![]() |
|
|
|
Visit The *EVEN NEWER* Barrow-Downs Photo Page |
|
|
|
|
#1 |
|
Beloved Shadow
|
All this Dead bonus vote stuff aside, I mainly just don't want the Seer or Ranger to die early. The double-dream and double-protect is amazing! Just as the double-kill reduces the population quickly, the double-dreams reduces the lynchable population quickly. We need to keep our eyes on the break-points of various days (e.g. with X number of players left, if the Seer has Y number of dreams under his belt it would be efficient to reveal now).
I'm not sure what to think about the Lovers. Even if they knew who they were, would the WWs even attempt to off them with the Seer and Ranger still alive? Though the back-from-dead could be quite nice later in the game (so an early kill would negate this possibility), I think the Baddies fear the back-from-dead less than a living Seer/Ranger. Now the Hunter... When I've been a WW I tend to avoid the Hunter like a landmine, because one shoot-from-the-hip Hunter kill can totally bring a solid Baddie squad crashing down. But in this game it's probably worth it to off the Hunter as soon as possible because odds are he'll kill an innocent. If you leave the Hunter alive a couple days the odds are probably worse for the WWs (plus he'll have more to go on), so as far as intentions go, I figure they'll attempt to kill him early or not at all (unless they're quite certain he has an incorrect pick in mind). Anyway, it's gotten so late that it's changed into early. I need a bit of rest....
__________________
the phantom has posted.
This thread is now important. |
|
|
|
|
|
#2 |
|
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
![]() |
A couple thoughts before I go quiet again for most of the day. (For the record, even if you don't hear from me for a while, I will be back to vote before the deadline - can definitely be here within a half hour of it.)
I like the idea of deliberately tying the vote today, if possible. A couple thoughts: 1) It seems likely enough that for some reason we don't pull it off (wolves screw it up, accidental cross-posting, someone doesn't vote) - so we should make a deliberate choice of our possible victims. 2) In order to prevent total chaos at the end, what if we orchestrated the vote (these players vote for this person, those players vote for that). Any deviance from this strategy could also be indicative of a non-cooperative WW (or a lover, I guess). 3) What if we aimed for a three (or even four) way tie? That way even if someone doesn't vote as planned and we don't get a three-way tie, we might still get a two-way tie which is all that is actually necessary. 4) As far as victim choice - sort of a shot in the dark anyway - do we go random? Ask for volunteers (at least we don't get a gifted - but then I guess it narrows the wolves' choice for who is gifted, so maybe that's a poor strategy)? Might as well pick Nilp since he's already got a vote? |
|
|
|
|
|
#3 |
|
Scion of The Faithful
Join Date: Apr 2003
Location: The brink, where hope and despair are akin. [The Philippines]
Posts: 5,312
![]() ![]() |
I'm always cool with getting a few more votes.
![]() Anyway, long day, scattered thoughts, many of which has already been commented upon, so I'll say my 'substantive' piece before taking a nap and hoping to wake up at a proper time. Re the three-party dynamic's effect on gifted reveals: With competing wolf parties, they will be unsure as to how to deal with a real gifted reveal. For example, both parties might end up wasting their kill on a single target (or less likely, end up not killing the gifted because they expected the other Pack to do so.)Re lynch/NIGHT kill analysis: For obvious reasons, voting analyses (my weapon of choice--or rather, the weapon I use because I have no choice) are quite useless, at least in the opening fog-of-war stage of the game.My scattered thoughts are petering out. I'll be back when my brain cells stop screaming at me. _____ *As someone who has watched No Game No Life twice (even being an editor for the first two volumes of the novel's English translation), and as someone who has read the Wikipedia article on Nash equilibrium, I believe I am qualified to game-theorise.
__________________
フェンリス鴨 (Fenrisu Kamo) The plot, cut, defeated. I intend to copy this sig forever - so far so good...
|
|
|
|
|
|
#4 | |||
|
Fading Fëanorion
Join Date: Mar 2006
Location: into the flood again
Posts: 2,911
![]() ![]() ![]() |
I had a crazy long post detailing why all those strategies above won't work, but then I realized it was really just an overblown series of quoting and arguing, so I scrapped it. Here's the key points, though.
We have a 25% chance to lynch a wolf toDay (6 in 24) If we don't, each pack has a 15% chance to kill another wolf at night (3 in 20): P(A)+P(B)-P(A)*P(B)=27.75%. Even by pure chance, we're actually quite likely to receive some help from the wolves at killing wolves. Not implying, of course, that this means we can be lazy, and definitely not implying that we should tie our votes and not lynch. (In a village of 24, with 6 baddies, and later with an unpredictable extra vote? Impossible to orchestrate. Seriously, people.) All this trying to arrange an information flow with the dead... elaborate stuff like that never works. Unless a choice is obvious, you always have some people who vote right at the deadline or didn't get a chance to read everything and vote uninformed. Things get messed up, even without revealed or unrevealed baddies in both threads trying to mess with it intentionally. The dead should give their extra vote to either A: someone they have reason to believe is innocent; or B: someone who has voted for someone they have reason to believe is guilty. This will give us a solid bit of information to go on, actually. Fake reveals can be a problem. With no immediate knowledge of the role upon death, it's easier to pull off. Anyone remember how nobody believed Nogrod was the seer all game last time? And that was without a contestant (though with cobblers). Then again, would a wolf dare it, knowing that the real beneficiary is the other wolf pack? Don't have too much faith in the roles that can return from the dead. It can only happen twice at most, and if the timing is off (as it was last time), it can end up much more unhelpful than hoped. One question for the mod: Will the narrations state which unfortunate soul got killed by which wolf pack? Or was this stated somewhere and I overlooked it? If it is not clear to the village, then the wolves would have extra knowledge and be more adept at killing the other pack than we are. An uncomfortable thought. Quote:
Sorry for being all negative, but all those Day1 strategies... Sweet summer children! No plan survives contact with werewolves. ![]() These points I did like, though, so I'll quote them for truth: Quote:
Quote:
|
|||
|
|
|
|
|
#5 | |||
|
Wisest of the Noldor
|
Firefoot (#37) and Boro (#39), you two are referring to phantom's suggestion at #20?
I had the impression it was off the menu, but if not- look, the problem is that, failing the Seer getting a wolf in that time, it requires not only all the gifteds but all the dreamed innocents not to get eaten until Day 3; meanwhile the wolves are getting 2 kills a Night and we have no chance of lynching a wolf. Plus, there's always the possibility of false reveals. Quote:
Quote:
Quote:
Really doesn't seem the best option to me... edit:x'd since Nilp at #40.
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. |
|||
|
|
|
|
|
#6 |
|
Flame of the Ainulindalë
|
Werewolf is back! And in a headache-producing form...
![]() I think I'm siding with Macalaure's points to begin with. Playing orchestrated draws with voting is more or less doomed to fail especially in the early stages (because people miss votes, they don't get the information etc.). But I'd also say there seems to be a lot of confidence that the Dead Thread will both know what to do and what would be the best for the village - and to be able to execute that. What Mac already referred to: the last game the Dead Thread was as totally confused as the Living Thread. I'd see the situation as follows: the Dead Thread plays somewhat a normal WW-game where they know the identities of some and not of some (so it will be a chaotic mess of points and counterpoints made), the Living Thread is playing a game where no-one knows anything about anything (so it will be a chaotic mess of points and counterpoints made with not even fleeting evidence to back anything). That said, I'm somewhat optimistic with our chances as a village: there are so many factors involved, not the least the rivalry between the two competing Wolfgangs *sic*. Like Lottie (I think) said: the death of the first wolf certainly is a priority (well trying to lynch the most probable wolf should be our first priority every Day - let's talk about possible intentional draws later in the game) and a game-changer. It's like in a football (soccer) game where two sides can play 0-0 for a long time in an important match and both be very careful just trying to avoid mistakes - but when one side finally scores a goal the game changes dramatically because just avoiding mistakes won't do to the team that is trailing in numbers: the game opens up and that gives chaces to both sides to really make results. Nice to have this game back in the menu!
__________________
Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... Last edited by Nogrod; 06-02-2015 at 08:58 AM. |
|
|
|
|
|
#7 | |
|
Flame of the Ainulindalë
|
Oh one question on what Greenie said and most people seemed to strongly agree on (maybe I'm just in rust for not playing WW for a long time):
Quote:
I mean my conclusion from the thoughts above would be that there probably wouldn't be that many fake-looking cases as the wolves don't have to pretend suspecting someone but are actually really suspecting someone for being a baddie - and the more important consequence of that would then be that the best wolf-lynchers shouldn't be regarded as "more probably goodies" just by their "good nose" on lynching baddies (actually it seems other wolves have a slight advance over normal villagers on sniffing the other wolves out).
__________________
Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
|
|
|
|
|
|
#8 | ||
|
Beloved Shadow
|
Quote:
Quote:
![]() But that was totally different, because the Dead couldn't confirm roles. If they had been able to do so they would've tested Seer-Nog as soon as you went to the Dead thread and suddenly things would've been different. There is concrete knowledge available to us in this game. We need to try and grab it.
__________________
the phantom has posted.
This thread is now important. |
||
|
|
|
|
|
#9 | ||
|
Flame of the Ainulindalë
|
Quote:
Quote:
__________________
Upon the hearth the fire is red Beneath the roof there is a bed; But not yet weary are our feet... |
||
|
|
|
|
|
#10 |
|
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
![]() ![]() ![]() |
I have work today, but I'll be back before deadline. A couple last thoughts:
It doesn't make sense to tie before the Dead thread starts up, since we have a better chance at killing wolves and avoiding Gifteds if we lynch than if we leave it to the Night kills (see my above post). I am also dubious about giving the Dead thread the power to choose who dies in the lynch - I agree that it would be good to set up a system wherein the Dead can let us know who they checked and what the result was, but I would prefer for that system to not give the Dead the ultimate choice. After all, if all we the voters can do is comply with the voting scheme already set out, we do not get nearly as much information on the voters. Even if we don't know the result of the vote, looking at people's votes with an eye to what they appear to be trying to do, who they want lynched, and who they don't gives us a lot of information that we wouldn't get if we gave that power to the Dead.
__________________
I have loved the stars too fondly to be fearful of the night. Double Fenris
|
|
|
|
|
|
#11 | ||
|
Wisest of the Noldor
|
Quote:
Quote:
Edit:x'd since Nog at #47.
__________________
"Even Nerwen wasn't evil in the beginning." –Elmo. Last edited by Nerwen; 06-02-2015 at 10:10 AM. |
||
|
|
|
|
|
#12 |
|
Pilgrim Soul
Join Date: May 2004
Location: watching the wonga-wonga birds circle...
Posts: 9,461
![]() ![]() ![]() ![]() |
I may as well state now that I didn't come back to Werewolf to merely be a pawn in anyone's masterplan and I certainly don't want to play if it is a case of "Do what Phantom tells you or it is all your fault". So to be clear, I will vote as I see fit, not as I am told, dead or alive. It is a game, it is meant to be fun. I am not here to be a minion, bullied or bored to sobs.
__________________
“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace |
|
|
|
|
|
#13 |
|
The Werewolf's Companion
Join Date: Aug 2009
Location: The Moon
Posts: 3,021
![]() ![]() ![]() |
Especially since we as a village have (as I believe Mac said) a 25% chance of catching a wolf, whereas the Night kills have a 15% chance. I'd also like to add that we as a village have a further 21% (5/24) chance of accidentally killing a Gifted, where the Night kills have a 25% (5/20 - assuming we do not ourselves lynch a Gifted toDay) chance of purposefully killing a Gifted. It's much much riskier to trust the wolf killing to the wolves, since they are far more likely to kill a Gifted than a wolf, whereas we are slightly more likely to kill a wolf than a Gifted.
__________________
I have loved the stars too fondly to be fearful of the night. Double Fenris
|
|
|
|
|
|
#14 | |||
|
Illusionary Holbytla
Join Date: Dec 2003
Posts: 7,547
![]() |
Quote:
Quote:
Quote:
|
|||
|
|
|
![]() |
|
|
|
|