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Visit The *EVEN NEWER* Barrow-Downs Photo Page |
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Laconic Loreman
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I think though, and why the "elitist" sentiments have come up again, something got lost in the translation to the Gondor forum. I know it's no one's intentions on here to discourage, and make it insanely hard on new RPGers, but I think the standards you've pointed out Beth, aren't made clear enough in Gondor. Several times it's mentioned that Gondor is the most advanced and expert RPG place. The people posting there have to live up to quality posts and the high standards. There's nothing wrong with having that advanced system, and with an end goal of hoping the place continues to grow and still keep those same "Tolkien" standards of writing. The issue becomes, there is no explanation of what you mean by "maintaining high quality posts." Quality or higher standards are vague, and subjective. Not completely subjective, but what I would call "high quality" may vary from what you call "high quality." We become lost by what the expectations for posting in Gondor are (other than...it has to be high quality!), just as Mithadan was lost when he asked what we want him to do. Combine the high expectations with, "if you don't measure up to these, you may be asked to leave Gondor, but don't feel intimidated!," and that is where the feelings of elitism come up. We wander in the dark, not knowing what we have to do to get to Gondor, and then finally get frustrated by wandering in the dark for so long. Having an advanced RP-forum, that sets high expectations in and of itself, is not elitist. I don't feel it is, but if there are no clear and explained standards, and "if you can't maintain these standards, you shouldn't be here," does have the unintentional feel of elitism. If the purpose of Gondor is to grow and tap into the talented writers of the forum, we need guides. Gondor is looking like another Elvenhome. That doesn't mean it needs to be completely tossed out, but life needs brought into it. I am not a writer by any means, but I know (and have met) several talented writers on this forum. Make it easier on the writers and guide members better on the RPG expectations (particularly the high ones for Gondor). I find it impossible to set standards that are too high for people, but we need to know what those standards are and help getting there to reach full potential.
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Fenris Penguin
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#2 |
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Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
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I'm just ducking in here really quickly, but I'd like to say I like Formy's idea a lot.
Another idea I'd just like to throw out there - it just occurred to me and I haven't really thought it through, but what if we also created a place (forum? subforum? or maybe a new place isn't really necessary) where people could just toss around ideas with each other? In my mind this serves a similar purpose to the discussion/administrative thread in werewolf where people throw around ideas for new special rules or whatnot. For example, say I'm thinking about starting an RPG but don't really have any concrete ideas... I could start a thread saying something like, "I'd like to write about x, is anyone else also interested and would you like to help come up with a plot idea?" I'm not suggesting totally getting rid of the game owner model, but this could run along side it as a more collaborative sort of thing... although maybe this is almost exactly what planning threads do now. Just a rambling thought - I have to run now. |
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#3 |
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Emperor of the South Pole
Join Date: Dec 2002
Location: The Western Shore of Lake Evendim
Posts: 667
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I'm off to work, but very quickly I'll suggest that opening up the Shire (or another forum of whatever you want to call it), for free writing without this control or that control may bring in some new people, creativity, and such. There would be general forum RP rules and guidelines that are common sense ones (using other 's characters, no one or two liner posts, etc.) but the actual tale/"game" would be up to the creator to open up or restrict. Apparently this "Wild West" style is adamantly rejected here. But It's my thought on the matter. I have to deal with too much micro and pico-management at work to want to deal with it on my own leisure time writing.
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#4 | |||
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Estelo dagnir, Melo ring
Join Date: Oct 2002
Posts: 3,063
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I'm basically with a lot of what Bethberry has said. And Mithalwen as well. Let's leave it up to people to start games/threads and determine THEIR parameters for that game/thread/story. The moderators would then be working on the front end rather than the back end, as Bethberry has suggested. Rather than having to look over every game proposal before hand, they keep an eye on what's being posted and step in only when necessary. Quote:
Piosenniel - When I say 'Mod,' such as in the note at the end of my last post, I mean forum moderator. I've started using words like initiator and other such nonsense to describe what has been known as the 'game owner' (the person who starts the game/thread) Quote:
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#5 | |
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Cryptic Aura
Join Date: May 2002
Posts: 6,003
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The procedure for getting to Gondor is fairly straight forward. A gamer simply follows the explanations given in The Shire and Rohan. When I was Moderator of Rohan, all one had to do was run a game in Rohan successfully (which largely meant finishing it), having successfully run a game in The Shire (which got you into Rohan). I don't know if this still pertains but I would expect so. (Why Noggie isn't in Gondor, for example, might simply be that he hasn't had time to finish running a game in Rohan--my guess. Or the inclination.) So, the procedure is I think fairly clear. Play in a game in The Shire, run a game in The Shire, run a game in Rohan, your name goes on the list of Gondorian gamers. In terms of that more elusive definition of the kind of games anticipated in Gondor, there's always the option of reading games that have been played in Gondor and seeing what they are like. Maybe not all of them will fit that definition of canonicity which Mark suggested and I seconded. But reading them will surely give a person a clear idea of the complexity of the games--complexity on many different levels. (And, to be fair, as I recall when the forums were set up, we couldn't decide where to put the game called Rohan, but finally decided it belonged in the forum of its own name, Rohan. ) And as Mark pointed out, a Gondorian game owner can ask any Downer to play in her or his game. In addition to those Mark names, I seem to recall that Diamond18 and Lush wrote for REB, and I don't think they are on the Gondorian list for game owners. I honestly cannot think of one person who, having completed the procedure for gaming in The Shire and Rohan, was denied access to Gondor as game owner. So I don't think it's the description of Gondor which intimidates. It's the failure of gamers in The Shire and Rohan to finish games and ask to be moved on.Note that neither Mark nor I wrote the description for Gondor. pio, when I say Mod or Moderator I mean your position, the one I had, Estelyn's, not facilitator or game initiator. Formy, I really think it would be better to move away from the idea that a game needs to be approved--or nodded at--by a Moderator, because I think the entire atmosphere needs to be changed whereby people take ownership for their rpg-ing. Your "as a formality" is quite different from what I think is the case now with it's character bios and extended plot lines. I mean, right now animal characters are not allowed at the Meadhall. Where does that put the game My Crow Management, which was a Rohan game, where all the characters were crows? And yes, Mnemosyne, Translations from the Elvish had a restricted list, but that was for very different reasons. Sorry if I've skipped other points but RL is being very urgent and I have a PM to reply to from pio.
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I’ll sing his roots off. I’ll sing a wind up and blow leaf and branch away. |
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#6 |
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Flame of the Ainulindalë
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I'm getting to like Form's suggestion more and more, especially after his clarifications on it.
But I'd also like to put some flesh on the bones here by way of asking a few questions. So where would you put the following RP's? 1) "I have this idea that a bunch of people should try to get into place X to warn the king about the on-falling war brewing. I have a few obstacles laid out for you guys so let's see can you overcome them?" 2) "I have this idea that we'd collect these bunch of people escaping from enslavement and then let them meet with some fugitives from an oppising race both in as bad condition: then we could see how they would relate to each other if they had a common enemy." 3) "I have this idea we take this group and they go wandering about the forests to see if there is any adventure brewing. Anyone with a god idea about an adventure should cme forwards." 4) "I have this idea of a Mead Hall where anyone could come and go but as not to bore ourselves by just playing only social relations like those morning-soap operas in TV let's invent some plots in there every now and then to liven things up?" 5) "I have this fan-fic story of mine I would like to make you perform. I'l tell you what to do and how to write and then you do the writing under my supreme control. Anticipate me correcting your posts if I don't like them." 6) "I have this idea of a game where this odd bunch (previously unrelated an different characters) would be thrown into a shipwreck being the sole survivors. Let's see then how they would get along with each other and how they would try to get themselves back to the land?" 7) "I have this basic storyline concerning the very first Atani getting over Morgoth's trickery and reaching Yavanna & Oromë. Do you think you're up to the challenge?" As someone might have noticed, numbers 1-4 are actually near some actual games that have taken place here, and only numbers 5-7 are deliberately invented. Now using Form's categories, I'd say that game-ideas 1, 5 and 7 should belong to "Doriath" and the others to "Rivendell". Case 2 could be discussed though as the "getting there" woud require some active leading from the part of the gameowner (or whatever the term for the initiator of the game would be), but after it reached the aimed condition it would sound to me more like a Rivendell one. I don't think the length should be a decisive factor. The one initiating the game should tell others whether s/he's looking forwards to a long one or a short one - and the others could make their decisions to join or not also based on that. But what I see coming through from these examples loud and clear is that the Doriath games would be much more dependent on the gameowner while the Rivendell ones could be more collectively led. But that is no way a "writing-quality"-issue! I could see a bunch of creative and involved writers making a great story from 7) even if the gameowner had the basic outline of the story already planned - and I could see big egoes and non-co-operative players ruining story 6). Also, from the form I deliberately took up there with my examples you can see that I do think we shoud open the ownership of the RP's to anyone. Anyone could suggest a game by opening a thread and if there were enough players interested in it the people interested could play it. And if there was not, then the gme woud not go on. Okay, I can see a problem lurking here... With a new ruling given there might be a burst of new games offered and there could be something like a beauty or popularity contest involved. Even if I do also belong to the camp carrying the cards of the "less rules, less regulation" -camp, I do think we should have a few basic rules & requirements. Like that those willing to set up their own game should have played at least in one game before it - so that the others had an idea of the person and her/his reliability as a gameowner etc. (This is something I think the werewolfing community has been wise enough to regulate themselves n that vein after a few bad experiences). Taking Form's two categories would then leave us to decide on what to do with the Inns. My gut feeling would be the following. Let's make the Scarburg Mead Hall a Rivendell game with a long history behind it. The Golden Perch Inn I'm less clear about (I haven't been reading it in a long time so I'm not exactly sure how it goes nowadays). But I do think we should have a "boot camp" of sorts for those willing to familiarise themselves with RPG'ing in the 'Downs - and if it's not the GP, then we'd need to come up with a new one for that purpose (although it should be rewarding enough to the innkeeper and those others of us writing there when there is no imminent flow of new writers rushing in all the time ).
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#7 | |
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Ghost Prince of Cardolan
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I love the idea of a subforum just running ideas through, though, and seeing if there's enough interest in a particular concept or style before investing time and effort in creating a game that no one else wants to play. That could easily replace a "mod must approve all games" system, and it'd be more democratic too.
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Got corsets? |
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#8 | |
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Dead Serious
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*I reserve my right, however, to be a Tolkien anarcho-monarchist. :-p
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I prefer history, true or feigned.
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#9 | |
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Flame of the Ainulindalë
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I mean here we could use the experiences of the ww-community. There we have the Tol-In-Gaurhoth -thread where people basically keep the queue of who's the next mod, what kind of games people have in mind, what kind of games people crave for, make their general views on the game as such heard etc. Mutatis mutandis, we could make somewhat similar threads for RPG'ing. People could there offer their ideas for games, probing whether their game ideas would gain interest and players, ask for certain kinds of games, discuss general issues bout the RP's... On another note: I have been talking about "games" all the time although I do remember I had a real problem with that term in the beginning (now I think I have just grown used to it). I feel the same way as some others here in not thinking an RP is a game but collaboral writing, role-playing, storytelling, having fun together... but not a "game" in a way WW is clearly a game.
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Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
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#10 |
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Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,397
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Lot to think about here.
If, hypothetically (meaning no promises), we move to a system where a member can just start up a game, how do we control quantity and quality. By quantity, I mean this. One of the big problems with the old freestyle RPG forum was that everyone and their assorted brothers, sisters and first cousins once removed was starting up a game and, of course, there were not enough players to go around and 90% of them failed. Quality is more obvious. Canonicity, a reasonable level of writing effort, if not skill, etc. A workable premise or story. It strikes me that retaining "veto" power would be more potentially embarrassing and annoying to a game facilitator/owner than some sort of simplified proposal process. I lived through the trouble. The complaints, the chatspeak, the use of RPGs to socialize rather than roleplay. I have no desire to live through that again. I fully acknowledge that everyone who has been posting here has some degree of longetivity and pedigree on the Downs. But once the door is opened...
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Beleriand, Beleriand, the borders of the Elven-land. |
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#11 |
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Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
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I don't think the game proposal thing is a negative. It does mean the proposer has to think something through which can only help avoid problems. Especially for novices. A more experienced game proposer is hardly likely to be fazed by the procedure.
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
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#12 | |
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Dead Serious
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Really, the game proposals, as used now, are put directly to the Mod (Pio), but they scarcely differ in content from what we would put out there to attract the other players. The only real difference, under the new system, is that the proposal could be put directly to the players. EDIT: In other words, the chief point of the proposal in the current form, as I understand it, is to make sure the game owner covers all the important bases. Putting the proposal out for feedback and/or to attract players would undoubtedly result in the same bases being covered--though I agree it helps keep everything in one place if a consistent form is used each time (like the rule posts in WW).
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I prefer history, true or feigned.
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Dead Serious
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Personally, I think both questions of quality and quantity would be fairly well answered by the common sense of our gamers. I don't think we'd see an overabundance of games, because even if we had scores of game owners wanting to start something... they wouldn't get anywhere if they couldn't find enough recruits. There might be a flurry of threads (or posts on an announcement board -like thread), but the majority would quickly subside, and we'd only be left with those that garnered enough support--and I daresay that we could reasonably expect these to be the best of the pack. The other ideas would either have to be retooled (made better) to attract attention, or be put aside until their were more people involved.
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I prefer history, true or feigned.
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#14 | |
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Cryptic Aura
Join Date: May 2002
Posts: 6,003
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My, this thread is moving fast! Almost feels like the old days!
Without having time to follow all the legal jokes here, I would like to clarify my ideas in response to Mithadan's concerns. Quote:
First of all, we have difficulty with people posting regularly and/or dropping out of games. I know that pio and Child have worked assiduously to keep games on track, with regular reminders and even joined in games to keep them going. Their effort has been stellar. So we had the rules about keeping to a time line and that didn't ensure that gamers actually followed the rules. They just abandoned the games. And I think that's for more than just real life conflicts. So I've been wondering what motivates people, what inspires them to maintain a personal stake/interest in something? One answer I came up with was ownership. Where people feel they have a personal say in the situation, a chance to really contribute, they tend to be happier and more productive. So I was thinking about what would increase the sense of ownership or responsibility? Maybe the idea that they had to be accountable to themselves and to their fellow gamers and game readers rather than to a Moderator, however benevolent. I was also working with my own boredom in games where all the fun and creativity went into the planning and then the actual writing of posts was just a formality, which became onerous. There was little room for actually plotting the game or developing character once a really far developed "lesson plan" was in place, and no surprises and unexpected challenges which tweaked interest. I kept looking for the "writerly moment", somewhat akin to teacher's "teaching moment". Are gamers actually reading posts and seeing what is expressed and wondering how that influences what is to come? Or are they just seeing a post done and what's next on the list of the plan? And I also think that writing closely to someone else's idea of what the game is/should be can reduce a gamer's input to being simply a hack or ghost writer. That's not fun or creative. Would this kind of personal input or personal responsibility help gamers stay in a game? Or help gamers create games? I don't think this necessarily means that anyone can start a game. I think we can still keep guidelines for clear, correct English, Canonicity (of whatever degree), and the expectation that games/play eventually lead somewhere and have a termination. (I know with my life these days, I cannot commit to anything that is completely open-ended and if a game goes past the anticipated time, likely I would have to withdraw.) And I think we can still ask new gamers to play in X-number of games before they start their own. We can also limit the number of games people join to ensure they actually do write for one. I think we can still have forum Moderators who oversee the forums and provide advice. But I think that once someone has proven themselves, why ask them to submit detailed plans and character bios? We only learn about ourselves and who we are in response to the events and actions which life forces upon us, so why should we expect our characters to be written in stone before they see any action? Of course, that opportunity for freedom hasn't led to games in Gondor, so maybe that isn't all that inspiring. But I think that less emphasis on procedures and on authority (which will still exist, to close/delete/advice/ban etc) might help create an atmosphere where role players are as enthusiastic as the WW gamers. There the gamers can actually participate in creating the outcome of the game, which is not a foregone conclusion. Sorry, must go prepare a late dinner now for family. I hope this answers at least Mithadan's concern over completely unfettered chaos. And, pio, thanks for putting Bonfire Glade on the Rohan list. I looked at the Gondor list and don't think I saw "Lonely Star". Did that finish before Gondor? I thought it was a Gondorian game.
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I’ll sing his roots off. I’ll sing a wind up and blow leaf and branch away. |
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#15 |
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Spirit of Mist
Join Date: Jul 2000
Location: Tol Eressea
Posts: 3,397
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The various iterations of Lonely Star are docked in Elvenhome.
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Beleriand, Beleriand, the borders of the Elven-land. |
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La Belle Dame sans Merci
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So quantity and quality won't rely on policing new members, it will rely on the atmosphere of current writers and their beliefs. And we're all actually pretty solid at policing ourselves. In the last Werewolf game, for example, there was concern that some players might be breaking the rules set up by the game mods. The consensus ended up being, if we found out that anybody was cheating, we could shame them forever, as well as institute a Day One Lynch policy to make them feel especially awful that they did something as heinous as cheat. Now that's not entirely nice of us, threatening subversive folks with shunning, but in reality, peer pressure is one of the greatest driving forces in humanity. Though this thread has shown a rekindled or just formally discussed interest in RPing, it hasn't attracted many people that weren't already actively involved in the website and this corner of it. Quantity can be determined by free market: if there's demand, it can be met. If there's not demand, games should be allowed to fizzle (after all, a game initiator with spunk can always beg, borrow, and steal their way into a cast of writers later on if they really desperately want THIS ONE EXACT GAME to happen). Quality can be handled by a general atmosphere of inclusiveness and openness toward constructive criticism. It's collaborative writing: if you can't handle the rest of the writers you're working with giving you feedback, you should go hole up and write in a private diary. Which is all to say, I don't think we're going to see a massive spate of new game threads, I think we're going to see a few hesitant experiments to see how a new structure and a new atmosphere will work. Following that, I think we might see a couple games going on at any given time, but nothing overwhelming. And I think the writers of each game can control their own quality pretty effectively: Barrowdowners have a tendency, as a group, to be sticklers for quality. Maybe they didn't used to be, but in recent years? This is a pretty brainy place. Quote:
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Forum A (Structured Games with Defined Leaders and Plot Oriented Writing): containing game discussion threads (where one pitches one's game to the masses, and players are recruited, and discussions are held between players and/or lurkers (such as WW discussion threads) and also game threads (wherein the writing happens). Forum B (Open Ended Games with Group Responsibility and Character Driven Writing): containing game discussion threads (where one pitches one's game to the masses, and players are recruited, and discussions are held between players and/or lurkers (such as WW discussion threads) and also game threads (wherein the writing happens). Forum C (Discussion): in which RPGers discuss their general concerns, their achievements, etc., relating to Barrowdowns RPGing as a whole. Quote:
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![]() I really think we must have all of these. Whether writing for writers or for readers, clear English is significant. Obviously this doesn't mean we'll draw and quarter our ESL contributors. Canonicity should be adhered to because this is a Tolkien website. The last is a little more negotiable: what if the game proposal is, I have this idea that the Dwarves that move into Helm's Deep interact and we explore what's underground there, and how Dwarf relationships work! ? In this case, it's not a clear cut story with a beginning, middle, and end. Instead it's more of a literary exploration of character and setting.I wonder if we're all a bit hung up on the nature of story. Here's the definition of story I used in my Master's thesis: "narration of a chain of events." The definition we typically use in the creative writing workshops in my grad school: "narration of a chain of events, with a beginning, middle, and end." Without a purposeful beginning, middle, and end, you have either a scene or a series of scenes. The STORY is the Big Idea that you're trying to convey. If you don't have a Big Idea, then you aren't writing a story, you're just writing. This is the same difference as between a portrait and a picture of somebody's face. A portrait has a motive: you're trying to get to something, some truth. A picture is just something on a page that looks like something. Stories are purposeful. Writing often isn't. That being said, I'd like to copy/past part of a private missive between me and Bethberry: Quote:
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But I think this should be more of a guideline than a rule. Quote:
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Then again, another one of my writer friends (who just signed the contract for her 17th novel) writes with an eye toward character interaction and surprising herself. The only 'rule' she follows is that each chapter should have a basic arc, and a memorable action event should occur in each. Another writer who works masterfully within the realm of historical fiction was asked last summer, "What is the primary motivation of your character?" She had two hundred pages written already. Her answer? "I don't know yet." The delineation between the type of structure you want as a writer has nothing to do with experience, and I think the delineation between RPG sub-fora should reflect that: experienced writers working with inexperienced writers will provide the old hands with fresh insight, and will work toward teaching the inexperienced writers what we mean by 'quality.' Quote:
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It has all of the benefits of what we've discussed... plus some extras!
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Cryptic Aura
Join Date: May 2002
Posts: 6,003
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Let me just say, thinking about Fea's comment on the Meadhallers lynching folks,
that I think the Meadhall belongs as a game, not as an Inn. I think it is superb, wonderful, and marvellous and I am ever so impressed by the discussion thread (which intrigues me no end), but I think,if the point is to attract new gamers or provide a place for new gamers to join in, it is a wee bit daunting and difficult to join into. This isn't a criticism but a recognition that I think The Meadhall demonstrates the best of what can happen with the Inn structure: it can lead to great possibility and creativity. So whatever structures are put in place, I would humbly suggest that the Meadhall continue as a full blown game and an inn be developed that is easier for newcomers to join. jmhoKudos to littlemanpoet, Nogrod, and everyone posting at the Meadhall for wonderful work. EDIT: There has been some very interesting development also on The Seventh Star. Nogrod has prodded the Bethberry character in a way that she has never been prodded before on the forum--and his post is totally in keeping with the suggestions made here for The Seventh Star--and Mnemosyne has added a little twist to that prodding, so I have some challenges to answer for my next post there, unless Mark also throws something into the play before I can replay.
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I’ll sing his roots off. I’ll sing a wind up and blow leaf and branch away. Last edited by Bęthberry; 02-11-2011 at 09:25 PM. |
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#18 |
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Stormdancer of Doom
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The Seventh Star is already a -- excuse the term-- free for all. But few post there. I wish more people would.
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...down to the water to see the elves dance and sing upon the midsummer's eve. |
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Dead Serious
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]1) "I have this idea that a bunch of people should try to get into place X to warn the king about the on-falling war brewing. I have a few obstacles laid out for you guys so let's see can you overcome them?" I would say this is a Doriath game: the motivating idea is the plot, which is driven and known by the game owner, and the "I" in "I have a few obstacles laid out" is crucial. 2) "I have this idea that we'd collect these bunch of people escaping from enslavement and then let them meet with some fugitives from an opposing race both in as bad condition: then we could see how they would relate to each other if they had a common enemy." This looks like a Rivendell game, because the main interest is in the interplay of characters, and its very open-ended in terms of what things will go. Its description pretty much begs for full player interaction to move the story along--the plot is contingent on characterisation. 3) "I have this idea we take this group and they go wandering about the forests to see if there is any adventure brewing. Anyone with a good idea about an adventure should come forwards." This could go either way. Probably, if I were a mod, I'd nudge it in the direction of Rivendell, since the person suggesting it clearly doesn't want to run things that strongly. On the other hand, this might just be someone with an idea looking for a co-mod to work with in Doriath. 4) "I have this idea of a Mead Hall where anyone could come and go but as not to bore ourselves by just playing only social relations like those morning-soap operas in TV let's invent some plots in there every now and then to liven things up?" Hey! I actually know what this one is. I'd call it a grandfather-clause exception to the rules, really--but agree it belongs in Rivendell. The mod is very much a facilitator in Rohan, rather than a game director, and the players are all very much involved in the direction the game take and the ownership of the game. 5) "I have this fan-fic story of mine I would like to make you perform. I'll tell you what to do and how to write and then you do the writing under my supreme control. Anticipate me correcting your posts if I don't like them." Well, phrased that way, I can't imagine wanting to join (actually, not true... I'd be tempted if Fea or maybe Elempi were running it), but aside from that off-topic reality, it would clearly go in Doriath. Even though this could as easily be about character as plot, the game owner clearly intends to run things. As said, even this could be fun, with the right owner. 6) "I have this idea of a game where this odd bunch (previously unrelated an different characters) would be thrown into a shipwreck being the sole survivors. Let's see then how they would get along with each other and how they would try to get themselves back to the land?" Strikes me as another Rivendell story, because the "game owner" (for lack of clear, accurate, synonym) is proposing the idea rather than planning to run it. Once again, the emphasis on characterisation is a good shorthand way of telling that this will be a player consensus game rather than a owner-rule game. 7) "I have this basic storyline concerning the very first Atani getting over Morgoth's trickery and reaching Yavanna & Oromë. Do you think you're up to the challenge?" I'd call this a Doriath game in the absence of any more info, but it would depend. There's a clear, defined plot that, to me, suggests the game owner plans to be in charge of the overall arc, nudging things in the right direction... but this could also be run with as a Rivendell game, where it's put forward as a game premise. Quote:
In other words, I wouldn't consign short games to Doriath and long ones to Rivendell (or vice versa), but I do think that Doriath games (at least) should have a planned timeframe. These can always be extended, but whether it's two weeks or two years, telling players how long a game is likely to last is an act of commitment on the part of the game owner, and given the responsibility an owner has in Doriath, that seems fair to me. Quote:
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