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#11 | ||
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A Voice That Gainsayeth
Join Date: Nov 2006
Location: In that far land beyond the Sea
Posts: 7,431
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Quote:
With the Acolyte, we are, it seems to me, operating also under the paranoid notion (supported by the mysterious Night narration) that Acolyte is something sinister and evil; maybe it is, but we can't know for sure. We might toDay also get the narration like "...and the Acolyte prevented a Wolf-lynch" or something (okay, this example in particular is unlikely, but might be e.g. the Acolyte can kill a person one Night, dream a person another Night, based on what allegiance he chooses or whatnot, and then do something with it... etc etc etc etc...) Or, what would be really brilliant role (but rather horrible) would be something like "Each Night, you dream of a person, you don't learn anything, you don't even assume its role in the strict sense, but the Mod determines randomly what you do based on the role of the person - e.g. you dream of Ranger, you randomly protect a person and it will be reflected in the narration. You dream of a Wolf, you push a random person - e.g. Eruhen - out of the window... now try to figure out for yourself how this system works and do about it what you will." Okay, that's sort of strange... but you at least probably get the general idea. It's just an idea, anyway. That said, I still don't believe the Acolyte kills every Night. (If at all, anyway.) Might also be that Acolyte has some special abilities and then has something like "By Day 3, you need to pick your allegiance - until then you can do whatever you wish, but after that, you cannot change it." (If that were so, I'd strongly urge the Acolyte to be a nice guy/girl and join the village.)
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"Should the story say 'he ate bread,' the dramatic producer can only show 'a piece of bread' according to his taste or fancy, but the hearer of the story will think of bread in general and picture it in some form of his own." -On Fairy-Stories |
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