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#11 |
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
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Just my two cents on the infodrops - I think one way to start balancing them would be to give them after the Ghost has left the Dead Thread. One of the best parts of this game was when the Dead knew more than the Ghost knowing more than the Living, but no way for the Dead to tell the Ghost and limited communication between the Ghost and the Living. Even with the infodrops, the Dead specifically asked GhostHuin to push for Pitch's lynch as our best educated guess, then spent the whole Day panicking about exactly that.
![]() Whatever we decide to do with the infodumps - and I think there's a lot of room for mods to change it up, but they'd have to be very careful with how they do it - the Ghost role was a TON of fun. Looking up quotes and flipping through books trying to quickly find something with just the right connotation, for me personally, was probably the most fun I've had in a werewolf game in a very long time, and it's definitely worth including in future games if at all possible!
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I have loved the stars too fondly to be fearful of the night. Double Fenris
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