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Old 07-12-2014, 08:49 PM   #1
Galadriel55
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Originally Posted by Coppermirror View Post
... only survived the game twice - once as a wolf, and once as an ordo.
Speaking of which, ditto! I also only survived 2 games - Lottie's Quest For More Money (Ordo) and Lottie's Christmas Murders (Seer). Who knows, maybe I was bribing Lottie all that time...

(I'm still incredibly surprised I still survived that final Night as the Seer, though...)

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Originally Posted by Aganzir View Post
Also, it's two years since I last played. I'll have to do something about this.
Yeeeeeeeesssss......
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Old 07-12-2014, 09:36 PM   #2
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Boots So I've been thinking today...

For those who have played both on the internet and in person, do you have a preference in mode?

I much prefer playing Werewolf on the internet because you can put so much more thought into it and to me it feels more balanced. When I've played in person the game tends to degenerate into chaos that almost inevitably ends with a victorious village. It gets very frustrating if you are a wolf.
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Old 07-12-2014, 10:47 PM   #3
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Originally Posted by Galadriel55 View Post
Speaking of which, ditto! I also only survived 2 games - Lottie's Quest For More Money (Ordo) and Lottie's Christmas Murders (Seer). Who knows, maybe I was bribing Lottie all that time...
Shhhh, we don't talk about that.
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Old 07-13-2014, 02:25 AM   #4
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XLII: The Meaning of Life Forever
Cobbler, won. Got lynched on the last day. Voted for myself to seal it. Not bad for my first game on the site.

XLIII: Mist on the Barrow-Downs
Wolf, won. Survived until the end backing up Legate.

XLIV: In the House of Tom Bombadil
Villager, lost. Got lynched on day 2.

XLV: The Fellowship of Saruman
Villager, won. Survived to the end.

XLVII: Dueling Wizards II
Innocent, withdrew because of time constraints. Village won.

L: Battle of the Fandoms
Villager, lost. Lynched Day 5 as I proceeded to make myself look much more terrible than I should have. Macalaure played a hell of a solo game to pull of the wolf win.

LII: Star-Crossed II: Together in Eternity
One of the Lovers with Greenie. Lost when I got lynched. This game was nuts with the roles. Two pairs of lovers who are each out to kill, and who die if their pair dies? That's fairly standard. A seer-cobbler who dies if she dreams of her lover, the ranger-cobbler? A seer-ranger, and an ordinary ranger on top of it? That's absolutely crazy.

LIII: The Republic
Villager, lost. Got killed by the wolves Night 3.

LXI: Grimm Tales
Robber Bridegroom (read cobbler), won. Survived to the end and didn't even need to vote myself on the last day. My secondary goal was to kidnap three princesses. I got Greenie myself, and the other two were taken care for me. Victory on all fronts. Probably the most fun game I've played.

LXII: Dead Men Do Tell Tales
Innocent, lost. Got lynched Day 1. Some games are boring like that, and it's ok.

LXIII: The Cottage of Lost Play
Seer, first and only time. Fenris'd Fea, but was forced into revealing on Day 1 and was killed on Night 3. Lost the game on a coin flip, so in my head I call this one a draw.

LXVI: The Night Guard
Ranger, lost. I had no idea who to protect and spent the game blundering around, just to get played in the literal last minute to organize a bandwagon against a villager instead of a wolf.

LXIX: Meeting at the House of Usher
Wolf, won. Got lynched to provide cover for the rest of the pack.

XC: Lord of the Rings 2: The Quest for More Money
Villager, won. Got lynched Day 2.

LXXXVII: The Valley Forge
Villager, won. Survived to the end.

XCV: Meeting at the Town Cobbler
Villager, won. Killed by the wolves on Night one, which is what I want to happen as a villie.

C: The Father Christmas Murders
Lost as the Cobbler for the first time. I did get to say "I'm the Cobbler, wolves please don't kill me" on Day 1 and didn't get made, so I've got that going for me.

CI: Mutton yesterDay, mutton toDay, and mutton toMorrow.
Wolf, lost after a truly inspired Lottie hunter kill.

CIII: Big Magic in Middle-Earth.
Innocent Lover, won, but didn't find my counterpart Legate in time to fill the actual role.

- - - - - - -

In summation:
Villager: 5-4
Wolf: 3-1
Cobbler: 2-1
Seer: 0-0-1
Ranger: 0-1

Total: 10-7-1
Good: 5-5-1
Evil: 5-2

Basically, I'm only good at this game when I'm bad. When it comes to actually having to knuckle down and deduce a wolf, I'm pretty lost. But if you want a Cobbler, I'm your man.
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Old 07-13-2014, 06:21 AM   #5
Aganzir
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Originally Posted by Kuruharan View Post
For those who have played both on the internet and in person, do you have a preference in mode?
I, too, prefer the internet. In person WW doesn't give the wolves a chance to talk and plot and reduces their role to single survivors. It's then not so much a game of beautiful logic and reasoning as one of pure chance.

Even so, RL werewolf has its own fun - playing with 20-ish Barrow-Downers at night over an open fire isn't an experience easily recreated. Or that one time at the phantom's place when on n1 everyone clapped ten times to give the wolves time to open their eyes and recognise each other, and Nog clapped eleven and we spent the rest of the game arguing over the significance of "Nogrod's clap".

McC, you've been my victorious cobbler twice!
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Old 07-13-2014, 09:30 AM   #6
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1. WWLXI: Grimm Tales (Wilwa's game)- Role: Old Witch (wolf). Result: survived end of game (wolves won).

2. WWLXII: Dead Men Do Tell Tales (Brinn's game)- Role: Ordo. Result: killed by Mutineers (wolves) Night 6 (wolves won).

3. WWLXIII: The Cottage of Lost Play (Mnemo's game)- Role: Wolf. Result: lynched Day 2 (wolves won).

4. WWLXV: Our Fate Lies With...Them? (Boro's game)- Role: Ordo. Result: lynched Day 2 (wolves won).

5. WW Threefold and Six (Eönwë's game)- Role: Wolf (saboteur, secretly aiding village). Result: lynched Day 3 (wolves won).

6. WWLXVII: The Rangers of the North- The Fell Winter (Nog's game)-Role: Ordo. Result: killed by Berserk Hunter Night 2 (wolves won).

7. WWLXVIII: A Full Moon Over Innsmouth (McCaber's game)- Role: Ordo. Result: killed by The Changed (hunter) Night 6 (village won).

8. WWLXIX: Meeting at the House of Usher (Mira and Nienna's game)- Role: Ranger. Result: lynched with the collaboration of 'innocent' Lovers (who ensured their victory, concurrent with the wolves) Day 5 (wolves won, Lovers won).

9. WWLXX: At the Prison of Ice (Legate's game)- Role: Ordo. Result: killed by wolves Night 3 (wolves won).

10. WWLXXI: Something In the Night (Gwathagor's game)- Role: The Lawman (wolf). Result: survived end of game (wolves won).

11. WW LXXII: Now There's the Truth of It! (Sally's game)- Role: Ranger. Result: survived end of game (village won).

12. WW LXXIV: War of the Wolves (Loslote and Hakon's game)- Role: Ranger!wolf (Ladybug Pack). Result: survived end of game (Ladybug wolfpack won, Anti-Lover won).

13. WW LXXV: It's Always Tea Time Here (Wilwa's game)- Role: Ordo. Result: killed by the Hunter Night 5 (wolves won).

14. WW LXXVI: At Moria: EXTRA Edition (Shasta's game)- Role: Ordo. Result: killed by the Hunter Day 5 (village won).

15. WW LXXVII: The Metamorphs of Wolf-562-e (Nerwen's game)- Role: Traitor (cobbler). Result: survived end of game (village won, by a strange twist I also won).

16. WW LXXIX: Fall From Olympus (Glirdan's game)- Role: Eros (Hunting Guardian). Result: killed by wolves Night 5 (village won).

17. WW LXXX: It's About Time! (modded, village won).

18. WW LXXXI: Under the Misty Mountains (Fea and Nienna's game)- Role: Elrohir (wolf). Result: lynched (along with many others, including Legate, my remaining packmate) Day 4 (village won).

19. WW LXXXII: Return to Tol-in-Gaurhoth (Lommy's game)- Role: Wolf. Result: survived end of game (wolves and Cobbler won).

20. WW LXXIII: The Nightmare on the East Road (Boro's game)- Role: Ordo. Result: killed by wolves Night 5 (wolves and Cobbler won).

21. WW LXXXIV: Middle Earth in Fifteen Minutes (Shasta's game)- Role: Wolf. Result: Seer-dreamed and lynched Day 3 (village won).

22. WW LXXXV: The Lost Philosophers of Maiar (Nog's game)- Role: Ordo. Result: lynched Day 3 (wolves won).

23. WW LXXXVIII: What Lies in the Dark (Sally's game)- Role: Ordo. Result: killed in Endgame (wolves won).

24. WW LXXXIX: The Terror of Tol Fuin (Modded)- Result: village won.

25. WW XC: Lord of the Rings 2: The Quest For More Money (Lottie's game)- Role: Ordo. Result: killed by wolves Night 2 (village won).

26. WW LXXXVII - The Valley Forge (Foley's game)- Role: Ordo. Result: survived to end (village won).

27. WW LXXXVIII - Trouble in the Misty Mountains: (Shasta's game)- Role: Wolf. Result: lynched Day 4 (wolves won).

28. WW XCII - Disaster by the Lake (Boro's game)- Role: Ordo. Result: lynched Day 1 (wolves won).

29. WW XCIII - Betrayal at Henneth Annûn (Pitchwife's game)- Role: Wolf. Result: lynched Day 4 (village won).

30. WW XCIV– Where the Stars Are Strange (Nerwen's game)- Role: Ordo. Result: survived to end (village won).

31. WW XCV- Meeting At the Town Cobbler Sally's game)- Role: Ordo. Result: killed Night 4 (village won).

32. WW XCVI - The Fell Winter of 2911 (Kitanna's game) Role: Seer. Result: killed Night 2 (wolves won).

33. WW XCVII: Werewolves in the Westfold (Meneltarmacil's game)- Role: Wolf. Result: lynched Day 2 (wolves won).

34. WW XCIIX - The Meaning Of Death (G55's game)- Role: Ordo. Result: killed Night 5 (village won).

35. WW C- The Father Christmas Murders (Lottie's game)- Role: Wolf. Result: lynched Day 3 (village won).

36. WW CI - Mutton yesterDay, mutton toDay and mutton toMorrow (Lommy's game)- Role: Wolf. Result: lynched Day 6 (village won).

37. WW CIII: Big Magic in Middle Earth Arcane Encampment (Sally's game)- Role: Ordo. Result: killed Night 2 (village won).

38. WW CIV: Spambot Apocalypse (Nerwen's game)- Role: Ordo. Result: killed Night 2 (wolves won).

39. WW CV: They Should Make a Movie About This! (modded)- Result: wolves won.

40. WW CVI: Tol-in-Westeros (Agan and Kath's game)- Role: Wolf. Result: killed by the Bear Night 5 (Bear, Lovers, and village won).

41. WW CVII: Restless Nights in Sleepy Hollow (Kitanna's game)- Role: Ordo. Result: killed Night 4 (wolves won).

Note:
1. Four times I've been killed by a Hunter, and every time I've been innocent.

Role Stats

Ordo: 20

Seer: 1

Ranger: 2

Hunting Guardian (combination Ranger and Hunter): 1

Cobbler: 1

Wolf: 14

Modded: 3
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Old 07-13-2014, 10:20 AM   #7
Galadriel55
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Originally Posted by Aganzir View Post
I,Or that one time at the phantom's place when on n1 everyone clapped ten times to give the wolves time to open their eyes and recognise each other, and Nog clapped eleven and we spent the rest of the game arguing over the significance of "Nogrod's clap".
What about "Greenie's smile"? Was that the same session or a different time?
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Old 07-13-2014, 11:07 AM   #8
Aganzir
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What about "Greenie's smile"? Was that the same session or a different time?
Hmm I'm not sure, this incident escapes me! A different time, I think.
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Old 07-13-2014, 10:13 PM   #9
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Correct, love. That was the game immediately before the clapping incident. We had started out counting to ten rather than clapping, but Greenie was so pleased with herself she audibly smiled and Phantom called her on it, so we went to clapping instead (which ended so well for everyone ).
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Old 07-14-2014, 02:39 PM   #10
Kuruharan
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Quote:
Originally Posted by Aganzir View Post
I, too, prefer the internet. In person WW doesn't give the wolves a chance to talk and plot and reduces their role to single survivors. It's then not so much a game of beautiful logic and reasoning as one of pure chance.
I don't think it is even a matter of pure chance. I have, or at least had, very good hearing. Anytime I am a villager I can almost always hear the movements around me and be able to isolate it down to who is doing it.

Interesting to learn of that clapping method, I had never heard of that before. While I can see how that would help in some ways, I think that would also serve to limit the communication of the wolves even more as that takes away their ability to hand gesture.

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Old 07-14-2014, 03:28 PM   #11
Aganzir
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Originally Posted by satansaloser2005 View Post
Correct, love. That was the game immediately before the clapping incident. We had started out counting to ten rather than clapping, but Greenie was so pleased with herself she audibly smiled and Phantom called her on it, so we went to clapping instead (which ended so well for everyone
Ah true! I can't believe I forgot about that.

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Originally Posted by Kuruharan View Post
Interesting to learn of that clapping method, I had never heard of that before. While I can see how that would help in some ways, I think that would also serve to limit the communication of the wolves even more as that takes away their ability to hand gesture.
That was just night 1 before we had a mod - in our games the first to die will take care of modding so that nobody has to miss a game. We wanted to give the wolves the time to see each other but didn't want to sit blind unnecessarily long, and nobody felt the wolves would miss something major if they couldn't point before the game had really begun.
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Old 07-15-2014, 07:30 AM   #12
Kuruharan
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Ahh, I thought it was to help counteract the inherent weakness of the wolves during quiet time.
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