![]() |
|
|
|
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
|
#11 |
|
Werewolf Psychic
Join Date: Apr 2007
Location: In fire, water, earth, and air. But mostly water.
Posts: 2,832
![]() ![]() ![]() ![]() |
Note - for this game it's likely I'll only be active during the latter half of the Day, as Sally said - the DL is 6 am my time, so yeah.
In any case, I'll comment on the most recent happenings real fast before I go back and do a post-by-post commentary. Eonwe - Seer Nog - Wolf Inzil - Acolyte Seriously? Guys. Look at the Eruhen kill. It's pretty clear at this point that the Acolyte, if not a traditional werebear, at least has the power to kill by himself (I say him because Nog being a wolf doesn't mean his points about Inzil being the Acolyte aren't valid - I've thought so myself since yesterday, as did Rikae apparently). Nog is a wolf. Fine. Lynch him tomorrow. Lynching one wolf out of four isn't going to have any short-term effects - if we lynch Inzil (who clearly, at this point, doesn't have the best interests of the village in mind), we drop the number of kills per night to one. ++Inzil Also, Boro? Your most recent post? Looks exactly like Glirdywolf from the Alice in Wonderland game of Wilwa's - you know, the one where it turned out he really was a wolf who was that eager to bus a packmate. Not really helping your case there, buddy.
__________________
Shasta– ... However, if he's innocent his famous clairvoyant powers must be taking the week off. Meanwhile, the Night-kills have been awfully effective– almost like we're dealing with a psychic wolf... - Nerwen, WW LXXV |
|
|
|
|
|
|
|