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Old 06-02-2015, 01:42 PM   #1
Rikae
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Quote:
Originally Posted by Macalaure View Post
Grimoire thread, post #190

Chances of lynching wolves, based on the first 31 games played:
Day 1: 29% (sample size: 34)
Day 2: 31% (36)
Day 3: 43% (40)
Day 4: 35% (34)
Day 5: 34% (29)
Day 6: 29% (17)
Day 7: 55% (11)
Day 8: 0% (3)

All better than the random 25% we have, and it looks even better considering that most villages have a smaller wolf ratio than ours.

Now I'm itching to turn these into confidence intervals. But the sample sizes are small, so the result would probably not be very good. Maybe if I compiled it for all games played, but do I really want to do that?

Actually I think ours might even be the usual ratio. The average game I remember is something like 16 players, 4 wolves or 12 players, 3 wolves.

Still, slightly better than chance. It is known!

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Old 06-02-2015, 02:05 PM   #2
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Quote:
Originally Posted by Rikae View Post
Actually I think ours might even be the usual ratio. The average game I remember is something like 16 players, 4 wolves or 12 players, 3 wolves.

Still, slightly better than chance. It is known!
Even so, we can't calculate OUR odds of lynching a wolf off what has actually happened in the past, any more than you can say the odds of flipping a coin Heads or Tails on a given toss is anything other than 50/50--even if the ACTUAL flipping has come up 52/48 in favour of Heads. Although the Day 1 lynch rate for wolves has certainly been historically better than utter chance would predict, it is nonetheless close to what chance predicts.

So even if past games had a bearing on the chances of this game, we're still in a situation where past frequency predicts that we're better-than-70% likely to lynch an Ordo on Day, leaving me firmly in the camp of preferring that we not lynch anyone at all on Day 1.

The only exception to that would be if someone could correlate the frequency of lynching a Wolf on Day 1 to the likelihood of lynching a wolf on Day 2 (and 3, 4, etc). If, for example, lynching a wolf on Day 1 meant a 50% or greater chance of lynching a wolf on Day 2 vs. lynching an ordo on Day 1 meaning a less-than-50% chance of lynching a wolf on day 2, then there would probably be arguments to be made--but my own training in Statistics reaches no further than the ability to say that 25% chance of getting a wolf is the same as a 75% chance of getting an ordo.

Now, even with this preference for not lynching anyone, I realise that lynching someone today, at the very least, gives us SOME useful information to analyse tomorrow. What I'm not sure about yet is whether or not it's more useful to have that information or more useful to have that extra Innocent vote.

EDIT: X-ed with all posts since Morm #95.
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Old 06-02-2015, 02:18 PM   #3
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So Form, do you suggest we'd let the baddies kill each other first and not try lynching any of them? Just sit back as sacrificial lambs and wait whether they kill us all or whether they happen to kill each other first, or whether our gifteds save the day or tell us what to do?

Playing this game kind of means we villagers play it as well - and not only those who have roles will play it.
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Old 06-02-2015, 02:21 PM   #4
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Originally Posted by Nogrod View Post
So Form, do you suggest we'd let the baddies kill each other first and not try lynching any of them? Just sit back as sacrificial lambs and wait whether they kill us all or whether they happen to kill each other first, or whether our gifteds save the day or tell us what to do?

Playing this game kind of means we villagers play it as well - and not only those who have roles will play it.
Pathos much?
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Old 06-02-2015, 02:39 PM   #5
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White-Hand Sorry for the triple post

I apologise for the successive posts.

I do really have to leave, and so will have to vote.

I can either vote Formendacil, since he volunteered, or I could vote for Greenie, since I do not care for the buddying up her and Nog is doing (also she mentioned Kant).

++Formendacil

Yup... I don't want to see Form gone, and I would be deeply saddened if this lead to his demise. Though I spoke ill about Greenie, I would hardly say that her actions merits the label "suspicious", "annoying" would be more fitting.
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Last edited by Rune Son of Bjarne; 06-02-2015 at 02:40 PM. Reason: Cross posted with Formendacil
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Old 06-02-2015, 05:09 PM   #6
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I have read through the thread and what I have mostly come away with is a vague feeling of horrible nostalgia for my dissertation results section from years back thanks to all these statistics. I am with Greenie, English please!

I am unconvinced about our ability to communicate with the Dead Thread at all. Indeed apart from those roles with the ability to come back and therefore report about what is going on in there, I can't see how we would get any information between the two threads. But I also hadn't realised what aganzir said about Dead Thread voting not starting til Night 3 anyway, which means the fewer people sent there the better really, excepting wolves.

Therefore I am happy to throw my two pence in for this tied lynch toDay. Deadline is late on a school night so this is it for me. Am on mobile so can't check and see how the votes are going but Form volunteered for the position so:

++Formendacil

Hoping that highlights ...

EDIT: It worked. Also fixed an accidental capital letter.
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Old 06-02-2015, 05:16 PM   #7
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Kath it was not a throw away topic just a reminder that it might be mistaken in thinking that we can stitch up the voting to avoid a tie. I didn't notice any other mention and while we can't get very far discussing something which has unknown properties it shouldn't there fore be ignored to the point it is forgotten.
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Old 06-02-2015, 05:16 PM   #8
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Silmaril

We're not trying to control the Dead thread, people. We're giving them a framework under which to give us the information they gain while the thread is still an academic exercise. I'm pretty sure (as Mac had also said) that the plans presented probably wouldn't survive first contact with a living, voting Dead villager. But at least we're letting them know of a way of giving us information without having to rely too heavily on the resurrecting Gifteds.
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Old 06-02-2015, 02:46 PM   #9
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Eye Gah, 4:30 am.

Well, at least the 'nap' worked.

I wasn't planning to post at all, was just reading up on my mobile while trying to recapture sleepiness (bad idea), but some people haven't really caught up to the true implication of the three-party dynamic here. Maybe because I spent the first few days after joining pondering on the metagame of this specific village (before being captured by work, my other work, my other-other work, and Kousaka Reina, you beauty, you. Oh, and some piano/violin cartoon thing.)

Have only caught up to Form's (Hi! ) post 88, so if this has already been addressed... you'd ignore or misrepresent me, anyway, so who cares. Ż\_(ツ)_/Ż

So...

Even if the Dead thread does gain a Baddie majority, it is highly likely it's a disparate majority. Again, there are two Wolf Packs. They don't like each other. They don't know each other, except through the mechanism of the Dead thread's NIGHT vote or Seer dreams. They're as interested as us Goodies to find out about Wolves, because all the information they have access to is the knowledge of the roles of two other people (their Packmates).

If one Wolf Pack does gain a majority in the Dead thread, then we'd be well on our way (if not already there) to getting just one kill per NIGHT. I think that's a good thing, yes?

That is all.
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Last edited by Nilpaurion Felagund; 06-11-2015 at 11:11 AM. Reason: Apparently, the second link is wrong. Not that anyone cares...
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Old 06-02-2015, 02:52 PM   #10
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1420! Well...

So mistress Rikae has already addressed the exact same points I have in post 90, just in a more succinct and understandable manner.

I should be going back to sleep, I guess.
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Old 06-02-2015, 02:59 PM   #11
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I don't think there has been much discussion of the wildcard role. Obviously it is hard to discuss an undescribed role but it is a known unknown, as Donald Rumsfeld would say, something we know we don't know. It holds strange powers some of which might well stuff up cleverclogs voting systems.
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Old 06-02-2015, 05:18 PM   #12
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Quote:
Originally Posted by Nilpaurion Felagund View Post
So mistress Rikae has already addressed the exact same points I have in post 90, just in a more succinct and understandable manner.

I should be going back to sleep, I guess.
I prefer gender neutral terms... but thanks for the "succinct and understandable" bit.

Quote:
Originally Posted by Nilp
I am suspicious of Mac's pooh-poohing (is that a word? It is now!) phantom's plan of transferring information from the Dead to the Living without suggesting an alternative or even a modification to the original.
I am somewhat suspicious of it, too. And of Lommy's.

As long as there are at least three players in each wagon, there will always be a way for the dead to opt out of phantom's plan: simply give the extra vote to someone who isn't on the list.

For instance, let's say Nilp, Nog and I voted for Mac, while Mith, Agan and phantom voted for Lommy.

We tell the dead "give phantom or Rikae the extra vote if Legate was guilty, give Nilp or Mith the extra vote if Legate was innocent" (and yes, I think we can coordinate enough to make such a message clear. Anyone muddying the waters will only look wolfish)

If the dead know nothing about Legate, they can simply choose between Nog and Agan for the extra vote, depending on what they think of Mac and Lommy. Seems pretty flexible.

Quote:
Originally Posted by Agan
If somebody would like to explain the actual benefits of lynching somebody today, I'm more than willing to reconsider, but as I see it, we're trying to apply old rules to a new concept.
Because, firstly, we have a chance to lynch a wolf: a chance that, historically, is nearly as good (or might even be as good, given the confidence interval) as on Day 2.
Besides, if people are relying on learning much from the night kills toMorrow (not that I ever put that much faith in night-kill analysis anyway), that doesn't apply now. We won't know the roles.

Second, it forces people to leave trails.

Edit: x'd with everybody since Nog #132
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Old 06-02-2015, 02:33 PM   #13
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Quote:
Originally Posted by Nogrod View Post
So Form, do you suggest we'd let the baddies kill each other first and not try lynching any of them? Just sit back as sacrificial lambs and wait whether they kill us all or whether they happen to kill each other first, or whether our gifteds save the day or tell us what to do?

Playing this game kind of means we villagers play it as well - and not only those who have roles will play it.
I suppose I can't expect anyone but myself to remember it, but I have a long-standing dislike against Days 1, and the main reason for that boils down to this very sort of situation. I'm not saying--well, I not trying to say--that we should be docile and let either wolves OR gifteds boss everyone else around and determine the course of the game.

What I'm trying to say is that, unlike the villagers, the wolves HAVE to kill someone toNight. In the normal course of events, where the village lynches someone on Day 1, you could say that the village makes the first move (and 71% of the time, or thereabouts, we get it wrong). By causing Day 1 to be a no-lynch day, we force the wolves to make the first move.

And, in a way, this is the way the game SHOULD be played: the narrative of each game uses the Moderator as a first victim of the wolves, to whose death the village reacts by trying to lynch the werewolves. In PRACTICE, however, the actual participation of the players starts with Day 1--in a real world, if werewolves started killing people in a closed community, we'd have a history of interaction with our neighbours on which to base our lynchings; in the game world, we have nothing but a Day 1 that precedes any actual choices made by the Wolves. The death of the moderator is presented as a fait accompli and we have to try and analyze the actions of people who never actually made any decision to kill that person.

I suppose this is sounding more like a defence for my dislike of Days 1 than anything else, but I think there's a nugget of truth here. The record bears out that Day 1 lynchings get it wrong significantly more than they get it right (better than 2 innocent deaths on Day 1 for every successful wolf-kill). Restoring the natural order of things, where the wolves HAVE to act first means that tomorrow, in what would then be a REAL Day 1-after-wolf-killings, would remove the red herrings of trying to ferret out whose was an ordo, who was a gifted, and who was a wolf in the original lynching.

After all, on Day 1 it could be entirely a list of ordos who lynches an ordo. Or it could be the Seer, Ranger, Hunter, and Loves who cast those votes. My point is that we don't KNOW who will have anyone killed today, but we absolutely will know that the wolves kill whoever is killed at night toNight.
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Old 06-02-2015, 02:49 PM   #14
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Quote:
Originally Posted by Formendacil
For another, although 1-in-4 is a reasonably good chance of hitting on a wolf, it's still not as good as the 3-in-4 chance of missing one altogether.
You know, the only time we have a higher random chance to lynch a wolf than to lynch an innocent is when the wolves win.

Quote:
Originally Posted by Form
Even so, we can't calculate OUR odds of lynching a wolf off what has actually happened in the past, any more than you can say the odds of flipping a coin Heads or Tails on a given toss is anything other than 50/50--even if the ACTUAL flipping has come up 52/48 in favour of Heads. Although the Day 1 lynch rate for wolves has certainly been historically better than utter chance would predict, it is nonetheless close to what chance predicts.
You're not leaving me a choice, so here we go. According to math, the interval from 14% to 44% has a 95% chance to contain the population probability for the success of Day 1 lynches.
Yeeah, I expected the interval to be terrible, but not this terrible. Form has a point.

Regardless. The day is a time for lynching, void of scruple or remorse. I will not abstain.


Quote:
Since Immanuel Kant? ...ahem.
Quote:
Kant is annoying, don't ever mention him again.
Immanuel Kant was a real ****ant, who was very rarely stable...

Sorry, had to.


Ok, enough of this. The next time I post I will actually put down something substantial. Or at least I'll try.


edit: shaking my head at the forum's auto-censoring
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Old 06-02-2015, 03:13 PM   #15
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Originally Posted by Macalaure View Post
Regardless. The day is a time for lynching, void of scruple or remorse. I will not abstain.
Hear, hear! Even if no-one is looking particularly wolvish at the moment, this is the first day of werewolf for AGES, and by gum we oughtta string someone up to satiate our long-frustrated hunger.

So enough with all this numerical babbling for a moment - who do we like the look of?

Personally, I'm always inclined to vote for very many of you, just because - certainly Lommy, Shasta, Nilp and Boro are never wasted lynches, if you ask me.
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Old 06-02-2015, 03:25 PM   #16
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Dear me, if this is when I show up most days, I shall be avalanched trying to keep up with things... whatever possessed me to think I had the analytical stamina to get back into this horrid sport?
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Old 06-02-2015, 03:48 PM   #17
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Sting Too late, I'm already awake now.

I wish to cast the first stone (not that it would matter, since I've already voted for myself).

I am suspicious of Mac's pooh-poohing (is that a word? It is now!) phantom's plan of transferring information from the Dead to the Living without suggesting an alternative or even a modification to the original. While I've repeatedly stated that our two Wolf Packs would like to gain the same information as we have, in the end, the information matters far less to them than they do to us. In the absence of anything concrete, they'd just proceed with the business of killing everyone who isn't part of their Pack, which is a simpler plan than anything we as a village have right now.

Also, I was mildly suspicious of someone as well (thought it was Firefoot (Hi! ) but turns out not) who, admittedly, just didn't have as firm a grasp of the rules and may have suggested something perilous. I'll read again after doing my morning stuff to see who it was.

Also also, re Rune's 'plan' of 'lynching' Sepp Blatter, Nog's suggestion of lynching phantom would be the next best thing. (Not that I'm comparing the two in anyway whatsoever, but he's also a president/commissioner/insert-title-here of his own football federation.)
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Old 06-02-2015, 02:49 PM   #18
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Quote:
Originally Posted by Form
The record bears out that Day 1 lynchings get it wrong significantly more than they get it right (better than 2 innocent deaths on Day 1 for every successful wolf-kill).
The same holds true for the rest of the Days too, though. According to Mac's statistics, a wolf was lynched in 29 to 35% of the cases on all Days but, for some reason, Day 3 (43%, so still more often a miss than a hit) and the very end of the game (Days 7 and 8). So yes, we're statistically more likely to lynch an innocent than a wolf, but that is sadly not a feature of Day 1 but rather of the entire game.


EDIT: x-ed with Nilp and Mac
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Old 06-02-2015, 02:52 PM   #19
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Quote:
Originally Posted by Mac
You're not leaving me a choice, so here we go. According to math, the interval from 14% to 44% has a 95% chance to contain the population probability for the success of Day 1 lynches.
Erm... I'm sorry can somebody translate this into English please?
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Old 06-02-2015, 02:54 PM   #20
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1420!

Quote:
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Erm... I'm sorry can somebody translate this into English please?
It's statistics. Many linguists have died trying to translate it into human speech.
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