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The Saucepan Man
07-03-2005, 04:50 AM
Or does everyone just hate strategy ...No, but if all the players understand it, the multiple lynching strategy is likely to be used in every game where the conditions are right, which would be rather dull.

... and would prefer to run around like a headless chicken and make random accusations and lynch people because you, for some unknown reason, think they are guilty?Isn't that half the fun of the game? ;)

Seriously, the fun of the game for me is in looking at what people say, trying to read bluffs and double-bluffs and voting (or killing) accordingly. If the game is simply reduced to a statistical exercise every time, then I think that it does become rather dull.

Lhunardawen
07-03-2005, 04:55 AM
If the game is simply reduced to a statistical exercise every time, then I think that it does become rather dull. Uh-huh. Like he said. :D

By the way, Fea, in the event that you do get to moderate Werewolf VI, will you be having shiriffs as tgwbs had, or will you adopt Mith's rule of allowing the Hunter and the Ranger to know each other's identities?

the guy who be short
07-03-2005, 05:37 AM
Well, it appears that each new Mod is willing to tweak the rules a little. So if you don't like multiple lynchings, don't kick and scream, just don't join those games. Likewise but vice versa (:confused: That made sense. Do not doubt me.) if you do support multiple lynchings.

Feanor of the Peredhil
07-03-2005, 10:02 AM
I'm quite sure this won't work for the werewolves who live about ten time zones away. Just remember that there will be players who are all the way in Asia. *cough* *cough* Would 24 hours and 24 hours work better? That had been my initial idea, but I thought that it would slow the game down quite a lot. Other mods dealt with that by allowing the extra time, but if it was finished early, they would begin the next set of times. I can't guarantee that I'll be sitting near a computer when the voting finishes, unpredictable as it is, or when all of the PMs stream in, which is why I had aimed for set times so that I would know when to continue each day.

To clarify my view on multiple lynchings (this is mostly so the phantom stops whining):

They are a fantastic idea. It is a great way of securing a victory when you've got the right circumstances. My previous statement was a generality (*glares at tp*). I know that you could not have a conclusive and finalizing vote on day one. However I would hate to see what The Barrow-Wight referred to initially as

a game of accusation, deduction, lying, reverse psychology and bandwagoning turn into a game of numerical logic. Quite frankly, instead of a game where we search out werewolves using our instincts and their screwups, I can see the game morphing into one where every player tries their best to confuse the phantom. As hilarious as that would be, it takes away from the point of the game.

Where I can understand the strategy involved in mass lynchings, I do not desire to see them employed as a given occurence in every game. Therefore, as the [potential] mod of Werewolf VI (subtitle yet unknown), my formal statement is this:

Multiple lynchings are allowed. You can use them as often as you want. But as a means of discouraging their use, any deaths thereby produced will be intentionally boring, inapplicable to the situation, and/or lame.
EDIT:

Clarification: You can die in a mass death, but if you do, your death will suck. If you want to go in an interesting way that is not along the lines of

And then, looking around boredly, The Barrow-Wight, Estelyn, and Bethberry all dropped dead seemingly of their own accord. "Oh shucks" muttered one of the villagers... "Looks like they were all innocent."
then you want to bandwagon, back-stab, and follow intuition a little more.

By the way, Fea, in the event that you do get to moderate Werewolf VI, will you be having shiriffs as tgwbs had, or will you adopt Mith's rule of allowing the Hunter and the Ranger to know each other's identities?
There will be shirriffs as tgwbs had them.

Gil- Mith's game, last I knew, begins this afternoon.

Gil-Galad
07-03-2005, 10:05 AM
It starts today does it not?

the guy who be short
07-03-2005, 10:17 AM
I can see the game morphing into one where every player tries their best to confuse the phantom.
Yeah, I know it was a joke but... I see that as a very interesting idea, and I'd be willing to try it. I mean, we'd need to bend a lot of rules and such, but a game where every other player is trying to confuse the phantom would just be too good.

Feanor of the Peredhil
07-03-2005, 10:37 AM
If you like TGWBS, I can add a chaser rule where, instead of becoming a wolf upon slaying, the cursed villager becomes the anti-phantom of the village, having his/her entire existence based upon keeping him confused about everyone. Each night, the cursed villager PMs the mod with a cryptic comment, to be forwarded to the phantom. If the phantom accurately guesses the identity of the cursed villager, his side automatically wins. The downside is that once the cursed villager is revealed, the phantom dies. So if he's the only one left on his team, ironically, he'll lose.

Or... you know... not. :rolleyes: What a complicated addition to the game. :p

The Saucepan Man
07-03-2005, 11:45 AM
Seems to me that the games in which the phantom plays are phantom-centric enough without introducing special rules to make them more so ... ;)

Eomer of the Rohirrim
07-03-2005, 12:37 PM
phantom, there isn't anything wrong with strategy as such. For example, your plan in Werewolf IV was headscratching and highly interesting. But (and this is just a rehash of what Sauce said) the lying, cheating, bullying, deceiving, manipulating and detective work that goes on in the game is what makes it such fun. Just because we're scrambling in the dark for clues doesn't mean that intelligence goes out the window.

You could organize a mass lynching of four villagers in the probability that one of the four is a wolf........but that's the opposite of fun. For a start, it robs some villagers of his/her moment in the sunshine (or shadow of death, might be more appropriate).

Who wants to be killed and chucked into a large grave with other people? Who doesn't want to be the focus of the game for one morning or one night?

the phantom
07-03-2005, 12:43 PM
the lying, cheating, bullying, deceiving, manipulating and detective work that goes on in the game is what makes it such fun
And all that would continue. The last game is a perfect example. It was a very fun game, and on the last day, to make sure they bagged the final wolf, the villagers did a multiple lynching.
No, but if all the players understand it, the multiple lynching strategy is likely to be used in every game where the conditions are right, which would be rather dull.
In other words, it would be dull if everyone got very good at the game.

I, personally, think it would make the game better, seeing as the wolves would know that they either had to kill the seer early or at least kill people that the seer is identifying as innocent. It would make for some tricky strategy. If there are two people that the wolves think might be the seer, and one of them seems to be saying that the other one is innocent, it would be a good bet to kill the one being declared innocent by the other one. That way, if they are the seer of the two then the wolves have killed the seer, but if the other person is the seer then the wolves have at least killed someone the seer declared innocent. And if the wolves are able to kill off proven innocents, it will keep the villagers from using the multi-lynch technique because there need to be proven innocents to make it work.

The more everyone knows about the game and strategies, the touchier the game becomes, meaning that everything the wolves and seer do must be done with more consideration, planning, and subtlety.

That sounds like a very fun game to me.
I can see the game morphing into one where every player tries their best to confuse the phantom.
:p
As hilarious as that would be, it takes away from the point of the game
No no, it would just create a new point of the game.
I see that as a very interesting idea, and I'd be willing to try it. I mean, we'd need to bend a lot of rules and such, but a game where every other player is trying to confuse the phantom would just be too good.
I'd be inclined not to play considering every player is against me and my defeat certain from the outset, but.... how could I disapprove of a game revolving around me?

Well, just go ahead and map the game out and pm me when you're ready to start (I probably won't be around much until late August, so that'll give you some time).
I can add a chaser rule where, instead of becoming a wolf upon slaying, the cursed villager becomes the anti-phantom of the village
Well, there always seems to be plenty of anti-phantoms in each game without assigning someone such a role, though I'd love to have a role named after me. ;)
Seems to me that the games in which the phantom plays are phantom-centric enough without introducing special rules to make them more so ...
Ha ha! :D

I'd like to point out that there were definitely times in the last game that were not terribly phantom-centric.

Of course, those times were after I was dead- but they still count.

And speaking of things that are phantom-centric, is it safe to say that this thread has toppled into phantom-land?

Mithalwen
07-03-2005, 02:16 PM
I thought the mass lynchings were rather like when Somerset declared in a Limited overs game against Worcestershire in 1979 .........

So that is why we ain't having them :D I do like the role of Mythomaniac to mix things up.

Lhunardawen
07-03-2005, 07:27 PM
Would 24 hours and 24 hours work better? That had been my initial idea, but I thought that it would slow the game down quite a lot. Other mods dealt with that by allowing the extra time, but if it was finished early, they would begin the next set of times. I can't guarantee that I'll be sitting near a computer when the voting finishes, unpredictable as it is, or when all of the PMs stream in, which is why I had aimed for set times so that I would know when to continue each day. Alloting 24 hours for both day and night with a fixed time for the transition would do very well. As for slowing the game down, patience is a virtue. ;) I think we could sacrifice a bit of excitement to give everyone the chance to speak up. What's the point of having a lot of players if only a few 'loudmouths' :p can voice out their opinions or strategies? Besides, what was that about waiting expectantly for something making it sweeter once grasped?

Gil-Galad
07-03-2005, 09:02 PM
now that we brought up Mass-lynchings, why not just everyone commit suicide? then we must have gotten the werewolf for sure!

Feanor of the Peredhil
07-04-2005, 09:33 AM
Allright, Lhuna, twice real time it is. Anybody with a problem with this can play in a different game, as this plan works best for the mod, and for international players.

Lhunardawen
07-06-2005, 04:25 AM
Thank you so much, Fea. :)

littlemanpoet
07-09-2005, 04:15 PM
I'd like to play in Game 6. Way to rout 'em, wolves. Fea, you dirty lupine scoundrel you! :D

Feanor of the Peredhil
07-09-2005, 05:02 PM
Pending the offical "okay", I will be moderating the next game. Rules will be the same as TGWBS, only with 24 hour days and nights, and a strong discouragement from multiple lynchings.

Official sign up begins now. It ends Monday morning at 8:30 AM EST. Roles will then be randomly chosen and sent out. The game will begin at 9:30 AM on Tuesday morning. Please be prepared to actively participate.

[Soon to be?] Moderator's Note: Saturday and Sunday of the coming week will have somewhat tweaked hours, due to computer access issues. Days will likely begin at noon instead of 9:30. Full rules for WW6 can be found by looking.

Any questions, write a PM, label it "important" and send it to me.
Any requests, write a PM, label it "less important" and send it to burrahobbit (just to annoy him).
Any complaints, write a PM, label it "nobody cares" and don't bother sending.

Firefoot
07-09-2005, 06:26 PM
Sign me up. :D

Let's see... I predict a villager win. Thanks to whoever started it, if WW IV was "A New Hope," and WW V certainly fits the bill for "The Werewolves Strike Back"... we'll see, oh yess, preciouss, we will... (That was random. ;) )

littlemanpoet
07-09-2005, 08:50 PM
Sign me up too.

Oh, I don't know if the villagers will find it so easy to win again. There was just too much unluck against the werewolves in IV that is not likely to repeat itself, not least was three rookies. :p

In VI, it appeared that the werewolves had all the luck, but it seems that the seer gave herself away, from what I'm led to understand... Such an important gifted innocent! :eek:

Saurreg
07-10-2005, 04:11 AM
LMP is playing? Old poker face himself?

I know I said no more but with such company, please count me in.

LMP - it will be a pleasure going up with/against/over/under/across you again.

Fea- let's ban multiple lynchings outright. If the village cannot reach a majority, there will be no lynchings at all. What say you?

Saurreg
07-10-2005, 04:21 AM
EST and not EDT right? Cuz tt's what got me into trouble the first time around. TGWBS posted GMT when he meant BST.

Can anyone confirm that EST is 12 hrs behind GMT +800 hrs? So say if it's Sun 1820 hrs here in SG, it would be Sun 0620 hrs in NY?

Nilpaurion Felagund
07-10-2005, 05:04 AM
My alter-ego's game does not count in my lynch rate, for, after, he is my alter-ego, and not me.

I would love to play in the next game. I think would go as a suspicious wolf-breeder.

And, I would request before the game begins: Lynch me, please. :D

Oh, brother. :rolleyes:

the guy who be short
07-10-2005, 06:04 AM
Count me in! :D

Eomer of the Rohirrim
07-10-2005, 07:40 AM
I need my next fix. :D Can I be a minstrel?

littlemanpoet
07-10-2005, 07:41 AM
LMP is playing? Old poker face himself?

Thanks! Wow. But how else does one play a werewolf? I haven't come up with a better strategy... for me. Well, then again, maybe I have, but not necessarily as a werewolf. Or would it work just as well? Hmmmm...... We'll just have to see, won't we?. I'll demonstrate in the next game. See you there, *buc* (barring unforeseen circumstances). I wish that I could have kept up the doggerel, but it just got too hard to use both sides of the brain, as it were, in Game IV. :p

By the way, on EST versus EDT, I confess to being completely lost. I think it's BST plus 6 hours for EST, and BST plus 5 hours for EDT. Right? :confused:

Shelob
07-10-2005, 08:21 AM
A time zone converter-- http://www.timezoneconverter.com/cgi-bin/tzc.tzc
A map of the time zones-- http://www.travel.com.hk/region/timezone.htm

...If you need them...

What I do for time zones though is go click on the clock in the lower-left-hand corner of my computer screen (since you're all at computers anyway when playing this game). Double clicking on that brings up the "Date and Time Properties" window, if yours is like mine there should be three tabs: "Date and Time", "Time Zone" and "Internet Time". Go to the "Time Zone" one, make sure the check box for "Automatically adjust clock for daylight saving changes" is clicked then just set it to the timezone you're looking for click "Apply" make a note of the time and change it back to your timezone....problem solved (unless, of course, you get the wrong timezone...)

For Example:
I'm in "Eastern Time (US & Canada)" so that's what my computer clock is set to...It says that it's now 10:16am...Following what I described I can temporarily set my clock to GMT (3:17pm)...or GMT+800 (10:18pm)...and back (10:18am)...all within two minutes...


Incidently I'm sorry if this sounds like I'm talking down to you...y'know, explaining something you should have been able to see for yourselves...but I'm in a hurry and in a mildly bad mood because I've forgotten my glasses and so am starting to get a headache...I don't mean for it to sound that way and I really am sorry if it does....

littlemanpoet
07-10-2005, 08:29 AM
Okay, that means London time is 5 hours advanced against North American Daylight Savings Time. In other words, 10:30 a.m. here (EDT) is 15:30 in London, or 3:30 p.m. Fair enough. Hope that helps all you EDTers.

the guy who be short
07-10-2005, 08:43 AM
I'm pretty sure that GMT changes to BST at the same time that EST changes to EDT, that is, people on the Eastern coast of the US are always 5 hours behind Britain.

Times will be displayed in EDT time anyway, seeing as that's where Fea live. Unless she decides to be weird.

If anybody finds themself lost, just look at the time of the post in the top left and add 24 hours for the start of the next phase of the game.

Hmmm, what character to cast over myself? I shall have to think this over...

Anyway, I think MM was a nice little change, but I'd support reverting to Middle-Earth for the next game. :)

Feanor of the Peredhil
07-10-2005, 10:38 AM
Fea- let's ban multiple lynchings outright. If the village cannot reach a majority, there will be no lynchings at all. What say you?
No. There will be one death (or more, if you want to go in a boringly narrated fashion) per game period. I've got several fantastic ways for some of you to go, and it would be absolutely depressing if I don't get to use them because you guys couldn't agree on who dies.

If there is a tie: both or all involved will die.

Mithalwen
07-10-2005, 10:58 AM
If I ever took leave of my senses enough to have another shot at it, I would definitely have another Mythomane - especially if there were a larger number of participants... adds uncertainty.

I thought MM would go a lot closer when although there were 4 wolves the Seer knew of 2 of them. I think my time schedule favoured theolves - they managed to sway opinion and poor kitanna was doomedc before she could speak....

the guy who be short
07-10-2005, 11:07 AM
I'd also support a mythomane in the next game, it means it can turn in any direction.

I'd also prefer the Shirriffs to replace the Ranger and Hunter being in cahoots - it gives more people a special role if there are lots of players, and also gets rid of the extremely strong Hunter-Ranger knowing one another's minds advantage.

Feanor of the Peredhil
07-10-2005, 11:15 AM
The Mythomaniac will make a reappearance, again replacing the cursed villager.

Shirriffs will be back.

Mithalwen
07-10-2005, 11:19 AM
I'd also support a mythomane in the next game, it means it can turn in any direction.

I'd also prefer the Shirriffs to replace the Ranger and Hunter being in cahoots - it gives more people a special role if there are lots of players, and also gets rid of the extremely strong Hunter-Ranger knowing one another's minds advantage.


It has to be said that in MM the villagers gained virtually no benefit from the Hunter and Guardian knowing each other since by the time we had an active seer the Guardian was dead. I agree with shirriffs in a larger game but I think in a small one it is overkill. I wonder if we will ever have a were-hamster... lol

Saurreg
07-10-2005, 11:35 AM
I haven't been following the last game at all so I think it would be a good idea to list down all the character types and rules before starting.

Feanor of the Peredhil
07-10-2005, 11:43 AM
The rules and roles will be Post #1.

The narration of my own demise will be Post #2.

You guys trying to kill each other will follow immediately.

Recruits so far:

Firefoot
LMP
Saurreg
Nilp
TGWBS
Eomer
Gil-Galad

Unless people want me to start getting rid of roles, we need a bare minimum of two more players. Remember that sign up ends tomorrow morning at 8:30.

the guy who be short
07-10-2005, 11:45 AM
Fea, you might want a short period of rest and reflection... also meaning more people can join up. Just a thought. :)

Kath
07-10-2005, 11:46 AM
I'm terrified of being in another one as I think the suspicion is penetrating to RL but I just can't resist signing up! Count me in please.

Orominuialwen
07-10-2005, 12:01 PM
I'll be in again too. Even if it means I get yelled at some more for being on the computer "too much" :rolleyes:. I can't stop now, I think I'm addicted. I just hope I'm not a wolf again. It made things so much harder...

Feanor of the Peredhil
07-10-2005, 02:40 PM
Fea, you might want a short period of rest and reflection... also meaning more people can join up. Just a thought. :)
No go. If we wait any longer, it will be quite hard to keep any sort of cohesion in the game. I'd explain, but it's complicated. Strictly speaking, we now have enough players to have a neat game, but I'd like a few random villagers also.

littlemanpoet
07-10-2005, 03:44 PM
I'll be the useless good-for-nothing who scrapes out a living on the edge of the hamlet by the creek, living in a tumbledown shack that would be anybody else's out-house (and was once). If you want a short handy title for the position, it's "the bum". :p

An' I'll spit outta wudever side of me mouf I choose to, so dere's dat for ye. An' git offa my property! 'S not like I ha' dat much ta claim as me own, so git! Lowzy no good biddy bodies I swear dey'll lynch me for a werewolf da way dey acts. ptooey!

the guy who be short
07-10-2005, 03:51 PM
I'll be a Dwarf. I live underground beneath the village where I regularly mine. Any land subsidence in the village in purely coincidental. :D I'm old, bearded, grumpy, hairy and filthy rich, and never seen without my trademark hammer.

You can summarise that with "Dwarf."

Eomer of the Rohirrim
07-10-2005, 04:08 PM
Don't kill me, but I'm sympathising with tgwbs here: why are we rushing?

Firefoot
07-10-2005, 04:10 PM
Hmm... I'll be a wanderer: this'll be my home village because I was born there, but for not much other reason. I'm good for delivering letters to other villages and collecting news in the area. (True to form,) I have a horse which I ride on my wanderings (Pony Express, anyone?). Mostly I camp out, but I do have a nice woodsy sort of cabin for when the weather gets bad (or when there are werewolves about...).

Holbytlass
07-10-2005, 04:33 PM
Real quick....I'm signing up be back later for deatils, gotta get the pizza!!

Saurreg
07-10-2005, 06:20 PM
This game seems to be dominated by males.

And I shall be the all-important rat-catcher.

Nilpaurion Felagund
07-10-2005, 08:30 PM
I think you forgot to put my sister the Lhunatic in the list.

If she were here, she would say, "I would like to play the role of village Lhunatic."

mormegil
07-10-2005, 08:44 PM
++Mormegil

Do we need a street sweeper?

Or a governmental official of some sort...mayor, ambassador, KING???

Nilpaurion Felagund
07-10-2005, 08:55 PM
I knew something's lacking in this game. A government official. That's what we need.

We'd lynch him everytime the currency free-falls. :D

Lhunardawen
07-10-2005, 09:54 PM
Fea, I am too terribly hurt. The only way you can make me feel better is by counting me in as the village Lhunatic.

:D

Oh, and yeah. Thank you, kuya. :)

EDIT:
I knew something's lacking in this game. A government official. That's what we need.

We'd lynch him everytime the currency free-falls. :D Now, now, Nilp. We're not in the Philippines.

Don't ask.

Lalaith
07-11-2005, 03:33 AM
I'm so tempted but I've just got too much on at the moment to get involved.
And I know how werewolf can get scarily absorbing....during WW IV, my loved ones became somewhat concerned when I started looking at my watch saying "oh my goodness I've got to get home for the lynching."
But by the next game, things should be quieter chez Lalaith and I'll be back....

Holbytlass
07-11-2005, 04:59 AM
Mmm, pizza, in a Medieval-type village, okay I'm the gourmet chef. I think someone was that before but, hey, everybody needs to eat!!

Edit: It would be quite interesting to see a game with just established 'loud' group. Now that would be something, with the no double (or more) lynchings rule.
Firefoot, Feanor, Suacepan Man, Fordim, Phantom, TGWBS, LMP, Barrow-wight, I'm sorry if I'm forgetting anyone.
All the plans to save the village with debate, all the lists and theories with debate, it would probably be the longest game thread.

The opposite though would be quite boring, only us 'quiet' ones. LOL-I don't think anyone would get lynched. :D

Eomer of the Rohirrim
07-11-2005, 06:56 AM
I had thought of being a King too Morm, but I reckon that such a small village is bound to come under the lands of a King sitting in a palace somewhere. He's probably never heard of our little village. I doubt he has a lute maestro like me in his court.

*shakes fist*

Feanor of the Peredhil
07-11-2005, 06:57 AM
To answer questions: No, I didn't forget Lhuna. I just forgot to write her down on my "master list". I've even got several deaths picked out for her, should she be killed. Given her Lhunatic status, one should work even better than the others.

Eomer: We are rushing because if we don't get started soon, we run the risk of running past the time expected, and the mod will be unavoidably out of town for several days. Should we start tomorrow, as expected, everything will be obeykaybe, but if we wait, there's a high chance the game would have to be stalled, ended prematurely, or handed over to someone else while I go take college placement tests, meet new classmates, register for classes, and go into debt for the next ten years. :rolleyes:

Okay... Recruitment is over. Our players for this game are:

Eomer
Firefoot
Gil-Galad
Holbytlass
Kath
littlemanpoet
mormegil
Lhuna
Nilpaurion Felagund
Orominuialwen
Saurreg
the guy who be short

Roles will be chosen in about thirty seconds, and they will be sent out rather soon.

Also to be posted soon is the new game thread with all of the rules and roles. Don't post on it. Any questions, PM me and I'll either answer you in private, or I'll answer your question publicly on this thread.

The game will begin 9:30 EDT tomorrow morning.

Everybody playing should remain invisible until the end of the game.

Good luck, and may the force be with you. ;)

Feanor of the Peredhil
07-11-2005, 08:11 AM
Roles have all been assigned. Everyone playing should be invisible. Day begins tomorrow. The Seer needs to send me a name before then.

Oddwen
07-11-2005, 09:26 AM
I've missed this game. Ah well. I couldn't form a coherent logical argument to save my life. :o Which happens to be the entire point of the game, so...ahem.

Perhaps I shall volunteer to mod a game, nonetheless.

Feanor of the Peredhil
07-11-2005, 09:34 AM
Aw... poor Oddy. I'm sorry. If you do mod, make sure that you have quite a lot of free time.

littlemanpoet
07-11-2005, 10:14 AM
I need this mythomaniac thing explained to me a little more; Feanor's rules post left me confused. I didn't really get it in MMV either. Does the mythomaniac pick the role of some other villager? And then there can be two Hunters, for example? I get how it works if the MM picks a werewolf, and I guess that means there can be three shirriffs? Or does one shirriff stop being a shirriff and morph into an ungifted villager so that the MM can be the shirriff, for example?

mormegil
07-11-2005, 10:17 AM
It simply works that on the second night the Mythomaniac chooses somebody they want to "become" and they will become that person's role. We could have 2 seers, 4 wolves, 3 shirrifs etc... The mytho will be introduced to the shirrifs and wolves if they choose them. Of course, they could simply become another villager. Does that help some?

littlemanpoet
07-11-2005, 01:50 PM
Yes. Thanks! :)

By the way, see if WW VI doesn't turn out strange with more gifted than ungifted villagers. Okay, I'll shut up now, but keep your eyes on this.... ;)

Lhunardawen
07-11-2005, 09:59 PM
No, I didn't forget Lhuna. I just forgot to write her down on my "master list". I've even got several deaths picked out for her, should she be killed. Given her Lhunatic status, one should work even better than the others. Goody. Thank'ee. You seem to be really excited to see me die, huh? ;)

Azaelia of Willowbottom
07-12-2005, 07:41 PM
I've been so busy that I've now missed out on joining two werewolf games. :( Will there be a Werewolf VII? If so, I'd love to join in! I know it may be early to tell, but I just would like to know what the possibility is for another game.

mormegil
07-12-2005, 07:46 PM
There seems to be sufficient interest, in both moderating and playing, to say that yes there will be another game.

Gil-Galad
07-13-2005, 07:22 AM
{deleted}

Lalaith
07-13-2005, 08:47 AM
Oh poor Gil-Galad...but look up, smile, you've survived. :)

Kuruharan
07-13-2005, 09:22 AM
I'm really getting ticked off now, it looks like that i'm going to be lynched because my dad passworded me off for no reason, i personally think that isn't fair, i barely have anytime now to go on the computer and i use most of it for the WW game... and now i'm going to be dead again for the stupid stuff... i might as well just kill myself off, never having fun on the WW games anyways, always being killed...

This is exactly the sort of behavior in this thread that should not be allowed under any circumstances. It can seriously unbalance the game in progress.

Eomer of the Rohirrim
07-13-2005, 12:42 PM
I agree Kuru. There's no need for players to be posting on this thread, and most others should just wait until the current game is finished.

Lhunardawen
07-13-2005, 10:29 PM
Eomer, aren't you supposed to be...um...dead? :eek: ;)

Feanor of the Peredhil
07-14-2005, 06:53 AM
Ahem.

Players currently enrolled in WW6 should know better and refrain from posting here.

Eomer is dead. He no longer counts as a current player, though he is still watching you guys closely.

Gil-Galad, I would appreciate it if you would check your PMs.

And yes, I started the new day a little bit early, but it was either 10 minutes early or several hours late. Hope you enjoy the latest mauling.

Holbytlass
07-15-2005, 11:23 AM
I am unexpectedly going out of town for the day tomorrow Saturday the 16th 9:00a.m.-10:00-ishP.m. (EDT). Will resume the second half of the "day".

Feanor of the Peredhil
07-15-2005, 12:10 PM
Got it.

Oddwen
07-17-2005, 08:31 PM
If nobody has dibs, I'd like to mod WWVII.
More when VI has finished.

Firefoot
07-17-2005, 08:35 PM
Sorry, Oddwen... I've already called it. :)

Oddwen
07-17-2005, 08:47 PM
Okay, then. :D
I'll try for IIX, then.

littlemanpoet
07-18-2005, 09:18 AM
Now that the Finale of Werewolf VI is academic, I'm going to post up a few reflections on strategy. Please convince me I'm wrong about any of this, if you can.

The Mythomaniac is such a powerful wildcard that it creates the equivalent to a permanent power play in hockey. The Cursed Villager served that function for the werewolves already in Game III & IV, but was in Game IV balanced by the existence of a wealth of gifted innocents, not to mention the fact that the CV got lynched quickly.

That the MM became Seer#2 in game VI, gave the innocents such a powerful advantage that the werewolves didn't have a chance unless the innocents really bungled. The fact that there were so few ungifted innocents was no liability, but instead belied an embarrassment of riches in terms of gifted innocents.

After the Seer, the most powerful role, if used wisely, is not Ranger nor Hunter, but the two Shirriffs, revealed (on day 2, not day 1, I think) as known innocents. It effectively takes the initiative away from the werewolves until the werwolves can get rid of the shirriffs, which takes no less than 2 Nights.

All of this rehash to reiterate something I said before, which has now been proven out: if gifted innocents outnumber ungifted innocents, the werewolves are at a disadvantage. Further, the more experienced players we have, the harder it's going to be for the werewolves to win.

In Game V, if The Guy had been a known innocent, Feanor's set of double bluffs would not have been nearly as effective. In the same game, if the MM had become an additional Ranger or Hunter, or a second Seer, it would have tipped the balance against the werewolves so much that I think they'd have had a real hard time pulling off a win instead of the romp they experienced.

So I have two suggestions for future mods:

(1) If gifted innocents outnumber ungifted innocents, you will keep a better balance in the game by having a Cursed Villager instead of a Mythomaniac.

(2) The Mythomaniac needs to be rendered less of a doom-thrower against whichever side it does NOT wind up on. Therefore, try instead of having a one-time MM choice, have the Moderator do a random nightly choice such that the role of the MM changes every two Nights; this means that the MM could be a Seer for two Days and two Nights, then a werewolf for two Days and two Nights.

Like I said, please convince me I'm wrong about this stuff if you think I am.

Feanor of the Peredhil
07-18-2005, 09:30 AM
No point in arguing, LMP, because you're absolutely right. The second Footie picked Oromin, I knew the village had it in the bag. Mith can vouch that I claimed I'd cry if they lost.

As much as I like the Mytho as a wildcard, I think [s]he gives too much sway to whichever side [s]he picks. In WWV, it was a fantastically close game, and cleverly played (not to brag, but it was). But I doubt it would turn out like that again.

And gifted villagers outweighing normal is too much. Quite honestly, I think going back to a game with just wolves and a seer would be a blast, now that we're getting the hang of it.

mormegil
07-18-2005, 09:35 AM
One thing I thought about this game coincides with your thoughts LMP but differs slightly. The villagers were simply too powerful. Especially with Firefoot picking to be a seer...good job by the way...and then our Shirriffs played wonderfully. I would recommend in that small of a game to only have one or the other a mytho or sherriffs. Both seemed overkill. If however we had 16 to 19 players then I could see having all the roles. Remeber though in the previous game Kath (mytho) choose to be a werewolf much to the disadvantage of the villagers.

I don't agree that having the mytho change roles every other night is such a good idea. I think it would be confusing for all involved. Especially the poor moderator who is trying to keep up as it is.

Feanor of the Peredhil
07-18-2005, 09:46 AM
Cheers morm. The job gives you a lot more admiration for all of our mods and admins for keeping up with everything.

It would definately be a pain trying to keep up with changing mytho roles, but here's what makes it worse: what if, for two nights, the Mytho was a wolf, and then the Mytho was changed to a villager? [S]he would be able to give away the accomplices in one fell swoop, again giving the village the undefeatable power play.

I agree that only in big games (minimum 15 players) should every role be used, if then. With small, it's just too easy to figure out, and the game's more fun when you're asking yourself constantly if you screwed up horribly.

Oddwen
07-18-2005, 09:53 AM
True, the more "active" gifteds do make for a swift game. Having the Sherriffs and something else is probably more beneficial to a game with a whooole lot more players.
If one insists on lots of gifteds, a "Cobbler (http://forum.barrowdowns.com/showpost.php?p=391499&postcount=421)" might be a good addition to the WW's side, but then it's probably going too far.

"Fea is a werewolf!"
"No, I'm the hunter."
"I thought you were the guardian?"
"No, I, Kath am the guardian"
"Sauce and the phantom are the sherriffs!"
"I'm a werewolf! I'm a werewolf!"
"Shut up Nilp, we know you're the cobbler."
"Isn't ANYONE a regular villager??"


Sounds like godmodding in an RPG...

Holbytlass
07-18-2005, 11:46 AM
I'm glad this subject of gifted/ungifted ratio has been brought up, I didn't want to sound like sour-grapes. I feel the pendulum has swung too far the other way than at the first couple of games where there were so many players, it was hard to pinpoint any wolf down to now where unless all of the wolves had great skill (I speak for myself when I confess I do not) they don't stand a fair chance against an almost total gifted village.

I agree that a system of which gifted roles are used depends upon the number of players.

I still thoroughly enjoyed playing as always! :D And I'll have to check, but am I the first person to be a wolf twice?

Eomer of the Rohirrim
07-18-2005, 12:47 PM
It is, of course, up to Firefoot to decide how many players she wants in her game. I'm in agreement with all who have just there posted. If there are only 12 players in the next game then I suggest limiting gifted villagers to one Seer and possibly one Guardian. If there are 19 players then by all means throw in all the other roles.

But it's up to the all-powerful mod. :)

By the way, um.....playing in a game of Werewolf? Hmmm.....sounds like a novelty.... :D I'm in, if allowed.

Edit to add: Holby, you are my antithesis: you always have some groovy role as opposed to the resident Ordinary Villager Extraordinaire. :D

mormegil
07-18-2005, 12:51 PM
If Eomer is in I feel that I can request joining as well. You may have been in more than I have so far, which is hard to believe. :D

Eomer of the Rohirrim
07-18-2005, 12:55 PM
I've had a part in numerous games but I've only lasted an accumulated 3 days. :D

Firefoot
07-18-2005, 01:02 PM
I've been thinking along some of the same lines for the next game. For WW VII, I want the number of ordinary innocents to at least equal the number of gifted innocents - if we keep all the rules, this means 15+ players.
I would recommend in that small of a game to only have one or the other a mytho or sherriffs. Both seemed overkill. If however we had 16 to 19 players then I could see having all the roles. Agreed. If this game has fewer than 15 people, both the Mytho and the Shirriffs will not be used. I would like to see the game have 15-20 players, though... in some ways it's more interesting. But if not that many people are interested, so be it.

I'm not sure I like the Mythomaniac, at least not in such a small game. Between the Mytho and the Shirriffs, the game turned completely analytical and based off of knowns and facts, rather than suspicions and puzzle pieces (if you know what I mean?). I'm thinking about bringing the Cursed Villager back instead of the Mytho. Thoughts on this?

Also, the Shirriffs. I like the roles, but as we have now discovered it is a real advantage when the rest of the villagers know who they are. What if we kept the role but banned the Shirriffs from revealing their roles?

The cobbler sounds interesting - I'd be interested in giving it a shot.

Now, I don't know that I'd make all the changes I suggested here... it may tip the balance towards the wolves, but I'd like to know which ones you like/dislike.

Oh yeah: Let's see... I predict a villager win. Thanks to whoever started it, if WW IV was "A New Hope," and WW V certainly fits the bill for "The Werewolves Strike Back"... I was right. :D

dancing spawn of ungoliant
07-18-2005, 01:22 PM
Can I express my willingness to participate the WW VII? I totally missed last two games (shouldn't ever have left on vacation...) and I'd like to play this time.

Feanor of the Peredhil
07-18-2005, 01:44 PM
*raises hand*

If I play, do you think I'll make it past DAY 1 ever again? Let's hope so, 'cuz I'm in, if our beloved new Moddess Goddess will let me.

~Fea the retired Moddess Goddess

Mithalwen
07-18-2005, 02:04 PM
I think the Mythomaniac is an interesting addition - but remember that it is perhaps lucky that both times they have picked a special char - well maybe less this time since there were shirriffs.... Maybe it would be fairer if the Myth picked a person before gameplay started. IE before they could guess who was who.... but certainly I think you need at least 50% ordinary villagers .....

the guy who be short
07-18-2005, 02:06 PM
I'd like to play in the next game, but I've played in the last two consecutive games, so if there isn't enough space, feel free to drop me. :)

It would be interesting to see whether Fea lasts longer than Eomer or not. :D

Firefoot
07-18-2005, 02:26 PM
Official sign-up:

Dancing Spawn
Eomer
Feanor
Mormegil
TGWBS

I will be out of town this week from Thursday morning to Saturday afternoon. The game will probably be starting Sunday morning with NIGHT 1; I will be pm'ing roles out on Saturday evening/night. Sound alright?

Night and Day phases will begin/end at 7:30 Central time (8:30 Eastern) - this is an hour before what WW VI was.

Feanor of the Peredhil
07-18-2005, 02:33 PM
Will day and night segments remain 24 hours long each?

littlemanpoet
07-18-2005, 02:40 PM
what if, for two nights, the Mytho was a wolf, and then the Mytho was changed to a villager? [S]he would be able to give away the accomplices in one fell swoop, again giving the village the undefeatable power play.

I thought of that. Once the mytho became a werewolf, it would have to stay that way. Which could be devastating to the village if the mytho had just gotten done being a co-seer. But I really think that, barring the wildcard mytho, after the Seer the shirriffs together are the most powerful "gifteds" in the village; it may not seem like it, but this game proved it to me.

I'm thinking about bringing the Cursed Villager back instead of the Mytho. Thoughts on this?

I'm in favor of this, FF.

Also, the Shirriffs. I like the roles, but as we have now discovered it is a real advantage when the rest of the villagers know who they are. What if we kept the role but banned the Shirriffs from revealing their roles?

I think this should depend on how many players. If there are less than 15, try banning their revealing themselves, say, until the Seer is gone, or until the number of innocents has been reduced to, say, 7. If the game has 15 or more players, the Shirriffs' influence wouldn't be as great as in WW VI.

What's the function of the cobbler?

By the way, see if WW VI doesn't turn out strange with more gifted than ungifted villagers. Okay, I'll shut up now, but keep your eyes on this.... I was right too, FF. :)

Oh, and sign me up for WW VII. :)

Firefoot
07-18-2005, 02:58 PM
Cobbler:His job sucks so bad, he wants to die. The cobbler is on the werewolves team, but is not a werewolf! He doesnt know who the werewolves are, they dont know who he is. The game does not end in a situation where #(werewolves+ cobbler) >= #villagers. The cobbler looks like a villager to the seer. The cobbler is very interesting in that he actually doesnt mind being lynched in many cases, to protect a werewolf from dying. He can also create situations late in the game where he can form a voting block with the remaining werewolf and then block any lunchings from occurring. You can even have cases where the werewolf is trying to convince the cobbler that he is in fact a wolf, or that someone might fake being a cobbler to rat out who the wolf is, so they can then say they arent really a cobbler and lynch them!
Obviously, the cobbler is a strong addition to the werewolf team. I think its a great role for situations where having one more werewolf would be too strong, but without it the werewolves are screwed.
Sort of an odd role, but could be interesting.

Will day and night segments remain 24 hours long each? Yes.

Firefoot
07-18-2005, 03:17 PM
This sort of slid out of priority in WW VI; not very many of us listed a role. But I'd like to see that happen again, so let me know about your position in the village, with your sign-up if you haven't already.

the guy who be short
07-18-2005, 03:20 PM
Are we going back to Middle Earth? As in, a small village of Elves somewhere near Tol-in-Gaurhoth, with the werewolves as servants of Sauron? That would be great. :D

Um... I'd like to be a... *thinks.* Oh, why not, I'll be the traditional village blacksmith.

mormegil
07-18-2005, 03:21 PM
Does the town need an official executioner?

Lalaith
07-18-2005, 03:27 PM
I think I'd like to play again, please (I'm assuming the game be finished by July 28th).
My thoughts on the Shirriffs - what if they were only allowed to reveal themselves (if they chose) after/if the other one dies?

This cobbler role: you are going to have to explain it to me very quietly and carefully, I'm a bit baffled.

Kath
07-18-2005, 03:38 PM
I'd like to sign up again please. Since I've died on the first night twice now I'm hoping I might last a little longer if I try again! However, if anyone new wants to join and there's not enough space I'll happily give them mine.

As far as a role goes I'd quite like to be the undertaker.

On the Shirrifs thing, once one is dead is it not a little redundant to say that you are one since they're only effective when both are alive. And since the other can't now back up the claim no one will know whether you're telling the truth?

Meneltarmacil
07-18-2005, 03:48 PM
I would also like to play in a Werewolf game at some point, as I haven't done so before and find the idea to be quite interesting. I'm okay with whatever role is assigned.

Firefoot
07-18-2005, 03:49 PM
(I'm assuming the game be finished by July 28th). Lalaith - the game won't actually be starting until the 24th; I don't see it finishing until the 1st or 2nd week in August.My thoughts on the Shirriffs - what if they were only allowed to reveal themselves (if they chose) after/if the other one dies? I like this idea. I think I may go with it. {Edit: Kath - one theory is that if they aren't really who they claim to be, the real other Shirriff will speak up. Also, it is helpful to the villagers to have a known innocent.}

As near as I can tell, the cobbler's job is to convince the villagers that he is a wolf - sort of the opposite of a wolf: a wolf wants to convince everyone s/he is innocent; a cobbler wants to convince everyone that they're a wolf (it's up to the potential cobbler to decide how, though... I won't try to outline potential cobbler strategy, but thinking about it is pretty interesting). That is, they want to die in place of a wolf. If you're a cobbler, you want to die, but you don't want to die in place of an innocent. They're on the wolves' side without being a wolf or even knowing who the wolves are. Does this make sense?

mormegil
07-18-2005, 04:04 PM
The cobbler role is simply to help the wolves as long as he/she can. That could mean getting lycned in place of a wolf. Casting doubt on innocents. Tying up votes so there are double lynching of innocnets. etc... It's a much deeper and more difficult role than most that we have used up to this point but with enough people could prove to be entertaining.

Feanor of the Peredhil
07-18-2005, 05:17 PM
Small problem: I'll be out of town on the 26th and 27th. If that will be a huge problem, I'll pull out now. If it's forgivable, than I'd like to be the village's pathological liar. :D ;)

Durelin
07-18-2005, 05:45 PM
Considered me signed up for WWVII, please. :D

I also hope to be prodding someone into trying this game out who I think would enjoy it greatly...perhaps too much....

Meneltarmacil
07-18-2005, 06:07 PM
It seems I'll be away during the last weekend in July, so I'm not sure if I'll be able to do a Werewolf game if it starts the 24th.

Firefoot
07-18-2005, 06:32 PM
Here's the way I see it.

Using Fea as an example, I don't think she'll mind. If she's out of town the 26th and 27th, she will miss the end of a Day, all of a Night, and most of a Day. Both of the Days, she would be able to get in a vote. If she were a werewolf, the other wolves would just have to do without her for a night. If she were some other gifted villager (seer, ranger, hunter) she would have to let me know ahead of time what her choice would be.

So... missing two days (RL) is plausible. Not encouraged, but plausible. Any more than two is pushing it too much, so, Menel, if you're gone for the weekend I guess it depends on whether it's Friday-Sunday or Sat-Sun. If it's just Saturday and Sunday, your situation would be the same as Fea's. The Days and voting are the important parts - if you are able to at least post and preferably vote every Day, you should be fine.

So we have:

Dancing Spawn
Durelin
Eomer
Feanor - Pathological liar
Kath - Undertaker
Lalaith
LMP
Menel
Mormegil - Official executioner
TGWBS - Blacksmith

littlemanpoet
07-18-2005, 07:50 PM
I'll be a stuffy old scholar. Not too far off of RL. :D

The Only Real Estel
07-18-2005, 08:43 PM
I would love to play again (or possibly mod in the future), but time is a major problem for me. I'll check around and see if it'd be possible for me to play or not.

Oddwen
07-18-2005, 08:58 PM
I should like to sign up once more. And I'd like to be...the Village Tourist. A Fudgie. A visitor to the sights, and all that.

(Thank goodness, the Cherry Festival is over!)

Encaitare
07-18-2005, 09:38 PM
Count me in, Firefoot. :)

I shall be a wandering gypsy type who has stopped in the village for a bit.

Nilpaurion Felagund
07-18-2005, 10:24 PM
I'm . . . definitely in.

I'm replaying the role I didn't have the chance to play on WWVI--suspicious wolf-breeder.

And, bro:
Edit to add: Holby, you are my antithesis: you always have some groovy role as opposed to the resident Ordinary Villager Extraordinaire. :D (Eomer)
That makes two of us. I, or my alter-egos, have never played a non-ordinary villager yet.

Of course, I hope the cover I've been building up during 4 and 6 would work once I become a Werewolf. :cool:

Lhunardawen
07-18-2005, 10:32 PM
Count me in!

I'll still be the Village Lhunatic. I'll forever be the Village Lhunatic, I guess.

Eomer, I dare you to stay alive for more than three Days. :D

Lalaith
07-19-2005, 04:28 AM
Boo! :(
I'm almost certainly going to be computerless in the wilderness between July 28th-August 1st but please count me in for WWVIII. (Oddwen's?)

Oh, and Kath, with regard to my Shirriff point, I figured it would work more or less as the phantom/Saurreg thing did in WW IV. When the remaining Shirriff revealed himself, we knew he was telling the truth because if he were an imposter then the real Shirriff would presumably contradict him...

Firefoot
07-19-2005, 06:23 AM
Dancing Spawn
Durelin
Encai - Wandering gypsy
Eomer
Feanor - Pathological liar
Kath - Undertaker
Lhuna - Lhunatic
LMP - Stuffy old scholar
Menel
Mormegil - Official executioner
Nilp - Suspicious wolf breeder
Oddwen - Tourist
Oromin - Musician
Saurreg
TGWBS - Blacksmith

Sorry you're unable to play, Lalaith. There are twelve players so far - I'd like to see at least 3-4 more.

*A Note to All Involved* - Please make sure that if you can't post more than a couple times a Day, make it something of worth. It is frustrating to other players who are trying to put together evidence when you don't. Anyway, the game is more fun and interesting when everyone takes a serious part. Obviously this applies to some of you more than others... :)

Holbytlass
07-19-2005, 06:52 AM
Edit to add: Holby, you are my antithesis: you always have some groovy role as opposed to the resident Ordinary Villager Extraordinaire. :DI'm feeling the connection!! :D

HEY!! We've had the cobbler in the last 2 games!! Nilp, I mean Adam, no wait Nilp!!

I must decline in joining this game. I have a 2 game-in-a-row limit, I need a bigger break for my head and then I get all ansty to do it again!!

Saurreg
07-19-2005, 07:28 AM
I'm in.

Been away for the last few days. Missed all the excitement...

LMP & TGWBS - Your coordinated move to reveal yourselves as sherriffs was the linchpoint of the game. A masterful stroke that proved to be the drop of water that made the cup runneth over. Good play. Well done. Bravo!

Firefoot - Very astute. You posted just enough every round so that neither one of us lycans ever suspected you. Good job.

Orominuialwen
07-19-2005, 02:55 PM
Count me in, so long as this won't go past the 2nd week or so of August. (I'll be visiting my Grandma and she doesn't have a computer.) I'll try to post more often in this game, since I'll be done with a summer class I'm taking on the 28th, which should free up my time some more.

I think I'll be the village musician. I sing and play the violin and pennywhistle and a bit of the mandolin, so the role seems to fit me.

When you said that DAY and NIGHT periods end at 7:30 Central, I assume you mean pm? 7:30 in the morning would be a wee bit early, especially for summer :p ...

Firefoot
07-19-2005, 06:31 PM
Hm, change of plans. Having just found out what my August schedule looks like, phases will not be ending at 7:30 (AM) - I wouldn't have time to write the deaths. So I'm thinking that 12 noon Central (1:00 Eastern) will work better. It also means that American players won't have to get up terribly early... :p ;)

The players list in my last post is updated.

I'd like to see two more people sign up for a total of 17 - this would make the gifted/ungifted villager ratio equal with the full count of role types (Seer, Hunter, Guardian, Shirriffs, Cobbler, Cursed Villager).

If you don't give me a position in the village for yourself, I will be assigning jobs - they will probably be rather obscure/eccentric/strange (in other words, something that will likely give you an interesting death... ;) )

mormegil
07-19-2005, 06:46 PM
Firefoot, sounds great to me. I really hope that we get a couple more players. I would like to see Kuruharan again.

Meneltarmacil
07-19-2005, 08:41 PM
Actually, it turns out that I will probably be gone Fri-Sat-Sun, though that does mean I will probably be able to post on Friday before leaving and Sunday after getting back. Don't know if that's enough, though.

Oh, if I am in the game I would like to be the creepy guy on the outskirts of town.

Oddwen
07-19-2005, 08:44 PM
You're having the Cobbler and the Cursed, Footsie? But then again, the Sherriffs are so strong maybe they can negate those two. *shrug*

Saurreg
07-19-2005, 08:51 PM
I will be the village shepherd whose sheep are missing in recent times.

Lhunardawen
07-19-2005, 10:46 PM
Menel, Nilp, and Oddie? This should be an interesting game.

Nilpaurion Felagund
07-19-2005, 11:34 PM
Let's take over the game, and turn into one giant movie script.

Then we parody it in another thread.

Then let's forget to post for a long time until someone realises we're actually doing a parody.

Then we post again.

Then I throw a dagger or seven hundred at Menel.

Drinks all around!!!

Uh, right.

Lhunardawen
07-20-2005, 12:50 AM
After Werewolf VI was finished it was brought to the players' attention that another player has deleted some of his posts in the game. It is now proposed that there be a rule against deleting posts, for obvious reasons that they, and the players' analysis of them, dictate the direction of the game. Modifying posts, adding and removing contents, is also being questioned. What say you, new Moddess Goddess?

Eomer of the Rohirrim
07-20-2005, 06:30 AM
A pathological liar? Fea is getting voted off first day. Just a prediction...

I'll be a dancer. You see, our King Felagund (who has recently relocated from Tol Sirion), well, they say he's getting a bit dottled in the head, if you'll follow me. Not what he used to be. I blame that Gorthaur; nasty piece of work that he is. Anyway, he offers me great sums of money just to dance around the village. Not that I keep it all, of course, I give most of it to the local school.

So I get called the generous dancer.

Feanor of the Peredhil
07-20-2005, 07:19 AM
I dunno 'Mer, I'm up against you. ;)

Besides I very rarely lie in RL (I'm more likely to dodge questions subtley than lie outright), so I've got to get my mind games all out of my system here, where they are appreciated and I don't feel bad about messing with people. Hence my new role as pathological liar. That way, when I lie outright to gauge reactions, I have a better excuse than "i felt like it." I can say "Hey, just living up to the role."

Firefoot
07-20-2005, 07:46 AM
It is now proposed that there be a rule against deleting posts, for obvious reasons that they, and the players' analysis of them, dictate the direction of the game. Modifying posts, adding and removing contents, is also being questioned. What say you, new Moddess Goddess? No deleting posts. I'm not going to ban you from editing your posts, but you're not supposed to be drastically changing them - and after so much time you shouldn't be editing your posts anyway. For example, Lhuna shouldn't go back and change something she wrote two days ago. But editing is sometimes extremely useful, like when creating a list, sometimes you miss an item or two on that list.You're having the Cobbler and the Cursed, Footsie? Provided that there are enough players. Right now we don't have enough players to have both.

Menel - I'm going to go ahead and let you play.

Dancing Spawn
Durelin
Encai - Wandering gypsy
Eomer - Generous dancer
Feanor - Pathological liar
Kath - Undertaker
Lhuna - Lhunatic
LMP - Stuffy old scholar
Menel - Creepy guy
Mormegil - Official executioner
Nilp - Suspicious wolf breeder
Oddwen - Tourist
Oromin - Musician
Saurreg - Shepherd
TGWBS - Blacksmith

I tell you, I would not want to raise kids in this village, even without the wolves... wolf breeder, liar, lunatic, creepy guy, executioner... ;) :p

Feanor of the Peredhil
07-20-2005, 07:49 AM
But Footie, your kids would get such a firm grasp on the beauty and frailty of life, and they would appreciate it all the more. Now isn't that worth all of the mortal peril? ;)

Meneltarmacil
07-20-2005, 08:21 AM
I just asked about how long I'll be gone, and it seems I will leave Friday but not be back until noon on Monday, which is even longer than I had originally thought. It is possible that I may be able to post while I'm gone Saturday and Sunday, but don't count on it.

Firefoot
07-20-2005, 08:50 AM
Menel, I don't think that will work. You'd probably be missing two full DAYS, which I think would get frustrating for some of the other players. I'd like to have you play but I don't think it would be fair to the other players.

And I hate to be turning away players when I'm trying to get more.

Durelin
07-20-2005, 08:55 AM
I would like to be the Village dead-header of flowers, if I may.

And maybe with a selective memory.

littlemanpoet
07-20-2005, 09:00 AM
Tell you what, instead of "stuffy old scholar", make me the "local stuffy old astrologer". :)

Without Menel, that kind of drops us down a tad.

And now for a crazy idea:

If you really want the numbers up, maybe you'd be willing to mess around with a really obfuscatingly complicating situation, and have some of us play multiple characters. I'm sure I could be persuaded to have Falco Boffin be the resident Hobbit while my astrologer could be some guy named Elempí of Umbar. Of course, this idea could create way more problems than it solves, so maybe you might just want to forget it. :p

Edit: Of course, if Elempí is a werewolf and Falco Boffin is a seer, it could raise interesting problems now, couldn't it? :p

The Only Real Estel
07-20-2005, 09:02 AM
It looks like I'll be able to join up, though I doubt I'll be able to post at all on any Sunday that the game runs over, maybe just a quick note that night (my time) or something.

If that's not a problem I guess I'll add another child-scaring role to the village: Weedgrower. I own & operate the village's weed 'garden'. :smokin:

edit: Nilp is a suspicious wolf breeder? I never would've guessed that! :eek: ;)

Firefoot
07-20-2005, 09:12 AM
TORE - with Days/Nights starting at noon, missing Sundays won't be a problem.Edit: Of course, if Elempí is a werewolf and Falco Boffin is a seer, it could raise interesting problems now, couldn't it? :p Only little problems. :p

Maybe I'll go try to recruit some people... If we can't pick up any more, I'll probably drop the Cursed Villager.

Dancing Spawn - Landlady
Durelin - Dead-header of flowers (has selective memory)
Encai - Wandering gypsy
Eomer - Generous dancer
Feanor - Pathological liar
Kath - Undertaker
Lhuna - Lhunatic
LMP - Local stuffy old astrologer
Mormegil - Official executioner
Nilp - Suspicious wolf breeder
Oddwen - Tourist
Oromin - Musician
Saurreg - Shepherd
TGWBS - Blacksmith
TORE - Weedgrower

Durelin - what's a dead-header?

Feanor of the Peredhil
07-20-2005, 09:35 AM
Footie, you've never worked in a green house. Dead-heading is where you pop the dead or dying blooms off of plants to encourage new growth. I imagine that could be turned into the most fantastic death narrative...

Don't you ever remember playing "mama had a baby and her head popped off" with dandelions? Or was that a local thing?

Durelin
07-20-2005, 09:43 AM
Hehe...dead-heading is something my grandmother does extensively, though only to her own garden.

Firefoot
07-20-2005, 09:44 AM
Don't you ever remember playing "mama had a baby and her head popped off" with dandelions? Or was that a local thing? Yep, I used to do that... didn't know it had a name, though.

But you're right, that could be a really great death...

Feanor of the Peredhil
07-20-2005, 10:01 AM
Hehe...dead-heading is something my grandmother does extensively, though only to her own garden.
I've worked in a greenhouse. When shipments of plants come in from suppliers, you've got hours of deadheading to look forward to to clean everything up. And petunias get sticky when it's hot out. :)

dancing spawn of ungoliant
07-20-2005, 10:21 AM
I see that everybody else but me have chosen their professions. Well, I'll be a landlady.

Meneltarmacil
07-20-2005, 11:48 AM
Oh well, guess I'll play some other time. It seems I just have a very busy summer.

Encaitare
07-20-2005, 12:51 PM
Don't you ever remember playing "mama had a baby and her head popped off" with dandelions? Or was that a local thing?

That sounds terribly morbid! Though it works for this game, I guess. :p

Firefoot
07-20-2005, 03:43 PM
I've done some PM'ing, and Wilwa and Kitanna have both said they'd like to play. So that's 17 players, all the gifted roles can be used. :D So Kitanna and Wilwa, if both of you could let me know what your village job would be... :)

Dancing Spawn - Landlady
Durelin - Dead-header of flowers (has selective memory)
Elf-warrior - Butcher
Encai - Wandering gypsy
Eomer - Generous dancer
Feanor - Pathological liar
Kath - Undertaker
Kitanna - Town crier
Lhuna - Lhunatic
LMP - Local stuffy old astrologer
Mormegil - Official executioner
Nilp - Suspicious wolf breeder
Oddwen - Tourist
Oromin - Musician
Saurreg - Shepherd
TGWBS - Blacksmith
TORE - Weedgrower
Wilwa - Town Troubadour

mormegil
07-20-2005, 03:51 PM
Great job Firefoot! It should be fun to have a large game again. :D

Kitanna
07-20-2005, 06:12 PM
So Kitanna and Wilwa, if both of you could let me know what your village job would be... :)

How about the town crier?

wilwarin538
07-20-2005, 06:28 PM
I'll be the Town Troubadour. :D

Don't you ever remember playing "mama had a baby and her head popped off" with dandelions? Or was that a local thing?

I used to play that all the time.

The Elf-warrior
07-20-2005, 09:05 PM
May I join up? I'd like to be a butcher.

Nilpaurion Felagund
07-20-2005, 10:10 PM
I would have enjoyed throwing stuff at you.

I tell you, I would not want to raise kids in this village, even without the wolves... wolf breeder, liar, lunatic, creepy guy, executioner... ;) :p (Firefoot)
Hey! Wolves make good pets, and very nice lunch meats, too.

Great job Firefoot! It should be fun to have a large game again. :D (morm)
Yeah! I wonder how many crania I'll wreak havoc on before the village decides to lynch me by unanimous consent. Hehe . . .

You and your egotism. I should like to lynch you here and now.

Firefoot
07-21-2005, 06:38 AM
Elf-warrior - I'll add you to the list. :)

As I said earlier, I will be out of town till Saturday. I'll address any last-minute questions or sign-ups at that point and get the thread set up. I'll send out roles on Sunday morning, and the game will start Sunday at noon.

Eomer of the Rohirrim
07-21-2005, 07:23 AM
Quite the motley crew in this village. Does it have a name yet Firefoot? How about Thunder Gorge? Or Loveland?

littlemanpoet
07-21-2005, 09:20 AM
Firefoot, will there be any restrictions on the shirriffs, or any other gifted roles?

mormegil
07-21-2005, 09:21 AM
Elf-warrior - I'll add you to the list. :)

As I said earlier, I will be out of town till Saturday. I'll address any last-minute questions or sign-ups at that point and get the thread set up. I'll send out roles on Sunday morning, and the game will start Sunday at noon.

Do you know what time on Sunday morning you will send out roles? I ask because I will be unavailable between the hours of 9-12 Mountain time.

Meneltarmacil
07-21-2005, 10:46 AM
I would have enjoyed throwing stuff at you.
*drops a piano on Nilpaurion Felagund*

wilwarin538
07-21-2005, 10:58 AM
Noon in what time zone?

The Only Real Estel
07-21-2005, 06:36 PM
As I said earlier, I will be out of town till Saturday. I'll address any last-minute questions or sign-ups at that point and get the thread set up. I'll send out roles on Sunday morning, and the game will start Sunday at noon.

Will the game start with a death or with a night period? (I'm assuming night period so that the seer can do it's job...)

Lhunardawen
07-21-2005, 09:08 PM
May I suggest that the roles be sent earlier? Just for the...uh...people from weird time zones. :D It would be hard for us to swallow our roles and post right away...if we're not asleep, that is.

the guy who be short
07-22-2005, 03:59 AM
You know, I've often thought the Werewolf Games would be made easier by standardising which time zone we use. The obvious thing to do would be to adopt GMT (not BST!) and post everything in that, as it's easiest to get to / work from from other time zones.

Just a thought. *Prepares to be pounced on, lightly peppered and eaten for insolence*

littlemanpoet
07-22-2005, 04:02 AM
My personal computer at home has crashed, and will be in for repairs starting Sat. So weekend gaming will be dicey for me. It probably won't affect the werwolf VII game since I'll prob. have it back by the following weekend (by which time I'll most likely be lynched anyway!).

the guy who be short
07-22-2005, 04:09 AM
Don't worry, LMP, the first two lynchings are reserved for Feanor and Eomer. :p

Also, Firefoot, will you be using lynchings or hanging? Lynching is more fun y'know... more blood and gore and stuff. Everybody likes pitchforks too.

Saurreg
07-22-2005, 04:50 AM
You know, I've often thought the Werewolf Games would be made easier by standardising which time zone we use. The obvious thing to do would be to adopt GMT (not BST!) and post everything in that, as it's easiest to get to / work from from other time zones.

Just a thought. *Prepares to be pounced on, lightly peppered and eaten for insolence*

I'm with TGWBS on this. GMT is good. Really good.

wilwarin538
07-22-2005, 01:57 PM
I could live with GMT. Im eastern so that makes me 5 hours behind. that would mean if the game starts at noon it would be 7 in the morning for me. That's cool. On sunday I can only be on 7-8 and then all afternoon past 1:30. So that would mean noon-1 and then the rest of the day past 6:30 in GMT time.

OK thats great. This will be fun.

~Wilwa

the guy who be short
07-22-2005, 02:00 PM
You're in Eastern Daylight Time at the moment, which is six hours behind GMT. Once everybody remembers about Daylight times it'll all be sorted for ever! :)

mormegil
07-22-2005, 02:00 PM
I could live with GMT. Im eastern so that makes me 5 hours behind. that would mean if the game starts at noon it would be 7 in the morning for me. That's cool. On sunday I can only be on 7-8 and then all afternoon past 1:30. So that would mean noon-1 and then the rest of the day past 6:30 in GMT time.

OK thats great. This will be fun.

~Wilwa

I don't think we should assume that yet. Firefoot is out of town and presumably she is unable to post so I'm still going with Noon at central time which makes it 6 pm in London I believe.

So things have not changed until the mod tells us so.

Firefoot
07-23-2005, 08:17 PM
Hi, everyone! I'm back in one piece... everything's on schedule.

I'm still going with Noon at central time which makes it 6 pm in London I believe. I think so. If that is right, then it would be about 3:20-ish GMT, right? Someone tell me it I'm wrong. I'll go with GMT if someone can tell me what time it's supposed to be. :)

Per Lhuna's request, I will send out your roles tonight after I get the game thread up.

TGWBS - Definitely lynchings. :D

The game will start with a Night, not a death. So the first Day will start on Monday.

Eomer, I hadn't much thought of a name for the village. I could use Loveland, or someone else could suggest something, or I could try and think of something really quick... Seriously, I don't really have a preference.

Concerning restrictions on Shirriffs, I'm going to say that they can't reveal their roles until one of them is dead.

I think I answered everyone's questions... if not, please reiterate.

Firefoot
07-23-2005, 09:21 PM
(Sorry for the double post, but...)

I changed my mind. I'm too tired to put together the thread tonight; I'm just going to do it tomorrow when the game starts, which, as I see, most previous mods have done anyway. I will be sending out roles shortly, though.

Also, once the game is in play you may not post in this thread. Anything that needs to be said can be said in the game thread. Questions can be sent to me via PM; if it is important I will answer it here.

I'm really looking forward to this. :) :cool:

mormegil
07-23-2005, 10:01 PM
Also remember that we should all be in invisible mode.

So we are not starting with your death then firefoot?

Firefoot
07-23-2005, 10:14 PM
I was about to say the same thing: make sure you are invisible.

Morm - I am the defaulted werewolf kill of the first Night. The first Night is basically so that the Seer can have a dream and so that the wolves can touch base with each other. Don't worry; I'll be the first death. :D

Firefoot
07-23-2005, 10:24 PM
All of the roles except one have been successfully sent; if you haven't received your role, it's because your box is full. Please clear it out.

Everyone, please do make sure that your PM box is sufficiently empty. It helps a lot.

Saurreg
07-24-2005, 03:46 AM
I think so. If that is right, then it would be about 3:20-ish GMT, right? Someone tell me it I'm wrong. I'll go with GMT if someone can tell me what time it's supposed to be. :)

Use the forum clock to check GMT time. If your PC clock is set to local time, then you'll have a feel of the time diff.

The Saucepan Man
07-24-2005, 01:17 PM
Darn! The day I get back from holiday I find that the next Werewolf game has just started. I was rather looking forward to playing again, having only participated in three games to date (and one of those as mod). :(

Oh well, there's always the next game ...

Firefoot
07-24-2005, 01:31 PM
Sorry, Sauce... I was even wondering when you'd be back.

The Only Real Estel
07-29-2005, 04:36 AM
I will not be able to be with the village in its usual proceedings on Friday, but I will try to catch up on things, form more opinions, & hopefully catch a slip-up or two on Saturday morning. I’m definitely planning on being there to vote if nothing else.

And also, like I said before, I most likely won't be there at all on Sunday either, maybe a little bit Sunday night.

Firefoot
07-29-2005, 05:28 AM
Got it.

Encaitare
07-31-2005, 05:32 PM
I will be away without internet access on Tuesday and Wednesday. I'll try and get on early Tues and late Wed if I can, but if you don't hear much from me, that's why.

wilwarin538
07-31-2005, 06:50 PM
Im going on vacation wednesday afternoon. I'll try to get my vote in on thursday, but it might be unlikely. Besides the game could be over by then, or I could be dead by then, so maybe I don't have to worry. ;)

Firefoot
07-31-2005, 07:50 PM
Okay then. I'm sure you'll be missed. :)

Azaelia of Willowbottom
08-03-2005, 08:38 PM
I've been on vacation, and decided earlier that joining a new werewolf wouldn't be too smart when I'd just have to go away in the middle of it. Now I'm back, so naturally I'm anxious and eager, having sat out two consecutive werewolf games, to find out if there will be a Werewolf VIII! What do you think?

Oddwen
08-03-2005, 08:52 PM
Yes Zali, there will be a Werewolv VIII. And I shall mod it.
I shall be enforcing a few strict rules, and there are a few ideas I'd like to throw around at y'all when VII is over with.

Meantime, if any of the former Mod Maia would like to PM me any helpful tips or pointers, that would be appreciated. :)

Meneltarmacil
08-04-2005, 07:50 AM
I'd like to be in Werewolf VIII, if that's all right. (I'll be out of town for a couple days right before school starts but I'll probably be able to get online during that time one way or another) As far as my role, I'll be a rather strange seafarer who turned up in town about a month ago and talks and acts like a pirate. (which he actually is, though he doesn't want people finding out)

Firefoot
08-04-2005, 10:13 AM
I speak mostly on the part of those people who are still playing... they are not allowed to post here during the game except maybe to alert of RL problems, etc. I think the sign-up for the next game can wait until this one is over. :)

Nonnacedak
08-04-2005, 11:30 AM
Hey everyone this is actually my first post but yea Ill be down playing the next game. So count me in!

Durelin
08-04-2005, 11:53 AM
Might be a little early, but I'd like to play in WWVIII, if I may...need to keep my record going...

Gurthang
08-05-2005, 12:20 PM
Well, I'll be playing, too, but I don't think we can really sign up until whoever is moderating the game comes and tells us when it will start. Still, I've had fun reading WWVII! :D

Meneltarmacil
08-07-2005, 02:28 PM
I will be out of town from Wednesday until Saturday, so if the game starts before then, I may not be able to play.

arcticstorm
08-07-2005, 02:52 PM
Since WW VII is finished now I would like a place in the next game.

Encaitare
08-07-2005, 03:38 PM
I'd like to play in the next game as well. :)

Alcarillo
08-07-2005, 04:32 PM
I'd like to play, too, please. I've followed the last few games closely and they look fun.

The Saucepan Man
08-07-2005, 05:29 PM
My new avatar demands it! ;)

SamwiseGamgee
08-07-2005, 05:52 PM
Despite my WW virginity, I want in on the action. Roughly translated that's another count me in.

wilwarin538
08-07-2005, 06:07 PM
Me to. I need the practise. :D No more vacation for me so I won't be absent at all for this one.

Firefoot
08-07-2005, 06:49 PM
Count me in.

Unfortunately, I think this is the last game I'm going to be able to play in for a while since I'm going to be so busy once school starts up. So this will have to be a good one. :D :smokin:

Orominuialwen
08-07-2005, 06:53 PM
I may play the next game, but I'm not sure. It depends on when it starts and when I have to leave town. Like Firefoot, the next one (or possibly this last one) will be my last at least until December, as I will most likely be too busy with school to post quite enough for a game in the intervening months.

Boromir88
08-07-2005, 07:00 PM
I have spoken to Oddwen in joining the next game. This definitely looks fun and interesting. I've enjoyed reading the posts and seeing the "mystery" unfold.

Durelin
08-07-2005, 07:04 PM
CaptainofDespair would like to play in WWVIII. If you want him to verify that, he will post soon, when he can.

Thanks. :)

-The Mouth of the Captain

mormegil
08-07-2005, 08:50 PM
I'd like to play though if needed I'm willing to sit out. But I've been looking forward to playing with SpM again.

Nilpaurion Felagund
08-07-2005, 09:28 PM
I would like to submit my official entry/character description form (as befitting a game moderated by Oddie-Moddie-Poo).

Name: ++Nilpaurion Felagund (If the "++" ain't there, then it ain't me. :p)

Age: Somewhere between 18 and 15,613 years.

Race: Suspicious carnivore.

Gender: Male.

Weapons: Canine teeth. Four of them.

Appearance: See this guy (http://www.naruto-kun.com/gallery/screenshots/Episode%2081/(naruto-kun.com)-Eps_081-080.jpg).

Personality: Sickeningly suspicious. And very annoying.

History: He was once High Connoisseur of Meats for the King of Nargothrond. He was exiled after devouring the king's favourite pet dog, mistaking it for something edible. Ended up in [insert name of village] after a few weeks of meandering through Talath Dirnen--must be that last Orc he ate.

Gurthang
08-07-2005, 09:32 PM
So who's the moderator for WWVIII? Or is that even decided yet?
as befitting a game moderated by Oddie-Moddie-Poo
???:confused:???

Nilpaurion Felagund
08-07-2005, 09:35 PM
'tis Oddwen. :)

Gurthang
08-07-2005, 09:52 PM
Oh, I missed that. Well, excellant. Now, to completely copy Nilp's entry form idea.... ;) (Slight addition)

Name: Gurthang

Occupation: Annoying Animal Rights Activist

Age: Between 2 and 7 in dog years.

Race: Obnoxious omnivore.

Gender: Male.

Weapons: A few very good lawyers.

Appearance: See Avatar.

Personality: Loving and caring. Towards animals.

History: He has lived in [insert name of village] for many years, but is away fighting animal oppression as often as he is at home. Prior to his move to [insert name of village] he lived in a large metropolis where he worked for the AACLUA (American Animal Civil Liberties Union... of America! :D ). He lost his job and moved because he was left solely responsible for the company's loss in the dodgeball tournament.

Boromir88
08-07-2005, 10:34 PM
Well, to follow the other two...In the up in coming WW game...

Name: Boromir

Occupation: Town Coroner

Age: Unknown, he forgot.

Race: Laconic Loreman

Gender: Male

Weapons: Odd surgical instruments used in his studies. I mean really what else do you expect?

Appearance: See avatar...oh wait...um.. more like this guy in the center (http://www.rapidcityjournal.com/sturgisstreetblog/wp-content/thumb-8%207%204%20odd%20guys.jpg)

Personality: Serious psychological problems, I mean he cuts up dead bodies for a living...

History: He has been the Town Coroner now for 17 years. He was born, raised, and grew up in [insert name of village]. With the trauma of cutting into dead people for 17 years he has developed alternate personalities and they may pop out at anytime...

Alcarillo
08-07-2005, 11:02 PM
Name: Alcarillo

Occupation: Bartender

Age: Middle-aged

Race: Something terribly witty and alliterative

Gender: Male

Weapons: Beer bottles, wine glasses, etc.

Appearance: Bald with a funny moustache. Wears basic bartender garb.

Personality: Average-ish. Best described as nice, okay, fine. Nobody knows him that well. He's just the bartender.

History: Has lived in Hamlet for all his life. He has been the bartender at the Ugly Duckling for a long time, beginning his career when his father quit.

dancing spawn of ungoliant
08-08-2005, 01:46 AM
Is there still room for me? I'd like to play, too.

littlemanpoet
08-08-2005, 03:25 AM
I'll play unless you don't need the extra body to lynch. :D

I'll be: The crotchety old wise man, former barrister (or whatever you called them in this fantasy village).

Saurreg
08-08-2005, 04:34 AM
I'll sit this one out.

Hey! I do believe Eomer has broken the "not-more-than-three" curse! :D

The Saucepan Man
08-08-2005, 05:21 AM
Wow! This is going to be a big game. I count 18 definates and 2 possibles already. Firefoot's game had 18 players and lasted 2 weeks!

With so many players (and more likely to want to enroll), I think that some thought needs to be given to the balance of the game. The Wolves prevailed in the last game, but it was a close run thing resulting from (I thought) some excellent play from the Wolves and the Cobbler. Many more than 18 players and consideration ought to be given to starting with 4 Wolves or cutting down the number of 'gifted' villagers.

On another note, I don't want to deter anyone, but I do think that everyone who agrees to play should be sure that they can guarantee being available (barring unforeseen consequences) for at least two weeks. A day's absence here and there on the part of one or two players is OK, but much more than that and I think it affects the balance of the game.

Also, I do think that OOC comments concerning absences and the like should be kept out of the game and posted either on this thread or a separate "admin" thread for the game. Otherwise, they can influence the game and this, I think, should be avoided as far as possible.

Finally, I have been wondering about the shirriff role. Lmp noted on the Werewolf VII thread that, being unable to declare themselves while both were still alive, they had little influence on the game. I agree to an extent, although they can come into their own (albeit probably for no more than one day) when one is killed by the Wolves and the other therefore becomes a known innocent. I do think it somewhat artificial if they are unable to declare themselves while they are both alive but the survivor is able to do so when the other dies. On the other hand, allowing them to declare while alive does make them very powerful.

Anyone else have any thoughts on this or on the other roles or game balance generally?

The Saucepan Man
08-08-2005, 05:35 AM
Another thought - if there are enough people interested (say 24+), we could always have two games running at the same time.

wilwarin538
08-08-2005, 06:48 AM
Name: Wilwarin

Occupation: Butterfly Researcher

Age: young

Race: human(I know its boring, but its true.)

Gender: Female

Weapons: I'm not a violent person ;)

Appearance: Has long brown hair with greyish/greenish eyes, she wears mostly blues.

Personality: Fairly nice, likes to keep to herself.

History: She's lived in many different places excamining different species of butterflies. She found out that a new species had been spotted in Hamlet so she moves in to study them.

Mithalwen
08-08-2005, 06:52 AM
Another thought - if there are enough people interested (say 24+), we could always have two games running at the same time.


I would love to play again - I have only actually played in the first one - but this looks like too big a commitment to be certain of being online at least once a day for 2 weeks. Even if I finally get online at home, I may be away one weekend... and you can't rely on being killed and just being an ordinary villager with no extra responsibilities.... but if there were a division and therefor a shorter commitment count me in...

Meneltarmacil
08-08-2005, 07:00 AM
Name: Meneltarmacil

Occupation: Pirate

Age: Somewhere around 35

Race: Human

Gender: Male

Weapons: An assortment of cutlasses, etc. The usual pirate weapons.

Appearance: Has kind of a scruffy look to him, wears the usual pirate attire

Personality: A bit aggressive at times, but generally friendly

History: He turned up in town about a month ago after his ship was sunk offshore, and passes himself off as an innocent sailor who just happened to be in the wrong place at the wrong time.

Boromir88
08-08-2005, 08:02 AM
I like SpM's proposals. If we are sort of in the middle, and have a lot of players but not enough for two games, then I think balancing the odds a bit for the wolves is a good idea. I mean Let's say 21 players...18 villagers and 3 wolves is a bit uneven (even if the cobbler is one of the villagers).

Then if we have much more then creating 2 games is an excellent idea.

mormegil
08-08-2005, 08:04 AM
I'm thinking that in a larger village (15+) the shirriffs should be able to reveal themselves. If it is a smaller village I think it is too powerful to have 12 people and of those 2 known innocents.

I do love the cobbler role though.

Meneltarmacil
08-08-2005, 08:08 AM
Either that or you could have three or four Shirriffs in larger villages instead of the usual two.

SamwiseGamgee
08-08-2005, 08:32 AM
Ok, well here's a little about my character:

Name: SamwiseGamgee

Occupation: Warg historian (specialising in recent Warglore)

Age: Unknown, but above 70 for sure.

Race: Human

Gender: Male

Weapons: An old sword hangs from Gamgee's belt, and he supports himself on a short walking stick.

Appearance: Around 5ft6in, but bent and grey, with sizeable mutton chops. He wears an old, tatty brown cloak which may once have been a potato sack.

Personality: The usual old guy. Mysterious, can often be heard muttering something about leaving the hob on, etc.

History: Gamgee has lived on the outskirts of the village for as long as anyone can imagine, and the most fuss he's ever created was one crazy, drunken night at the local tavern he claimed to be the barkeep's mother.

P.S.- 200th post! Holla' if ya hear me! :smokin:

Encaitare
08-08-2005, 09:16 AM
I've asked one of my friends if she'd be interested in playing since I've told her a lot about the game. She has registered here but hasn't yet posted. Her name is Laitaine, so if she chooses to join, be nice. ;)

Name: Encaitare Wormtongue

Age: never ask a lady...

Race: puny mortal, thought to have come from somewhere around Rohan

Gender: XX chromosome type.

Weapons: words, of course

Appearance: rather skulky and unwashed.

Personality: a loner whom no one knows very well, or even wants to, for that matter.

History: she'll occasionally walk around the village muttering under her breath about her one true love and how he told her they'd run away together but then he had to go and get himself killed by midgets.

mormegil
08-08-2005, 09:27 AM
I would be an Alchemist in our village. Again if needed to have fewer players I will sit this one out though I'm excited to play. Oddwen do you know when we will get started?

the guy who be short
08-08-2005, 09:42 AM
Play... not play... play... not play.

If you decide to go into two villages, I'll play. Otherwise, I'll sit it out. Don't ask me for the logic behind that, there isn't any. :D

(If for any reason you need to get rid of villagers, I should go first. I've been playing since game 5... and moderated 4... and played it 3... :rolleyes: )

The Saucepan Man
08-08-2005, 09:51 AM
I think that whether or not we have two games rather depends upon Oddwen - whether she wants to impose a limit on the number of players and what she has in mind to address "game balance" issues.

Also, I am refraining from choosing a role until I hear how she want to play it. She may have firm ideas on roles, role-playing etc (like Mithalwen did).

Oddwen?

Bear in mind that, if we do have a second game running, we will need another moderator. Any volunteers? Also, we will need to address the issue of who plays in which game.

littlemanpoet
08-08-2005, 10:02 AM
I have been wondering about the shirriff role. Lmp noted on the Werewolf VII thread that, being unable to declare themselves while both were still alive, they had little influence on the game. I agree to an extent, although they can come into their own (albeit probably for no more than one day) when one is killed by the Wolves and the other therefore becomes a known innocent. I do think it somewhat artificial if they are unable to declare themselves while they are both alive but the survivor is able to do so when the other dies. On the other hand, allowing them to declare while alive does make them very powerful.

Anyone else have any thoughts on this or on the other roles or game balance generally?

Well, since you brought it up and it's a pet topic of mine, I agree on the artificiality you point out. On the other hand, as I mentioned on VII, there are enough experienced players that in any size game, it seems to me that the shirriffs are an unnecessary role. There are other ways for the villagers to take the iniative from the werewolves; they just have to be creative enough. I do certainly enjoy playing a shirriff, but the role, when played right, may be too powerful whereas when artificially limited, doesn't seem worth having.

Laitaine
08-08-2005, 10:32 AM
Hey there, count me in. I'm rather new to this site, so if the werewolves could refrain from killing me right off the bat... :p

Mithalwen
08-08-2005, 11:13 AM
Hey there, count me in. I'm rather new to this site, so if the werewolves could refrain from killing me right off the bat... :p


Ooh be careful, that kind of talk will make you look suspicious and you know newness doesn't mean you won't have a furry, fanged and bloodthirsty nature!!!

Welcome to the Downs though!

Eomer of the Rohirrim
08-08-2005, 11:42 AM
I thought the Werewolf novelty might actually wear off but it looks like its popularity is growing somewhat exponentially. I'm sitting out the games in the near future (despite the obvious temptation of playing with Sauce and Mith - *sighs*).

Just to let you know. If you are running two simultaneous games this week or any other time. I'm pretty much always free so if you ever need a moderator on short notice, you know where to find me.

*I know I've done it before, it's just in case you're desperate*

I think there's a fairly long list of future moderators anyway.

But haven't there been concerns raised about simultaneous games in the past?

Meneltarmacil
08-08-2005, 11:47 AM
I'm not sure on the idea that Shirriffs shouldn't be allowed to reveal themselves. If they did reveal themselves, the wolves would probably kill one of them the next Night, and the other one the Night after that, etc. but in that case, they would have two Days to influence everybody's voting and might put an end to the wolves rather quickly. The Shirriffs would have even more Days to work with if, as I had suggested, there were more than two. The policy one takes toward the Shirriffs would seem to depend on how long one wants the game to go on.

littlemanpoet
08-08-2005, 01:37 PM
Tell you what, I'm sitting out the next game to make room.

the guy who be short
08-08-2005, 01:43 PM
Hmm, I think I'll also sit the next one out, on second thoughts. I've played far too many, and I don't think we should spill over into two games at once.

Eomer of the Rohirrim
08-08-2005, 03:13 PM
Agreed. By the way, I thought the cobbler was a very interesting addition to the game (and not just because I so obviously benefited from it!) As for the Shiriffs, even though they cannot reveal themselves, it does give the villagers that slight advantage which I think is a good thing.

Firefoot
08-08-2005, 03:38 PM
About the Shirriffs... they're intended purpose is to give two villagers who know each other is innocent, not to give the entire village two known innocents (though this does help the villagers tremendously).

If more space is needed, I would sit this one out; I've been involved in every one except II... I'd really like to play, though, since like I said, I probably won't be playing in anymore for a while.

(Sorry, I just like lists and I want to know who all has signed up... :rolleyes: )

Azaelia (She hasn't been online since the 3rd, though... not sure what's going on there.)
Menel
Nonnacedak
Durelin
Gurthang
Arcticstorm
Encai
Alcarillo
SpM
SamwiseGamgee
Wilwa
Oromin (?)
Boromir88
CaptainofDespair
Firefoot*
Morm*
Nilpaurion
Dancing Spawn
Mithalwen (?)
Laitaine

*Is willing to sit out

That's 20 people.

Like SpM, I'd like to know how Oddwen's going to be running her game before choosing a role, etc.

Oddwen
08-08-2005, 08:59 PM
Okay okay okay okay --

First off, I have no objections to a large game. If length is a problem, we could have multiple lynchings or we could try the Werehamster role to speed things along.
I think the Werehamster is interesting. He is like a Werewolf, but he is on his own team. He kills one person during the NIGHT. If the Seer dreams of him, he dies. He wins only if he is the only person left at the end of the game. To make it more Middle-earth, we could call it a "Black Beorning".

I think there was some fuss about multiple games, that could get *really* confusing.

Another thing I'd like to propose concerns the Cursed Villager. Up to now, only an Ord has been able to be cursed - I'd like to see the Gifteds get an equal chance.

If the Wolves pick the Ranger as a target during the night, the Ranger becomes a Werewolf *and* his/her polarity is reversed - they will now guard during the DAY. If a Werewolf is lynched, the Ranger can save that Wolf, however in doing so both Lynchee and Ranger's identities will be revealed. i.e.:

The Phantom stepped up to the noose. As the handle was about to be pulled, a form flew at the executioner, knocking him back.
"You shall not have him!" Feanor of the Peredhil cried, and she and Phantom fled the scene. The villagers were shocked - they had not even suspected Fea - and now they knew that both she and The Phantom were Wolves.

(The Ranger must make their choice during the NIGHT)
If the Wolves choose the cursed Hunter at night - he/she becomes a Werewolf and his/her polarity is reversed, and will hunt during the DAY. If the cursed hunter is lynched, he/she will take an INNOCENT target down with them. (The Hunter must make their choice during the NIGHT)

I'm wondering if it would be better if the Hunter becomes a Werewolf, or just discovers who the Wolves are.

The Seer would become a Werewolf and try to dream about the other Gifted villagers.

A Sherriff would become a Werewolf and be privy to both Werewolf conversations and Sherriffly conversations.

Regarding abscences: Please don't sign up if you can't make the entire game. Please post once per day. Please vote once per day. I will allow ONE abscence per player per game. Any more than that, and you will suddenly and mysteriously wake up dead the next DAY. (If the game stretches to over two weeks, I'll stretch the abscences to two.)



I'm planning on setting up the thread on Friday Morning, and the first NIGHT will occur 24 hours from then.


Info on your gravesite...er, village:

It's a little town high up in the mountains north of Fornost. It's almost always snowy and cold, but it is a very close-knit community. It used to be on the main road to a granite mine, but the mine failed several years back. The supply trains still make it through twice a year.
Its name is Hamlet.

As to role playing...Hmm...I shall have to ruminate that and answer in the morning.
More tomorrow.

Lhunardawen
08-08-2005, 10:28 PM
I'm sitting out the games in the near future (despite the obvious temptation of playing with Sauce and Mith - *sighs*). *shakes head* Tell me about it.

Are you sure you can handle this big a village, Oddwen? *concerned look*

Feanor of the Peredhil
08-08-2005, 10:34 PM
I considered playing in this game... but I can't. Too busy. But Oddy, if you need a retired Moddess Maia for anything, I'm just a PM away. :)

Mithalwen
08-09-2005, 06:05 AM
If there is a werehamster, I definitely want to play...

Firefoot
08-09-2005, 06:20 AM
The werehamster sounds really cool. A question: if the werehamster is still alive after all the wolves are dead, would the game still continue?

Saurreg
08-09-2005, 06:28 AM
Werehamster sounds whimsical. Reminds me of the psychotic white rabbit from MPNTHG...

I guess any death for the rabid rodent would involve lotsa stomping and squashing.

Meneltarmacil
08-09-2005, 06:53 AM
Remember, I might not be able to start playing until Saturday, so I might miss a little if it starts before then.

But as to the Werehamster, I don't think that would really be fair unless the villagers were allowed to lynch more than one person per Day. If you have the wolves killing someone during the night and the Werehamster killing someone else that same Night, it wouldn't be all that fair to the villagers since they would still only lynch one person during the Day.

And what if the Mythomaniac is reintroduced and by some chance becomes a Werehamster? Does that mean three people die each night?

PS: I've got a 20-sided die handy since TGWBS isn't here with his abacus.

Oddwen
08-09-2005, 09:08 AM
My browser quit, else this post would be longer and less hurried.


Okay, the Werehamster is in -

if the werehamster is still alive after all the wolves are dead, would the game still continue?
Since the game is called "Werewolf", I would say that the villagers would automatically kill the Hamster after the Wolves are dead. Unless on the last day there's one Villager, one Wolf and the Hamster and the Wolf is lynched, then the Hamster would win.

Since NIGHT will bring about so many deaths, it would be wise to allow multiple lynchings.

The 24 hour DAY/NIGHT period is working well for everyone, right? No issues with that?

And any other thoughts about the Cursed Gifteds?

As to the Sherriffs - I agree with SpM & lmp about the artificiality. Morm's guidelines seem good to me. (I'd link to his post, but my browser's being funky.)

And Menel - the game looks to start on Saturday morning, so you're looking good so far. :)

'kay, so the roles so far are as follows:

3 Werewolves
2 Sherriffs
1 Werehamster/Beorning
1 Seer
1 Hunter
1 Guardian/Ranger
1 Cursed

And thank you, Fea. :D

Meneltarmacil
08-09-2005, 09:17 AM
And Menel - the game looks to start on Saturday morning, so you're looking good so far.
Thanks. I'll probably get back early afternoon sometime, so I won't miss much.

And it looks like Nilpaurion Felagund's playing too... THIS could get interesting. ;)

A quick question: What times do Day and Night start in this game?

Mithalwen
08-09-2005, 10:13 AM
Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive..... so it is in their interests to get teh wolf numbers down. If the wolves win(S)he dies.....

Meneltarmacil
08-09-2005, 10:46 AM
Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte. Ye Knighte hath a rather high opinion of himselfe and boasteth frequently. He also speaketh in Ye Olde Englishe a lot.

This is assuming that such roleplaying is permitted in this village, of course.

SamwiseGamgee
08-09-2005, 12:00 PM
Hi, Oddwen. I've searched high and low for info on the sherrifs, but can't seem to find any. :rolleyes: Do you think you could be so bountifully gracious as to enlighten me?

Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?

mormegil
08-09-2005, 12:26 PM
As far as the cursed gifteds go I'm not overly fond of that idea. I would say that if you do want to curse a gifted that they would simply loose those powers and become a wolf. Though the shirriff has no power and therefore would be privy to information they otherwise wouldn't. If the shirriff's are allowed to reveal themselves that would be awful to have a known innocent become a wolf.

I have a couple of requests. One is that we don't use Real Life problems as an excuse. Last game was a great example with Oromin. I realize that she had true RL problems so I sympathize with that but I got to thinking that it would be easy to make up problems and use that as a strategy. I am against that. Again Oromin did nothing wrong because they are real problems but I don't think we should invent things to hide us innocent or guilty.

Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched. The problem I see is that it can hurt all involved. If there are merely innocent than we spend one day killing an innocent and not getting any useful information. If they are gifted we automatically loose one from our ranks and if they are a wolf then the wolves will be left with only 2 after the first day. Does anybody else have any feelings on this?

Encaitare
08-09-2005, 01:19 PM
One is that we don't use Real Life problems as an excuse.

We should not use RL problems to get lynched, that is for sure. It's generally better to have someone around who is alive but can't vote than to waste a day lynching someone who might be innocent. But, there's no harm in saying "I won't be able to post or vote tomorrow because I'm visiting my great-aunt" or whatever.

Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy.

I agree... to "pull a Nilp" is really not helpful... :rolleyes:

Gil-Galad
08-09-2005, 02:03 PM
might as wel lsign me back up, i'm kinda over my family troubles so theres nothing better to do...

The Saucepan Man
08-09-2005, 02:20 PM
But, there's no harm in saying "I won't be able to post or vote tomorrow because I'm visiting my great-aunt" or whatever.Fine but, as I suggested previously, all such OOC comments should go either in this thread or a separate admin thread. They should not become part of the game discussions because that it what gives rise to the danger that morm mentioned.

I am a big fan of Oddwen's rule to allow only one absence per player in the game (although there will need to be some flexibility in the event of unforeseen circumstances). But:

Please post once per day. :eek:

I presume that this should be "Please post at least once per day".

Acting suspicous is a very viable strategy that has worked well for both wolves and innocents but it should be just that, a strategy. I realize that we are all trying to have fun but it can be highly counterproductive to the village when your only goal is to be lynched.I agree. It is up to each player how he or she plays the game. There might be valid reasons why a player suggests that he or she be lynched, so it should not be prohibited outright. But having your goal as to be lynched is unhelpful to your team, whichever team you are on. This is a team game, and everyone should approach it as such and have as their primary aim the victory of their team, whichever it may be.

Any thoughts on perhaps banning players voting for themselves?

Now, for the proposed roles ...

I do think that there is a danger in over-complicating things. If we have new roles or change the existing roles in any way, then we all need to be very clear about how they are going to work and how they might affect the game balance.

I like the idea of the Werehamster, but its introduction means that multiple lynchings must be permitted. Also, we need to be clear on the Werehamster's winning conditions. What happens if, on the final DAY, the Werehamster remains with only one other Villager. Presumably if the other Villager is a Werewolf, the Wolves win. But, if he or she is an innocent Villager, does the Werehamster win? Otherwise, they will vote for each other and both will be lynched meaning no one wins, which would be a rather disappointing result. And how can they both be lynched when there's no one left to lynch them? :confused:

What is the rationale for the Werehamster dying if the Seer dreams of them? That seems rather random to me and surely the Werehamster has a difficult enough job as it is without that.

I'm not sure about Gifted Villagers being able to be Cursed. I think that it will give far too much power to the Wolves if a Gifted Villager becomes one of them. I agree with morm that either the Cursed Villager should be a separate role or that a Gifted and Cursed Villager becoming a Wolf simply means that they lose their Gifted Powers. Or how about they become another Werehamster? :D

'kay, so the roles so far are as follows:

3 Werewolves
2 Sherriffs
1 Werehamster/Beorning
1 Seer
1 Hunter
1 Guardian/Ranger
1 CursedThis should be OK with 20 or so players. But, if the Shirriffs are able to declare themselves, then there should probably be one more Werewolf. Oddwen, how do you plan dealing with Shirriffs? Can they declare whenever they want, only once one dies, or not at all?

Are we having a Cobbler? I rather liked that role.

Also, when do you plan closing recruitment? On the basis of Firefoot's list (and with Mith's enthusiasm for the addition of the Werehamster role), we have 20 players. But we need confirmation from Azaelia and Oromin whether they will be playing, as the number of players will affect how the roles should operate. I suggest that you set a deadline for them to confirm (and for any new recruits), following which the roles can be finalised.

The 24 hour DAY/NIGHT period is working well for everyone, right? No issues with that?No problem. Although I prefer there to be scope for DAYS to end earlier when an unassailable majority has been reached in the voting and for NIGHTS to end earlier when all the choices have been notified.

Which reminds me, Oddwen, are we having retractable or non-retractable votes? I prefer the latter, but I'm not too bothered.

Oh, and here's a thought- how about setting out the roles so that everyone is perfectly clear about what's happening?The mod will post the full rules on the first day. Reading the first posts in each of the previous games should help in understanding how they have worked to date.

Edit: 21 players currently, with Gil.

Nonnacedak
08-09-2005, 03:02 PM
I have never played before but I would like to try it out if I could. Mormegil talked me into it. :D Thanks

Meneltarmacil
08-09-2005, 03:24 PM
I'd like the cobbler to be in there too.

And something I'm wondering about: If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?

Alcarillo
08-09-2005, 03:56 PM
I too enjoyed the cobbler in the last game and would like to see a cobbler in this one. I think the werehamster, however, is a bit too complicated and I'd like to see it go, along with the cursed gifteds. I just don't like the idea of three teams. I would have either another werewolf or another cursed (and ungifted) villager with such a large village just to even out the advantages of so many villagers over so few werewolves. And like the Saucepan Man said, I think non-retractable votes are the best way to go.

P.S. Credit goes to Oddwen for my new avvie

Firefoot
08-09-2005, 04:00 PM
If we do go with a flexibility of Days/Nights ending early, you have to be careful with how you do it. I made a mistake in the last game of starting a Day too soon after a short night; anyone who thought about it realized then that the wolf could not have been Lhuna, since she was asleep. So make sure people in all timezones are covered before starting new phases.

mormegil
08-09-2005, 04:19 PM
If we do go with a flexibility of Days/Nights ending early, you have to be careful with how you do it. I made a mistake in the last game of starting a Day too soon after a short night; anyone who thought about it realized then that the wolf could not have been Lhuna, since she was asleep. So make sure people in all timezones are covered before starting new phases.

I said this in WW7 but I'll say it in this thread I feel that a minimum of 8 hours should be given to avoid those problems. I say 8 because, realistically, that gives anybody in the world the chance to post. That will make it so we cannot figure things out based on timezones.

Formendacil
08-09-2005, 04:23 PM
Okay, having spent a 48 hour marathon reading a thread that I have been assidiously avoiding since its inception (first for dislike of the game "Mafia", later for fear of its apparent addictiveness), I am up to date on all the current aspects of the WW culture...

And boy do I wish I had done this sooner!!!

As it is, though, I will be heading off to Europe on Thurday (special audience with the Pope... well, me and about 2 million other people), and I won't be back until the start of September.

So I might be around in time for WW9. So save me a seat!

As an addendum, I thought I'd add my comments:

And, in short, this is a lot of fun and I'm very envious- but!- it's getting too complicated...

Really, I'm with Eomer of the Rohirrim: I'd be plenty happy playing according to the original, BW, version.

Durelin
08-09-2005, 05:19 PM
Really, I'm with Eomer of the Rohirrim: I'd be plenty happy playing according to the original, BW, version.
As would I. It's hard to balance out the advantages of the wolves with the advantages of the villagers when you start adding so many different people.

I'd also have no problem with sitting this game out, as 21 in a village might be a bit much....

SamwiseGamgee
08-09-2005, 06:18 PM
And I'll add my support to Eomer's argument of simplicity ruling.

Boromir88
08-09-2005, 06:29 PM
I too would like to see the cobbler return.

I actually like the idea of the werehamster (though I like the name black beorning better). Sort of like a loner, no companions. Seems interesting.

The timezone conecern is another good proposal, I would have never thought of that. But, I guess we got some smart downers that can figure that kind of stuff out (Obviously I can't). :rolleyes:

Oddwen
08-09-2005, 08:58 PM
Bear in mind that the Werehamster is just as likely to kill wolves as innocents.. I am right in thinking that the WH's aim is just to be last person alive..... Yep.

One is that we don't use Real Life problems as an excuse Yes, please don't. If you aren't able to make a few days, you'll PM me and I'll try to think of something.

all such OOC comments should go either in this thread or a separate admin thread. They should not become part of the game discussions because that it what gives rise to the danger that morm mentioned. Preach it.

And yes...it should have been "at least once per day". ;)

Any thoughts on perhaps banning players voting for themselves? Meh, I'm not too keen on telling people how to vote...if there was a tie between a Gifted and an Ord, the Ord might want to sacrifice him/herself to save the Gifted and a vote for him/herself might be the only way.

What happens if, on the final DAY, the Werehamster remains with only one other Villager. Presumably if the other Villager is a Werewolf, the Wolves win. But, if he or she is an innocent Villager, does the Werehamster win? If only one Villager is left with the Hamster, the Hamster would trump.
But since the game ends when all the Wolves are dead, if there's more than one Villager left with the Hamster, the Hamster would lose (die).

What is the rationale for the Werehamster dying if the Seer dreams of them? That seems rather random to me and surely the Werehamster has a difficult enough job as it is without that. That's the way I read it from the original rules - I always supposed it was because

But, if the Shirriffs are able to declare themselves, then there should probably be one more Werewolf. Oddwen, how do you plan dealing with Shirriffs? Can they declare whenever they want, only once one dies, or not at all? I was planning on letting them reveal themselves if they wish.
Is this a big enough game for another Wolf, or would the Cobbler suffice, seeing as that role's pretty much a half-Wolf?

Is this a big enough game, pshaw. :rolleyes:

Recruitment will end Thursday, at noon GMT.

Non-retractable votes.

Multiple lynchings are allowed.

And if DAY/NIGHT activity ends sooner than the 24 hours, I shall try to start the next round early.

More in the morning

Nilpaurion Felagund
08-09-2005, 11:22 PM
I'm making people suspicious even before the game starts.

I've been reticent to join this game because Kath cannot play. Yet then I decided, "Hey, Oddie's modding it, for crying out loud. I should be there."

But this came along.

Plus, with Saurreg and Lhuny not playing, I'm also the only major time zone trouble here.

Having said this, I'm pulling out of this game. Have a nice one! ;)