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Old 08-20-2011, 09:01 AM   #1
Inziladun
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I agree with phantom that the outcome of the game might have been quite different if Bom hadn't been Fenris'd.

Like I said, I really didn't see Pitch as the probable KD until very late in the game. I saw his "hints" Day 1, but then everyone had been talking about the KD.

For me, Bom led me to G55, and Nerwen's choice of McCaber over G55 led me to Nerwen. It was that simple, and I was utterly amazed that I'd chosen correctly each time. As a rule, I'm pretty hopeless as an ordo.

The KD setup reminds me of Eönwë's long ago Night Guard game, in which I was the "saboteur" wolf, secretly on the side of the village. If I remember correctly, the village didn't even know one of the wolves was on their side, which made my job that much more difficult. Maybe having the KD's sympathies unknown to the innocents would have helped balance things here.

At any rate, Pitch was able to bring about a village victory here, where I failed miserably in a similar situation.
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Old 08-20-2011, 10:00 AM   #2
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I'm gonna second what Zil just said. I truly had no idea that Pitch was the KD until literally the end of D3. I picked Bom on D1 because he had set off my Wolf-dar (TM), like he has a tendency to do most times, I picked G55 for her defence of Bom, and Nerwen's reluctance to throw G55 under the bus made me pick her.

Also, Mith, I have to say that a Werebear would have been a great addition and potential leveling factor to this game.
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Old 08-20-2011, 10:05 AM   #3
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Quote:
Originally Posted by Mith
MAybe moddesses should reserve the right to create and emergency Werebear,,,,
Ha ha! I can see it now- in the future all Mods will put that at the end of the their list of rules.... "And as always, I, the moderator, reserve the right to create an emergency Werebear".
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Originally Posted by Pitch
As to the question of hints and revealing, I find picking up hints rather difficult myself, so I had a hard time estimating how obvious or cryptic I was being in the eyes of the ordos.
Yes, yes, it's a hard thing to gauge, and I hope you didn't take my shushing of you too personally (same to you Boro & Finduilas) when I felt things were going too far on Day 2. Not only was modfire a concern, but the balance was so much at stake that I liked the idea of potentially being the only Ordo sold on Pitch's role, and supporting lynchings by means of making accusations.

But once the Gal55-wagon happened and people said what they did on Day 2, I knew it was over- it was just a matter of time. So after that I saw no reason to agonizingly drag things out, which I figured would feel like torture to a side with no legitimate hope at that stage, so I became more aggressive Day 3 about ending it.

Anyway, at the very least it was a delight to vote for the same person three days in a row.
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Old 08-20-2011, 11:13 AM   #4
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Old 08-20-2011, 11:37 AM   #5
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Haha. You'd all probably be surprised at how close I came to seriously considering putting in a werebear-ish sort of character.

So....now that people have expressed what they liked and disliked about this game - if different rules were made to make the setup more even, would this general game set-up be worth while playing again? (Not that I'm planning to in the near future or even ever, necessarily, I just would like to know that maybe this idea could work...I don't like something of mine beinga complete failure. )

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Old 08-20-2011, 11:45 AM   #6
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I am probably not the person to ask but I think something could be done maybe if htere was a set up a bit like in Saucepan man's game where there were two wolf teams. I have been watching a serial about british agents working with the resistance where the different cells were kept separate for security reasons and of course there was the De Gaulle resisitance and the Communist resistance.... maybe if there was effectively a double agent in one group and they don't know which?
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Old 08-20-2011, 11:49 AM   #7
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Originally Posted by Folwren View Post
So....now that people have expressed what they liked and disliked about this game - if different rules were made to make the setup more even, would this general game set-up be worth while playing again? (Not that I'm planning to in the near future or even ever, necessarily, I just would like to know that maybe this idea could work...I don't like something of mine beinga complete failure. )

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It wasn't a complete failure, Foley, I don't think so... And I think it would be even with some of the ideas hat were said. I thik that if the rules say that the game ends when the KD is killed, it makes the role near impossible. But a werebear or at least a cobbler might help.

Edit: xed with Mith. The double-pack idea is insane!!! in a good way. And it could very well even out the game.
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Old 08-20-2011, 11:55 AM   #8
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The double-pack idea is insane!!! in a good way. And it could very well even out the game.
Lottie's first modded game featured two competing packs, and it turned out to be delightful. Right, Pitch?
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Old 08-20-2011, 11:59 AM   #9
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One thing I definitely think should be repeated is the setting. I liked the idea of treachery at the Lonely Mountain. It was a good Middle-Earth story, and with more time on my hands (and probably the same goes for others) I would've tried a bit of RPGing. Especially if Kuru was in the game, heh.
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Old 08-20-2011, 02:25 PM   #10
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Did Foley not tell you that I guessed you the third night? She had informed me that no conversation would take place the first night I found you, but I asked her to at least inform you that I had successfully found you, and I have no idea if she did.
No, she didn't - which was just as well; meaning it would have been a little too much to ask for a Sweetheart to PM with on top of everything else. But I did some bluffing the Night before and told the Forge about some gorgeous she-dwarf with a silky golden beard.

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The KD setup reminds me of Eönwë's long ago Night Guard game, in which I was the "saboteur" wolf, secretly on the side of the village. If I remember correctly, the village didn't even know one of the wolves was on their side, which made my job that much more difficult. Maybe having the KD's sympathies unknown to the innocents would have helped balance things here.
Ah, those were my newbie days... wasn't that the game where I went out on a limb defending you and almost kept you from getting yourself lynched on purpose, or some such?
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At any rate, Pitch was able to bring about a village victory here, where I failed miserably in a similar situation.
Oh come on, that's not fair. Your situation was a good deal more difficult then - we didn't know you were on our side, and any hints about your task probably wouldn't have been believed. With such premises, the KD role would have been rather more challenging.

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Originally Posted by Inziladun View Post
Lottie's first modded game featured two competing packs, and it turned out to be delightful. Right, Pitch?
Yep. Each pack had to defeat the other as well as the village, and each had a Seerwolf, a Rangerwolf and another gifted. That was fun.
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