, from what you said, that all the Night-guards (well, of course in their case) and BGs will be publicly revealed, so that nobody chooses them. How does the Captain choose the BGs? Is there a form in which he writes it on the thread? (Like, for example, "++BG Boro and Valier") I think that is something that should be taken care of.


Quote:
Originally Posted by Nog the Mod
The Captain will be chosen on Day1. He stays a Captain as long as he lives or is voted out. Anyone can call for a Captaincy -vote at anytime during any Day. Regardless of how many people vote the one with most votes will be the Captain at the end of the Day (eg. able to make the Captain’s decisions regarding the lynch of that Day). NB. a referendum can not be called for during the last hour of the Day (just to prevent any last minute triggering with the Captaincy with just a few people online) – people can vote for a new Captain to the last minute but an election can not be called forwards at the last moments.

Could you clarify it a bit? What does it mean "will be chosen"? Does it mean that you will choose him before the start? Or that we are bound to choose him on Day 1? And I just want to make sure I understood this sentence correctly:

Quote:
Originally Posted by Nog
a referendum can not be called for during the last hour of the Day (just to prevent any last minute triggering with the Captaincy with just a few people online) – people can vote for a new Captain to the last minute but an election can not be called forwards at the last moments.
By that you simply mean, that if during all the Day there was not a single vote for Captain, nobody can suddenly cast a for Captain one hour before DL? Is that right, or did you have something else in mind? By "Anyone can call for a Captaincy -vote at anytime during any Day" you mean just simply casting a vote for Captain, right? Or is there something else beyond it, like saying "I hereby call for a referendum today, let us vote for a Captain"? It's just phrased in a slightly confusing way (possibly unnecessarily).

EDIT: Oh, also btw, to the Night-talkers. What if one of them is targeted by the person who ruins the Nightly activities? (forgot what you called the role) In that case, it would be probably necessary to check up with you first before I PM Boro (to use the example I used above) to make sure he was not targeted by this Night-comm destroyer - if that affects him. Though I think it would be best if it didn't, because then it creates an impossibly long chain of events needed before anything can happen, which basically wastes the Night anyway (you need to PM me that I am the Night-talker, the Night-comm destroyer needs to PM you that he targets Boro, I need to PM you that I want to talk to Boro, you need to PM me that I cannot talk to Boro).

EDITEDIT: Oh, and I presume with that Night-traitor, that by "can not prevent things two Nights in a row" you mean "cannot prevent the SAME PERSON from doing something two Nights in a row". Or in other words, cannot target the same person twice in a row. Because the way you phrased it it sounds a bit as if he could use his ability only once per two Nights, just so that it doesn't confuse anybody.
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Old 09-20-2009, 04:18 PM   #4
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Quote:
Originally Posted by Legate of Amon Lanc View Post
Do they need to inform you first or can they just start PMing to the others? For example: I get a PM from you that I am a Night-talker, and I pick Boro, so can I PM him straightaway, or do I need to ask you first and you will inform him or something?
They should start PM'ing as soon as they wish. I'd like to be informed though who the one chosen to PM was but it would be enough the Night-talker would PM me who s/he will contact. But otherwise, people should just go for it . and I don't need any copies of the messages the Night-talkers send to each other. It's between them.

Quote:
Also, I presume, from what you said, that all the Night-guards (well, of course in their case) and BGs will be publicly revealed, so that nobody chooses them. How does the Captain choose the BGs? Is there a form in which he writes it on the thread? (Like, for example, "++BG Boro and Valier") I think that is something that should be taken care of.
The Captain decides her/himself how s/he manages all that stuff. It depends on the person and the timezone... I mean one Captain could just PM me her/his choices right after the Day has ended but another might be sleeping and could possibly be online only after a host of hours so maybe s/he would give me some pre-thpoughts on that, like lists of wanted candidates etc.?. Anyway, we need to make a deal - the Captain and myself - as to how to do it. But all the parties to whom it matters will be notified (the wolves, the rangers fex.) as soon as possible.

Quote:
Could you clarify it a bit? What does it mean "will be chosen"? Does it mean that you will choose him before the start? Or that we are bound to choose him on Day 1?
You have to choose a Captain on Day1. After that it's up to you whether you want to replace a dead Captain with a new one or whether you wish to change the person, but on Day1 you need to vote for a Captain.

Quote:
By that you simply mean, that if during all the Day there was not a single vote for Captain, nobody can suddenly cast a for Captain one hour before DL? Is that right, or did you have something else in mind? By "Anyone can call for a Captaincy -vote at anytime during any Day" you mean just simply casting a vote for Captain, right? Or is there something else beyond it, like saying "I hereby call for a referendum today, let us vote for a Captain"? It's just phrased in a slightly confusing way (possibly unnecessarily).
The easy interpretation is once more the right one.

The idea is that you can call for changing the Captain simply by voting someone else as the Captain (highlighted vote & the word "Captain" included). Though naturally one would think a person would love to argue why s/he makes the suggestion but that's up to you.

Quote:
EDIT: Oh, also btw, to the Night-talkers. What if one of them is targeted by the person who ruins the Nightly activities? (forgot what you called the role) In that case, it would be probably necessary to check up with you first before I PM Boro (to use the example I used above) to make sure he was not targeted by this Night-comm destroyer - if that affects him. Though I think it would be best if it didn't, because then it creates an impossibly long chain of events needed before anything can happen, which basically wastes the Night anyway (you need to PM me that I am the Night-talker, the Night-comm destroyer needs to PM you that he targets Boro, I need to PM you that I want to talk to Boro, you need to PM me that I cannot talk to Boro).
We'll make it the easy way here as well eg. we go as it goes. You are able to PM as soon as you get your "role" of a Night-talker (or BG or NG) and unless you are notified of anything different you may go on PM'ing with the people allowed. If the cobbler is able to send me her/his pick only later then the PMing is cancelled from the moment I get the message that it should end. So let's not make this too complicated.

Quote:
EDITEDIT: Oh, and I presume with that Night-traitor, that by "can not prevent things two Nights in a row" you mean "cannot prevent the SAME PERSON from doing something two Nights in a row". Or in other words, cannot target the same person twice in a row. Because the way you phrased it it sounds a bit as if he could use his ability only once per two Nights, just so that it doesn't confuse anybody.
Yeah, soorry. I need to fix the wording... But your interpretation is right.


PS: I have just randomised the roles and will be sending them in a minute...
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Old 09-20-2009, 04:40 PM   #5
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Originally Posted by Nogrod View Post
The Captain decides her/himself how s/he manages all that stuff. It depends on the person and the timezone... I mean one Captain could just PM me her/his choices right after the Day has ended but another might be sleeping and could possibly be online only after a host of hours so maybe s/he would give me some pre-thpoughts on that, like lists of wanted candidates etc.?. Anyway, we need to make a deal - the Captain and myself - as to how to do it. But all the parties to whom it matters will be notified (the wolves, the rangers fex.) as soon as possible.
Hmm, let's just hope it will work, though I am really worried about this accumulation of Nightly activities. I mean, in theory it should not be that big of a problem with the Rangers or Wolves - they have basically all Night to finally determine whom to attack or protect, and it's likely that the information of who the BGs are will reach them still before they have their last chance to be online during the Night. However, I really don't like the thought of poor Night-talker, who could be basically robbed of half of his Night PMing by waiting for the confirmation whether the person he'd like to talk to is not actually a BG.

If the Captain remains the same from previous Day, it's easy and he can just decide his BGs and post that sometime during the Day, but if he's picked only on this Day, he cannot really announce it before the DL. (Unless you made it so that all people who are possible to become Captains during the Day should post you a BG list, and you used the one of the person who become the Captain.) Well, but anyway, I just guess we need to see and hope that it will work. This game's concept is good, but it would need another mid-Night like in the Dueling Wizards, given the amount of things happening. (I of course am not saying that it should have one, but it just has so many Nightly activities that one Night is just too little for that. I guess nothing can be done about it, we just have to see. Perhaps it won't be as hot as it seems. This is with counting the worst possibilities and timings, anyway.)

Quote:
You have to choose a Captain on Day1. After that it's up to you whether you want to replace a dead Captain with a new one or whether you wish to change the person, but on Day1 you need to vote for a Captain.
That means, we have to vote - and just for clarification, can we also vote that we don't want any Captain on Day 1? (Normally by voting "no Captain"?)

Quote:
We'll make it the easy way here as well eg. we go as it goes. You are able to PM as soon as you get your "role" of a Night-talker (or BG or NG) and unless you are notified of anything different you may go on PM'ing with the people allowed. If the cobbler is able to send me her/his pick only later then the PMing is cancelled from the moment I get the message that it should end. So let's not make this too complicated.
Okay, but I guess then it would be the best to say that the Night-traitor doesn't affect the Night-talker and his friend at all. Because that way we avoid any complications and make it fair for everybody. (Because otherwise, the Night-talker who is the fastest to send you whom he's PMing to will be actually in the biggest disadvantage as he will be also the earliest informed that he actually can't PM (if he's been targeted that Night.))
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Old 09-20-2009, 04:51 PM   #6
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The roles are sent!

If someone has not received a PM from me please PM me.
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Old 09-20-2009, 05:18 PM   #7
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Quote:
Originally Posted by Legate of Amon Lanc View Post
Hmm, let's just hope it will work, though I am really worried about this accumulation of Nightly activities.

However, I really don't like the thought of poor Night-talker, who could be basically robbed of half of his Night PMing by waiting for the confirmation whether the person he'd like to talk to is not actually a BG.
Don't be too worried... things will settle themselves... And the Night-talker can PM to her/his choice as soon as s/he can. The decisions that prevent that action will come when they come... and will take effect only when they come.

Quote:
If the Captain remains the same from previous Day, it's easy and he can just decide his BGs and post that sometime during the Day, but if he's picked only on this Day, he cannot really announce it before the DL. (Unless you made it so that all people who are possible to become Captains during the Day should post you a BG list, and you used the one of the person who become the Captain.) Well, but anyway, I just guess we need to see and hope that it will work.
It will work, let me assure you. Let's not work with Kantian deontology where everything is just absolutely either/or but with Aristotelian way of saying that things go case by case... Remember the voted NG's take precedence over the Captain's BG's and the BG's will just be able to discuss after their Captain has named them... it might happen immediately as the Day ends or later during the Night. It's up to the situation.

It makes this actually more "realistic"...


Quote:
just for clarification, can we also vote that we don't want any Captain on Day 1? (Normally by voting "no Captain"?)
Nope. On Day1 you need to choose a Captain. After that it's up to you if you want to have the role around. It might be handy at some point and might be devastating. Your choice.

Quote:
Okay, but I guess then it would be the best to say that the Night-traitor doesn't affect the Night-talker and his friend at all. Because that way we avoid any complications and make it fair for everybody. (Because otherwise, the Night-talker who is the fastest to send you whom he's PMing to will be actually in the biggest disadvantage as he will be also the earliest informed that he actually can't PM (if he's been targeted that Night.))
I'd say no to this. The Night-Traitor should be able to affect also the Night-Talkers but the effect goes on only when that person has informed me about it - like with other Nightly-things.

Let's say you Legate have been "chosen" as the Night-Talker. You'll get the PM from me a little bit after the Day has ended (I need to take care of the possible urgent matters first). As soon as you get my PM you can contact any one person you wish (I'd like to hear from you who you choose but otherwise it's between you two). Then if the Cobbler chooses you let's say 12 hours to the Night I'll PM you (and your chosen friend) not to send any PM's any more that Night. And that's it. If the Cobbler has decided to prevent you from doing things already before (like when he has gotten out of the thread for the Day involved) and has notified me of his choice I can tell you immediately after the Day ends that sadly you would have been the Talker but someone prevented it.
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Old 09-21-2009, 02:25 AM   #8
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Let's say you Legate have been "chosen" as the Night-Talker. You'll get the PM from me a little bit after the Day has ended (I need to take care of the possible urgent matters first). As soon as you get my PM you can contact any one person you wish (I'd like to hear from you who you choose but otherwise it's between you two). Then if the Cobbler chooses you let's say 12 hours to the Night I'll PM you (and your chosen friend) not to send any PM's any more that Night. And that's it. If the Cobbler has decided to prevent you from doing things already before (like when he has gotten out of the thread for the Day involved) and has notified me of his choice I can tell you immediately after the Day ends that sadly you would have been the Talker but someone prevented it.
Okay, it all sounds fine then. You take care of it. It's indeed more "realistic", as you say, and I am sure you can incorporate it to the narrations. Well, I guess I have no other questions. Let us play
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