View Full Version : Tol-in-Gaurhoth (Isle of Werewolves)
Orominuialwen
08-09-2005, 11:25 PM
Count me out for this game. I have to leave extremely early (6 am flight) tomorrow morning (actually, by this time it's this morning) and may or may not be back in time for the start of the game on Friday, so I think I'll just follow along while all of you play. Now I must get off the computer, seeing that I have to get up in four hours. :p
mormegil
08-09-2005, 11:34 PM
Having played in several games I am for various roles. I think it adds some extra elements that make it very interesting. I was reticent to have the cobbler role introduced but I loved it. The Shirriff's I feel neutral about but I've always enjoyed the other roles, with the exception of the cursed villager which hasn't played too much of a role yet. I think the mythomaniac, introduced by mithalwen, was fun but needs to be used in a larger game. And finally I guess I don't fully understand this new role the werehamster or black beoring. I don't know what I don't understand to tell you :rolleyes:
Oddwen
08-10-2005, 05:53 AM
Should we have four Wolves, a Werehamster and a Cobbler?
Or three Wolves, a Werehamster, a Cobbler and a Cursed?
Gee, there's an awful lot of roles. Let's take the Seer out for this game. ;)
Azaelia of Willowbottom
08-10-2005, 06:11 AM
Can I sign up for WWVIII? I haven't played in the past two games, due to being busy at the wrong times, so I'm really hoping I can join in this time!! *pitifil little-kid "please" look*
So if there's room for me, count me in!! :D
Mithalwen
08-10-2005, 06:12 AM
Should we have four Wolves, a Werehamster and a Cobbler?
Or three Wolves, a Werehamster, a Cobbler and a Cursed?
Gee, there's an awful lot of roles. Let's take the Seer out for this game. ;)
How about 3 wolves a Werehamster, a cobbler and a mythomaniac :D
Firefoot
08-10-2005, 06:15 AM
Right now I think there are 19 players. For the game to be "fair," gifted villagers should not outnumber the ordinary villagers.
So if we have:
3 wolves
1 werehamster
1 cursed
1 cobbler
2 shirriffs
1 seer
1 ranger
1 hunter
7 ordinary villagers
The number of ordinary villagers equals the number of gifteds (if you count the cursed). I could go for this set up. If anyone else drops out, though, I would consider removing one of the gifted roles (not sure which).
I am against having another wolf. Between the werehamster and the cobbler, I think having a cursed villager is plenty fine.
And something I'm wondering about: If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves? This question of Menel's wasn't answered, and I've been wondering about it, too. I think that working together sort of goes against the concept of a werehamster; however, if there were two werehamsters, one would know who the other was (this would seem to have strategic implications), and it would be up to three kills per night. I think that if the werehamster attacks the cursed, the cursed should probably just die.
And if the werehamster dies when the seer dreams of them, does it still get its kill for the night? And, Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".
Mithalwen
08-10-2005, 06:24 AM
4 wolves would bake a complete bloodbath certain surely. REmember the Hamster will double teh number of night kills... and if the cursed turns wolf ..... My what long teeth you have grandma....... :p
The Saucepan Man
08-10-2005, 06:55 AM
Those currently down to play (taking account of recent withdrawals) are as follows:
Azaelia of Willowbottom
Meneltarmacil
Nonnacedak
Durelin
Gurthang
Arcticstorm
Encaitare
Alcarillo
The Saucepan Man
SamwiseGamgee
Wilwarin538
Boromir88
CaptainofDespair
Firefoot
Mormegil
Dancing Spawn of Ungoliant
Mithalwen
Laitaine
Gil-Galad
As Firefoot says, that's 19 players. On which basis, I agree with her that the following roles should work:
3 wolves
1 werehamster
1 cursed
1 cobbler
2 shirriffs
1 seer
1 ranger
1 hunter
7 ordinary villagers
Concerning the Werehamster (or Black Beorning):
If only one Villager is left with the Hamster, the Hamster would trump. But since the game ends when all the Wolves are dead, if there's more than one Villager left with the Hamster, the Hamster would lose (die).Is there any reason why the game should not continue if all the Wolves are dead but the Werehamster remains alive? It gives the Werehamster more of a chance of winning. Otherwise, the conditions required to bring about a Werehamster victory are very limited indeed. He or she will have to rely on getting the Village down to four people as the final NIGHT begins, make sure that he or she kills the Wolf and rely on the Wolf killing the innocent.
What if there are four people remaining as the final NIGHT begins, the remaining Wolf kills an innocent and the Werehamster kills the Wolf. Does the game end with a villager victory because all the Wolves are dead? That would seem rather unfair on the Werehamster. A similar issue arises if, at the beginning of the final DAY, there are three players left: one Wolf, the Werehamster and an innocent villager. If the Wolf is lynched, would the villagers or the Werehamster be victorious?
I like the idea of the game continuing with the Werehamster against just the remaining innocent villagers, but I certainly think that the Werehamster should win if the final Wolf dies leaving just the Werehamster and one innocent villager.
And, Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".I still think that it's rather unfair if the Werehamster dies simply because the Seer chooses to dream of them. The Werehamster will have problems enough if the Seer simply knows who they are.
I think that working together sort of goes against the concept of a werehamster; however, if there were two werehamsters, one would know who the other was (this would seem to have strategic implications), and it would be up to three kills per night. I think that if the werehamster attacks the cursed, the cursed should probably just die.That's probably the best solution. Although it might be fun if the Cursed villager were to become another Werehamster, working on their own. Although the original Werehamster would almost certainly kill the new one the next NIGHT, the new one would still have a chance to win if the original gets lynched before that can happen. In these circumstances, there would probably only be three kills for one NIGHT. Then again, maybe the original would want to keep the new one alive to profit from the three kills per NIGHT. So perhaps Firefoot's solution is best after all.
littlemanpoet
08-10-2005, 10:11 AM
With two kills per night (minimum) as long as the black beorning survives, and one lynching per day, throw in a cobbler and a cursed villager, the werewolves have a statistical advantage.
Can the Black Beorning kill a werewolf during the night? If so, that evens things out a little. If not, I predict a werewolf win in a shatteringly quick game.
Consider:
Night 1: Oddwen dies
Day 1: one lynching: 18 villagers remain: 3 werewolves, 1 cobbler, 1 beorning, 13 innocents.
Night 2: two killings; statistical likelihood of it being two innocents:
------ 16 villagers remain: 3 werewolves, 1 cobbler, 1 beorning, and 11 innocents.
Day 2: one lynching: 15 villagers.
Night 3: two killings: 14 villagers remain: probably 3 werewolves, 1 cobbler, 1 beorning, and 8 innocents.
My numbers look to be off somewhere, but you get the picture. As the number of innocents goes down, the chance of a werewolf lynching increases, but the deaths happen too fast.
What's the solution to this? 1. Make darned sure the shirriffs get to announce themselves when they want to. 2. Can the black beorning or cobbler. My opinion.
wilwarin538
08-10-2005, 10:17 AM
I really like the cobbler role, I wasn't sure of it at first but now I really like it.
The shirriff role would have been better if we could have revealed ourselves.
I'm not to sure about the werehamster/black beorning. I think we should drop that role, maybe replace it with the mytho, that sounded interesting to me.
Alcarillo
08-10-2005, 10:34 AM
I agree with littlemanpoet that it seems as though the wolves would have a statistical advantage. If we drop a role, I think it should be the werehamster/black beorning. It's too complicated for me. The cobbler was a great addition to the games and I'd like to see it too.
maybe replace it with the mytho, that sounded interesting to me.
Well, we might as well just add another seer. I think another ranger or hunter would be better.
The Saucepan Man
08-10-2005, 11:07 AM
Can the Black Beorning kill a werewolf during the night?As I understand it, yes.
Make darned sure the shirriffs get to announce themselves when they want to.Agreed.
And, on that basis, I do not think that the inclusion of a Werehamster will unbalance things. Remember that the Werehamster is playing for him/herself rather than on the Wolves' team and so had just as much reason to want the Wolves dead as the Villagers. Indeed, it's for that reason that I think that the game should continue if the Werehamster outlives all three Wolves.
And allowing the Shirriffs to announce themselves will help the villagers greatly, provided that they choose their moment carefully. This will give the village at least one DAY when there are two known innocents, and possibly a further DAY when there remains one known innocent.
Also, we will have 15 innocent villagers at the start of the game (although one will be cursed), which is a huge statistical advantage for the village. The original game, as I recall, had only 9 innocent villagers pitted againt 3 Wolves and that was by no means unbalanced in favour of the Wolves. Kuru won as the sole remaining Wolf, but only by playing skilfully and it was a very close run thing.
I like the idea of the Werehamster/Black Beorning, but I am content to go with the majority on this. If the role is excluded, then careful thought needs to be given to restricting the Shirriffs. On the other hand, if it is to be included, then, as I have said, we need to be very clear on how the role works, winning conditions etc, so as to avoid confusion.
With all due respect to Mithalwen, I'm not at all in favour of the Mythomaniac, as I feel that this role has too much potential to swing the game one way or the other, simply based on the choice of one villager.
mormegil
08-10-2005, 11:16 AM
I'm of the opinion that the black beoring and cobbler together might be a little overkill in the wolves favor. I realize that the black beoring could kill a wolf but more than likely he will be aiding the wolves by killing innocents so to have one more person on the wolves team is undesireable.
Firefoot
08-10-2005, 11:23 AM
I agree with SpM completely. I would like to see a werehamster, though the Shirriffs would be allowed to reveal themselves. And I don't really like the mythomaniac (I was a mytho); like SpM said, it can severely shift the advantage. The game in which I became the second seer was probably the least fun game I have ever played (nothing against Fea or any of the players!) because after the first Day it was basically devoid of possible ways to make mistakes and go with hunches (and I didn't like being a seer :rolleyes: ).
I agree that the werehamster should not die if the Seer dreams of it, and I think it is a good idea that the game continue to go on if the werehamster lives but the wolves are dead. This would make it so that the werehamster would also want the wolves dead, and the balance would not be tipped so much towards the wolves.
Oddwen
08-10-2005, 12:58 PM
If the Werehamster attacks the Cursed Villager, what happens? Does he/she become another hamster and do the two hamsters then work together like the wolves?
The Cursed Villager can be cursed only by Werewolves, I'd think. There should only be one Hamster per game. (Wouldn't that be a pretty power struggle?)
Plus I don't want to write out three deaths per night. ;)
The Mytho is a very powerful role if played right, maybe it would be more challenging in a game where there are fewer gifteds. Not in this game, certainly.
Oddwen, somehow you didn't finish your response to that question of why the hamster dies when the seer dreams of them; the sentence ends "I always supposed it was because".
Erp, sorry...I was thinking about several different things and didn't end up finishing that one...so lynch me. ;)
I guess I was thinking that the Werehamster is more of a psycho killer than some supernaturally altered beast, and that "deep magic" would kill it. Or something.
I am against having another wolf. Between the werehamster and the cobbler, I think having a cursed villager is plenty fine.
Another Wolf would be too much. However, having the Wolves and the Hamster and the Cobbler and the Cursed seems to be a lot too. I wouldn't object to seeing either the Cobbler or the Cursed dropped.
Is there any reason why the game should not continue if all the Wolves are dead but the Werehamster remains alive?
Well, the game isn't called "Werewolf" for nothing. ;)
I have no objections either way, if the Players would like to hold a vote that'd be ok.
A small problem if the game is long - I'm going downstate early Saturday morning, Aug. 20. If it's a choice of having an extra early (or long) DAY/NIGHT, or having someone step in for me for that one day, which would you choose?
Seeing as my original role wouldn't fit well with the village's setting high in the mountains, I've decided on a new one: Ye Olde Knighte. Are you sure you want to change? I had such a plan for you.
As to roleplaying - if you would like to, go ahead.
Azaelia of Willowbottom
08-10-2005, 01:07 PM
When is this game scheduled to start? I have just remembered that I will be gone this coming weekend, unfortunately without a computer. I don't want to miss out on another whole game due to this, but I don't want to cause inconvenience...or get lynched right away!... :(
Laitaine
08-10-2005, 01:25 PM
I feel woefully ignorant and probably completely missed something along the way, but could someone explain to me the role of the cobbler, gifted villager and cursed villager? I don't have a clue, probably because I've only been on this forum for like a week :-D Thank ye.
littlemanpoet
08-10-2005, 01:45 PM
cobbler Wants to die (get lynched) and roots for the werewolves.
cursed villager The cursed villager doesn't know s/he's cursed. If s/he is killed by the werewolves, s/he becomes another werewolf; if the cursed villager is lynched by the village, the cursed villager just dies and identity remains unknown until the end of the game.
gifted villagers There are different kinds:
seer chooses one other villager to dream about each night; hopes to snag a werewolf.
ranger chooses a villager to protect each night; hopes to protect fellow gifted, especially seer.
hunter chooses one villager to hunt each night; hopes to pick a werewolf so that if the werewolves pick the hunter, both hunter and werewolf die.
shirriffs know who each other is. They can PM each other during the day.
Werewolves can only PM each other at night.
Hope that brief summary helps. Did I leave anything out?
SamwiseGamgee
08-10-2005, 01:56 PM
Thanks, lmp, that's a lot clearer. So I guess by your description of shirrifs the normal villagers are now expressly disallowed from pm-ing one another. In earlier games it was merely frowned upon.
mormegil
08-10-2005, 02:02 PM
I would like to add something about the cobbler role. It doesn't do the role justice to simply say he wants to die. His/her goal is for the wolves to win so he will do whatever he/she can to aid that. If he needs to die to save a wolf he will. If she can vote for a double lynching of two who she suspects innocents she will. If the voting is close between a villager and somebody the cobbler expects is a wolf they won't kill the wolf. They will do anything they can to aid the wolves. Simply getting lynched the first day won't really help them that much. TORE played the role beautifully.
SamwiseGamgee
08-10-2005, 02:18 PM
If the voting is close between a villager and somebody the cobbler expects is a wolf they will kill the wolf.
Do you mean they WON'T kill the wolf? Only that would make more sense in lieu of the rest of your post, mormegil. But your explanation makes a lot more sense, makes the cobbler a much more interesting role. Boy, I'm excited about this game! :D
Firefoot
08-10-2005, 02:18 PM
So I guess by your description of shirrifs the normal villagers are now expressly disallowed from pm-ing one another. In earlier games it was merely frowned upon. The only players who have ever been allowed to PM each other are Shirriffs and Wolves. PM'ing for anyone else (except to the mod) has never been allowed. Just thought I'd clear that up. :)
the guy who be short
08-10-2005, 02:21 PM
Players may PM one another about non-game matters, can't they? Just to clear that up...
Firefoot
08-10-2005, 03:00 PM
Players may PM one another about non-game matters, can't they? Just to clear that up... Yes; my post does seem to imply otherwise, though. :rolleyes:
Shelob
08-10-2005, 03:38 PM
"A small problem if the game is long - I'm going downstate early Saturday morning, Aug. 20. If it's a choice of having an extra early (or long) DAY/NIGHT, or having someone step in for me for that one day, which would you choose?" ~Oddwen
I would be requesting a place in this game but the next few days are already all full so I won't really have time...however if the game lasts until the 20th and people want I will offer to Step in for Oddwen that day.
If it's needed...
Encaitare
08-10-2005, 06:22 PM
So the Shirriffs will be allowed to reveal themselves?
Just a reminder for everyone to turn on the Invisible Mode (User CP --> Edit Options --> Use Invisible).
The Saucepan Man
08-10-2005, 07:11 PM
Another Wolf would be too much. However, having the Wolves and the Hamster and the Cobbler and the Cursed seems to be a lot too. I wouldn't object to seeing either the Cobbler or the Cursed dropped.I think that it should be OK, given that the Villagers have 5 Gifteds on their side. Remember also that the Werewolves and the Werehamster may choose to kill the same person (particularly if they have a good idea who one of the Gifteds is), resulting in only one kill that night. Or they may both decide not to kill an obvious Gifted, thinking that the other "team" will accomplish the deed, saving that Gifted (the Seer, for example) from an otherwise inevitable death.
But if you do decide to get rid of one of those roles, then I would prefer to retain the Cobbler rather than the Cursed.
I have no objections either way, if the Players would like to hold a vote that'd be ok.I vote that the Werehamster survives Seer attacks and gets to play on if all the Werewolves are killed off.
...however if the game lasts until the 20th and people want I will offer to Step in for Oddwen that day.Yes please. :)
Firefoot
08-10-2005, 07:21 PM
I vote that the Werehamster survives Seer attacks and gets to play on if all the Werewolves are killed off. That's my vote, too.
mormegil
08-10-2005, 10:26 PM
That's my vote, too.
Add me to that list too.
arcticstorm
08-11-2005, 04:56 AM
Add me to that list too.
add me as well to that vote
wilwarin538
08-11-2005, 07:01 AM
add me as well to that vote
me to
SamwiseGamgee
08-11-2005, 07:28 AM
And let me throw my hat in with that. I bet i'm killed by the werehamster the night the seer dreams of him/her! ;)
Gurthang
08-11-2005, 08:08 AM
I also want to see the game continue if only the Werehamster is left. It just seems he's got everyone against him anyway, so let him fight on. :D
Originally posted by Oddwen
A small problem if the game is long - I'm going downstate early Saturday morning, Aug. 20. If it's a choice of having an extra early (or long) DAY/NIGHT, or having someone step in for me for that one day, which would you choose?
Actually, I might be doing something that weekend, so an extra long DAY/NIGHT would work well for me. (I say might be doing something because I don't know for sure yet. :rolleyes: )
Mithalwen
08-11-2005, 10:19 AM
So the Shirriffs will be allowed to reveal themselves?
).
Ooo er, missus
dancing spawn of ungoliant
08-11-2005, 12:22 PM
I vote that the Werehamster survives Seer attacks and gets to play on if all the Werewolves are killed off.That's my vote, too, though I'm not really a fan of this new character. After all, the name of the game is Werewolf, not Werecreatures... But who knows, it might turn out to be a fun addition to the roles.
Lalaith
08-11-2005, 04:19 PM
*rushes in, out of breath*
Oddwen, am I too late to join in?
Alcarillo
08-11-2005, 04:33 PM
That's my vote, too, though I'm not really a fan of this new character. After all, the name of the game is Werewolf, not Werecreatures... But who knows, it might turn out to be a fun addition to the roles.
This really is my position too, but hey, I'll vote the same way everyone else is voting: Werehamster (please call it Black Beorning!) survives seer and continues playing if all werewolves are dead.
Oddwen
08-11-2005, 07:35 PM
Okey-dokey, enrollment is closed. Because I was late closing the polls today, Lalaith yes I'll include you.
The game will continue if the Beorning (Werehamster) outlives the Wolves.
Gamers are as follows:
1. Alcarillo - Bartender
2. Arcticstorm - Philosopher
3. Azaela of Willowbottom - Baker
4. Boromir88 - Town Coroner
5. CaptainofDespair - Shrew Farmer
6. Dancing Spawn of Ungoliant
7. Durelin - Town Feline
8. Encaitare - Splenetic Lamenting Lover
9. Firefoot - Animal Artist
10. Gil-Galad - Garrisoned Soldier, tripling as Town Cryer & Gravekeeper
11. Gurthang - Annoying Animal Rights Activist (AARA)
12. Laitain - Minorly Annoying Minstrel
13. Lalaith - Soothsayer
14. Meneltarmacil - Ye Olde Knighte
15. Mithalwen - Blessed Cheesemaker
16. Mormegil - Alchemist
17. Nonnacedak - Ice Fisherman
18. SamwiseGamgee - Warg Historian
19. Saucepan Man, The - Burly Ex-Miner
20. Wilwarin538 - Butterfly Researcher
Roles are as follows:
3 Werewolves
2 Sherriffs (who may reveal themselves)
1 Black Beorning
1 Cobbler
1 Seer
1 Hunter
1 Ranger/Guardian
10 Ordinary Villagers
(No Cursed villager)
The first post will be set up tomorrow morning (Friday Aug. 12, 12:00 noon GMT). Roles will be PMed shortly thereafter. The official GAME will open 24 hours from then, on Saturday.
Meanwhile, if you would like to let me know what profession you'd like to take on in the village, please let me know. If not, I will assign you one.
And thank you Shelob! :D Shall I keep you informed during gameplay, or should I spring the information on you suddenly?
Gil-Galad
08-11-2005, 07:41 PM
you would think that i would have something significant within the village...and i refuse to be the village idiot...
Firefoot
08-11-2005, 07:46 PM
Well, I was about to say "photographer," but then I realized that there wouldn't be any cameras in this type of village... :rolleyes:
So, in lieu of that I shall be an artist (mostly drawing); my favorite subjects are animals.
arcticstorm
08-11-2005, 07:49 PM
make me a philosopher or a preacher
Alcarillo
08-11-2005, 07:52 PM
Oddwen, as I recall, Menel was Ye Olde Knighte. On your list he's not anything.
Gil-Galad
08-11-2005, 08:04 PM
i have narrowed it down to:
a garrisoned soldier(Micheal J. Caboose, www.redvsblue.com , for more info on his character)
Gravekeeper
Town Cryer
Encaitare
08-11-2005, 09:43 PM
Oddwen, I shall make my role more specific: "Extremely skulky and bitter-towards-the-world lamenting lover." ;)
Nonnacedak
08-11-2005, 11:25 PM
Ill be a fisherman
Lalaith
08-12-2005, 03:49 AM
I shall be a soothsayer. Sooth, sooth, I shall say. (sorry :rolleyes: )
The Saucepan Man
08-12-2005, 05:00 AM
I am an ex-miner. I once worked at the granite mines but, since they failed, I have fallen on hard times and now earn a modest living as a handyman and general labourer in the village. I am a burly fellow, rough and ready, blunt and (of course ;) ) outspoken. When not working, I spend most of my time blowing my meagre earnings in Alcarillo's bar.
Oddwen
08-12-2005, 05:31 AM
**Roles updated at this point**
dancing spawn of ungoliant
08-12-2005, 06:19 AM
I'll be a glass blower.
CaptainofDespair
08-12-2005, 10:34 AM
I shall be a shrew farmer.
Durelin
08-12-2005, 10:50 AM
May I be the village feline?
Laitaine
08-12-2005, 10:53 AM
I shall be an especially annoying minstrel. I used to be part of a band of minstrels, but met a tragic death from a severe baking accident when we were performing in a village bakery. In memory of them, I speak only rhyme or song. At night, the sound of a lone alto recorder can be heard playing in the depressingly somber key of D minor.
Yeah, I put a lot of thought into this :-D
The Saucepan Man
08-12-2005, 11:12 AM
In case anyone doesn't know how to switch to invisible mode, you click on User CP then Edit Options and tick the Use Invisibility Mode box. This will ensure that no one can see your PM'ing activities which might otherwise give clues as to any secret role which you may have.
Alcarillo
08-12-2005, 11:24 AM
In case anyone doesn't know how to switch to invisible mode, you click on User CP then Edit Options and tick the Use Invisibility Mode box.
And remember to go to the bottom of the screen and select Save Changes. You should see an asterisk next to your name in the list of members currently on if you've done this correctly.
Encaitare
08-12-2005, 02:14 PM
In memory of them, I speak only rhyme or song.
This should be interesting to read...
At night, the sound of a lone alto recorder can be heard playing in the depressingly somber key of D minor.
Best key there is. ;)
Yeah, I put a lot of thought into this :-D
But not nearly enough! Have you now a phobia of croissants and pastries and other baked goods? And more importantly, is the alto recorder keyed in natural, harmonic, or melodic minor? :D
Oddwen
08-12-2005, 03:00 PM
All professions have been duly noted. See you strange people tomorrow morning!
I am a Healer, specializing in ailments of the Bone.
Laitaine
08-12-2005, 03:46 PM
But not nearly enough! Have you now a phobia of croissants and pastries and other baked goods? And more importantly, is the alto recorder keyed in natural, harmonic, or melodic minor? :D
No, Encaitare! I am not frightened of the power of the baked good! I look my fears straight in the eye and conquer them like the cowering pastries they literally are! *growls under breath, muttering* I will not let myself be squashed by some arrogant danish that thinks it can best me. Pah!
Ah yes, and the alto recorder is in that delightfully Tibetan key of natural minor. :-D Is my character more complete now? ;-)
Oddwen
08-13-2005, 05:06 AM
Would anyone like to take Azaelia's place in this game? She is unable to play.
Laitaine
08-13-2005, 05:56 AM
All righty, I'm going to be out for most of today (Saturday). I thought I would have time to post this morning, but the game hasn't officially started yet and I have to leave me house in like five minutes. I'll be posting very late tonight, so pleeeeease don't think it's suspicious that I haven't posted all day! I can't help it!
littlemanpoet
08-13-2005, 08:38 AM
Would anyone like to take Azaelia's place in this game? She is unable to play.
I'll do it but will give way to another if someone else wishes to. If I'm the one, go with the role I gave earlier.
EDIT: I have to take back my offer. I really don't have the ability to play at this time, as tempting as it is.
edit of the edit: Okay, okay, I'm in. Sorry for the confusion.
Oddwen
08-13-2005, 09:20 AM
Ow...head spinning...don't flip flop like that anymore or you'll be lynched for sure. ;)
'kay. LMP is now in the game.
Morsul the Dark
08-13-2005, 11:44 AM
Can I join in one of these games?
Laitaine
08-15-2005, 10:20 AM
I don't know if anyone actualy reads this, but I'll post my problem anyway. Sorry, guys, but today I'm not going to be posting much for a bit today. My mom is making me do college stuff and it'll probably take something like an hour right now. Please don't take my silence as anything conspicuous, I really don't have any control over this :( All righty, I'll try to post later.
the guy who be short
08-15-2005, 10:49 AM
Whoever is the next Mod, could the game please be set in the Shire? I just think it would be hilarious with all of us as hobbits trying to cope with an invasion of werewolves. :D It could be like the Fell Winter all over again...
Morsul the Dark
08-15-2005, 11:08 AM
that is indeed an interesting thought :smokin: I like it I agree
Encaitare
08-15-2005, 07:12 PM
I'd like to mod a game sometime in the future, if that's alright.
Boromir88
08-15-2005, 07:22 PM
Morsul, anyone can join. :) A game was just recently started (if you already didn't know) so another one I wouldn't expect to see up for quite some time.
But, when a new one does come up you can either post your intention to join that game. Or, if you even want you can PM the mod for the next game. Right now I don't know who that is, but I'm sure somebody on the downs can inform you.
Oddwen
08-15-2005, 07:53 PM
A suggestion - for game X, perhaps it could be a special "Commemorative Edition" played with just nine players, Wolves, Seer & Villagers. Perhaps an invitational. *shrug* Just an idea.
Eomer of the Rohirrim
08-16-2005, 07:30 AM
There are many problems with that idea.
the guy who be short
08-16-2005, 08:56 AM
Are you willing to voice any? :p
I think it would need 12 people, I think that was the original number. It would be quite cool if the same 12 people did it, too.
Eomer of the Rohirrim
08-16-2005, 09:27 AM
When I said many I actually meant one. :p
Such a game would not please anyone. It would be elitist.
Mithalwen
08-16-2005, 10:10 AM
Well I don't think I will play again.........
the guy who be short
08-16-2005, 11:03 AM
Such a game would not please anyone. It would be elitist.That would be the invitational aspect, I presume. Which could be solved by either having the original people play again (if possible) or having a first come first served application process. :D
Is Enca the next Mod then?
Encaitare
08-16-2005, 12:56 PM
Is Enca the next Mod then?
A good question, my short friend. If no one else has dibs on WW9, I'd love to mod it.
Such a game would not please anyone. It would be elitist.
True. But if there were to be such a game, the 9 players could be the last surviving wolf from each of the previous games. That would be interesting to watch...
littlemanpoet
08-16-2005, 02:53 PM
I thought there wasn't supposed to be any posting while a game was on. Right?
the guy who be short
08-16-2005, 03:02 PM
I believe only players were forbidden to post here. *Looks pointedly at LMP* :p
Firefoot
08-16-2005, 03:58 PM
But it's not fair for those of us who are players if those of you who aren't players are discussing the next game without us. *looks pointedly at TGWBS* :p
Feanor of the Peredhil
08-16-2005, 04:47 PM
*looks at non-playing status*
Yep... I'm good to post.
I very much like the Invitational idea. I think it would be fantastic. I've been toying with presenting the idea myself (just ask Eomer... I mentioned it to him before) but I see I got beat to it. The trouble is the timing so even if I were involved, I couldn't play. *sigh* But I still submit that it's a good idea and watching experienced players who are excellent at messing with other people's heads duke it out would be a blast.
Oh and... *slaps hands* You silly people shouldn't be posting here. There's a game in progress. :)
Gurthang
08-18-2005, 08:32 AM
To all players of WWIIX:
I may be gone this weekend. I'm not sure yet; others have made plans that I will have to be a part of. I will try to get on tomorrow morning and late Sunday at the least. Hopefully, I will be able to post at least as much as I have been, but I am not trusting to hope.
Laitaine
08-18-2005, 09:37 AM
All right, people in the current werewolf game, I will be unavailable for most of the day tomorrow, Saturday, and Sunday. I'm moving into college :-D and tomorrow I'll only have time to post in the morning. Since that's hardly enough time for me to determine who to vote for, I probably will NOT be able to vote tomorrow. I likely won't be on at all on Saturday and only part of Sunday. After that, I should be good to go, but I'm just warning you all now--tomorrow I will be posting likely ONCE all day (unless I can somehow wrench my laptop out from under the piles of stuff in the car tomorrow on the five hour drive). So if I don't post, don't jump to conclusions ;-)
Gil-Galad
08-18-2005, 04:47 PM
or just lynch Gurthang off so he doesn't have to bother...
Gurthang
08-18-2005, 09:45 PM
Now, Gil, that's not very nice! :p
Actually, I don't think I'll be as busy as I thought, so I should be around to post.
Lalaith
08-19-2005, 04:09 AM
I'm going on holiday on Sunday, I kind of thought the game would be finished then.
However... I've just rung up the hotel I'm going to be staying in as of Sunday, to ask them if they had internet access, and they assured me they did, so (assuming of course I'm still around in the game and its still going on!) all should be well.
(Although my nearest and dearest have now written me off as worse than sad, for making that call...)
Oddwen
08-19-2005, 05:23 AM
Today (Friday) is a Day, Saturday is a Night, and Sunday is a Day. You three should be ok as far as posting goes, I don't think you'll miss a DAY.
Folwren
08-22-2005, 08:19 PM
Is this where a chap asks if he can join the lynchings?
If that's the case, I'd like to be added to the list whenever the next game begins. If it's not, people can always write me again like the did when I first wrote in the wrong place. But I'm thinking this is where I'm supposed to be.
- Folwren
mormegil
08-22-2005, 08:45 PM
Folwren this is the place for recruitment though it won't officially start until the current game is over. I'm still wondering who the mod will be.
Holbytlass
08-23-2005, 07:06 AM
I'd like to mod, but not till after Sept 6th. That's when my children go back to school and then I have time to devote to the game. So that roughly puts it at game X, assuming of course, that all those who have sighned up before me has had their turns.
wilwarin538
08-23-2005, 07:11 AM
Didn't Enca say she was modding the next game? :confused: (<---thats the confused smilie)
EDIT: Yes she did!
Originally posted by Encaitare
If no one else has dibs on WW9, I'd love to mod it.
Folwren
08-23-2005, 08:05 AM
Originally posted by mormegil:
Folwren this is the place for recruitment though it won't officially start until the current game is over. I'm still wondering who the mod will be.
Recruitment won't officially start until then? Should I wait and post again when the present game is over?
Shelob
08-23-2005, 10:55 AM
"Should I wait and post again when the present game is over?" ~Folwren
Usually they catch people who reqested spots before official recruitment...I'm sure Encaitare won't miss you, and if she does you can just re-post then and remind her
Holbytlass
08-26-2005, 06:54 AM
I'm signing up for werewolf IX. Heh-heh, on a side note, in school many years ago, they would make us use VIIII instead. Rather lame.
the guy who be short
08-26-2005, 07:04 AM
I'd like to join Enca's game.*
*Understatement of the week.
Meneltarmacil
08-26-2005, 07:25 AM
I enjoyed the last Werewolf game, and would like to sign up for Enca's game as well. My role will be that of Zookeeper.
The Saucepan Man
08-26-2005, 07:30 AM
I would like to play again, but whether I can depends when it starts. I am going away for a week on a business trip on 18 September (to Rio :D )> So unless it starts some time next week, it's unlikely I'll be able to play (since it's likely to take at least two weeks).
If I do play, don't expect me to be as vocal as I was in the last game. I need to get some sleep, and I need to get some work done! :rolleyes:
Shelob
08-26-2005, 08:11 AM
Count me in...
WaynetheGoblin
08-26-2005, 08:31 AM
I'd like to join also. I'll be the dentist. :D
wilwarin538
08-26-2005, 08:32 AM
Me too please! :D :D :D I'll be a vet.
Alcarillo
08-26-2005, 08:37 AM
Count me in, too. I'll decide my career later after I have time to think about it.
Durelin
08-26-2005, 08:37 AM
I had a ball in the last game, so I am dying to join the next.
But....can you put me down as *tentative*? I'll step out if you get a lot of people interested. I have school starting soon, anyway...so I should probably focus more on that. Probably. (ha ha)
Eomer of the Rohirrim
08-26-2005, 08:56 AM
I must be honest and say that I didn't enjoy the role of the Black Beorning. I think it's pretty pointless, really. Anyone else?
I can't play in this one, but I'll be watching it closely. Good luck Enca. :)
Durelin
08-26-2005, 08:59 AM
I must be honest and say that I didn't enjoy the role of the Black Beorning. I think it's pretty pointless, really. Anyone else?I thought it was a bit much... In most games, where the werewolves roam free for quite a long time, the Village would have no chance. And in the previous game, even with all the wolves dead, the Village could have easily lost.
The Saucepan Man
08-26-2005, 09:04 AM
I thik that it added a fantastic new dimension to the game. Two kills per Night, decisions whether to try lynching a Wolf or the Bear, almost untraceable Werebear behaviour balanced by the fact that he is out of the game on a single Wolf kill or lynching (and is trumped by a Wolf survivor). It worked for me.
My only reservation would be that it may have tipped the game against the Wolves, but I doubt that is the case. Another innocent Villager would act the same way as far as hunting for the Wolves is concerened. And they benefit from the two kills per Night. The Wolves were unlucky to have a Wolf go down on the first Day - there was no particular reason to suspect Mithalwen any more than a number of others that Day.
In my view, it worked well. Although it made for a terrifically long and stressful game. :rolleyes: :D
Shelob
08-26-2005, 09:12 AM
I enjoyed watching this game with the werebear, it was probably clearer to people in the game but Saucepan Man's right--it added a new dimension, a new worry, to the game.
The biggest problem I see is that if it's a small village 2 kills per night can be very damaging, but for the size they had (20 people I think) it seemed to be alright.
The Saucepan Man
08-26-2005, 09:22 AM
The biggest problem I see is that if it's a small village 2 kills per night can be very damaging, but for the size they had (20 people I think) it seemed to be alright.Agreed. It can only work with a sizeable Village.
Encaitare
08-26-2005, 09:23 AM
I liked the Black Beorning -- it was exciting to watch, even though it offed me pretty early on.
List of players thus far for Werewolf IX:
UPDATED!
1. Folwren - blacksmith
2. Shelob - student of the Ancient and Long-Dead Gadian Language; a llama famer on the side
3. Holbytlass - seller of "zoo-doo" fertilizer
4. the guy who be short
5. Meneltarmacil
6. WaynetheGoblin - dentist
7. wilwarin538 - tailor
8. Alcarillo
9. Durelin - Mistress of 1337
10. Saucepan Man - mushroom harvester
11. Kath - gardener
12. the phantom - apothecary
13. Azaelia of Willowbottom - flower-selling lass
14. Cailín
15. arcticstorm - coppersmith
16. Nonnacedak
17. mormegil - merchant
18. Gil-Galad - lawyer, has a pet bird
19. SamwiseGamgee
20. Glirdan - cheese seller
21. Bergil - very bad carpenter
List is complete. [/update]
I will be on vacation from Sunday, August 28 to Thursday, September 1. I'll probably be good to begin on September 3, if that's a good time frame for everyone. Now, for the timing of the game. I obviously want to pick a time frame which will be [relatively] convenient for everyone. I'll probably have the most time at night, say, around 10 EST? Or will that convert to be too heinously late for our players across the pond? If you're not night owls, I can bump it back by a few hours. :)
(Oh, how my parents will love this! "Enca, go do your homework!" "But Mom, I have to write a gory death scene first!" :rolleyes: )
The Saucepan Man
08-26-2005, 09:36 AM
I will be on vacation from Sunday, August 28 to Thursday, September 1. I'll probably be good to begin on September 3, if that's a good time frame for everyone.The last game lasted exactly two weeks. I can't see any game going much beyond that. So count me in. :)
I think that the number of players should be restricted to 20 max. Otherwise the game will go on too long and start to lose interest, I think. There are only so many times that one can go over the same commetns over and over ... :rolleyes: ;)
I'll probably have the most time at night, say, around 10 EST?Is that 10pm? Which would be, what, 4pm or 5pm UK time? That would suit me perfectly.
The Saucepan Man
08-26-2005, 09:39 AM
Is that 10pm? Which would be, what, 4pm or 5pm UK time? That would suit me perfectly.Skip that. The US is west of the UK! Doh! So that would be 3 or 4 am in the morning for me. Not so perfect ...
Shelob
08-26-2005, 09:39 AM
Is that 10pm? Which would be, what, 4pm or 5pm UK time? That would suit me perfectly. ~Saucepan Man
But isn't EST 5-hrs behind England time...wouldn't 10pm EST be around 3 in the morning in England...
Durelin
08-26-2005, 10:13 AM
10 pm EST? Wow, in my time zone for once, but, unfortunately I get thrown off the comp before ten! (For my parents, it's not so much 'do your homework' as it is 'get to bed'...to little avail, of course.) Though, as long as it's still 24 hours...I'll just have to post late (evening of the next day).
I'd like to included again please.
This time thing, will the a day go from 3am to 3am (England time) because that should still allow plenty of time for posting or have I missed the point of this conversation?
mormegil
08-26-2005, 10:29 AM
I thought it to be an interesting role though it may have been a bit of an over kill. If the wolves hadn't been killed with such efficiency then the village probably wouldn't have much of a chance. An option would be to only have 2 wolves though I don't much care for that idea either. I'm okay with playing games with the bear though I would like to see some games without.
I like many of the changes we have been adding but fear that we are on a course of needless complication to the games. Some new roles (ie the cobbler) have added a great element to game play but I think that we ought not to loose sight of the basics too. I know there is at least a couple of players that would like to see us move to the original format again. If that were the case we would need to have a smaller village. I think the size of the village should determine some of the roles we add (ie Shirriffs, werebear, etc...)
Regarding the next game I'm not sure about it but I may play depending upon a couple of things. One future request I have of the Mod's is to not have it so early for those of us much further west. This game started at 6am which was just a bit too early for me.
The Saucepan Man
08-26-2005, 10:43 AM
This time thing, will the a day go from 3am to 3am (England time) because that should still allow plenty of time for posting or have I missed the point of this conversation?The problem is that some of the players will not have an opportunity to vote near the deadline, and I think that all players should have that opportunity, if possible. I felt that it was a shame in the last game that many of the Villagers had no option but to vote relatively early.
And it's always so much fun when the votes come piling in with a few minutes to spare. :D
I like many of the changes we have been adding but fear that we are on a course of needless complication to the games.I felt much the same way before the last game, but I must say that I enjoyed the multiplicity of the roles. I have no problem with a simpler game either, though.
I think the size of the village should determine some of the roles we add (ie Shirriffs, werebear, etc...)Agreed. The balance needs to be maintained. I felt that there was a good balance in Werewolf IIX but that many roles with fewer Villagers would not work.
the phantom
08-26-2005, 10:44 AM
I believe it is time for the phantom to come out of retirement.
I'm in, Enca.
Azaelia of Willowbottom
08-26-2005, 11:03 AM
Please count me in as well. Various factors have prevented me from participating in werewolf for several games now... So I am very excited to join in this one! :)
Cailín
08-26-2005, 11:27 AM
I've been waiting to be able to join a game of werewolves, so if possible, I'd love to join this one. However, since I'm new to these forums, I'll gladly step aside for one of the oldies who did not have an opportunity to join a game yet.
Meneltarmacil
08-26-2005, 11:31 AM
I'm usually supposed to be off the computer by 10 PM, and that'll probably be pushed back to 9 PM during the school year which starts in September. However, timing shouldn't matter as long as we have 24-hour Days like the last game.
As far as having the Bear, I think it should only be used in villages of 17+ people or not at all, as a Bear is much harder to trace than Wolves are and the only way we were able to flush it out last time was to organize a mass lynching. Plus, I don't think two kills a Night would work well for smaller villages.
Oh, and my zoo which I am zookeeper of will have lions, tigers, monkeys, elephants, giraffes, hippos, rhinos, gorillas, wolves, and bears.
arcticstorm
08-26-2005, 11:45 AM
I would like to try my hand at this again
Encaitare
08-26-2005, 11:56 AM
Okay, well consensus is that 10 PM is too late (or too early in the morning for some!). So, I can make that earlier in the evening, say 7 PM (EST) or so? That'll be midnight (I think) in the UK, which isn't too bad.
I'd like to have the Beorning in this game because it added a fun twist to the last one. But, as was already mentioned, it will only work in a larger game. Let's say, if we get around 20 people to play, there will be a Black Beorning.
I will be updating the list of participants in just a moment.
EDIT: Done! 15 players so far. Don't forget to supply a role or occupation!
Nonnacedak
08-26-2005, 01:10 PM
I will play again.
Encaitare
08-26-2005, 01:15 PM
I'll add you to the list in my post #1105. :)
I've also added mormegil; there are 3 spots left. A new list will be posted once all the players have signed up.
mormegil
08-26-2005, 01:17 PM
Put me on the "tentative I'm willing to give my spot to others if needed" list
Azaelia of Willowbottom
08-26-2005, 02:20 PM
Whoops...forgot to put in my occupation...
I would like to be a village girl who sells flowers ;)
School starts for me next week, unfortunately...but as long as days and nights each last 24 hours, I should be able to make it online at least once each day.
7PM EST is a good time for me...if things get too much later, I start running into danger territory: "Hey! Get off the computer! It's a school night! Don't you have homework to do?"... :p
Shelob
08-26-2005, 03:11 PM
An occupation? erm...how about a Student of the Ancient (long-dead) Gadian Language?...or a llama farmer, it amounts to the same thing...
Gurthang
08-26-2005, 03:26 PM
Well, sad to say, I will not be playing in this game. I would really like to, since I've only played in 1 total, but college has already started and I don't want to be able to free up time to study. Maybe when things settle down, I will be able to participate, but that probably won't be until WWXI(since ten might be an invitational).
I will, though, try to read through as much as possible and keep track of Black Beorning kills! (See sig.) :D
Folwren
08-26-2005, 03:41 PM
I should like to play, if there's room left.
If we're choosing occupations, I would like to be what I'm usually in Mafia. Jack, the Blacksmith. To the public eye, naturally. :)
Boromir88
08-26-2005, 03:46 PM
I sadly will be following Gurthang and won't be in the next game. I enjoyed playing and would hope to play in the near future, but I've been bogged down in some work proceedings and had to withdraw from the RPG I was in. I just don't see myself able to make a commitment towards the next game and would much rather see it taken by someone who can. Have fun, hope to join again soon. :)
arcticstorm
08-26-2005, 03:52 PM
hmmm occupation, how about a detective, I haven't seen that one used
Gil-Galad
08-26-2005, 03:53 PM
don't forget me on the list!
Encaitare
08-26-2005, 04:06 PM
Updated the list in post 1105. There is one spot still open, and I still need occupations from many of you. :)
Shelob
08-26-2005, 04:10 PM
1. Folwren...18. Folwren - blacksmith
By my count we've got 2 spaces left...Folwren's on the list twice...
Hmm, I think I'll be a gardener.
Encaitare
08-26-2005, 04:14 PM
Oops! Shelob, you are indeed correct. I'd forgotten that Folwren had already signed up. 'Tis fixed. :)
Firefoot
08-26-2005, 04:14 PM
Alas, I wish I could play but this is a really busy time of year for me (there are Days where I leave at 7 in the morning and don't get home until 10 at night...), so I'll be sitting this one out. Have fun, everyone.
Gil-Galad
08-26-2005, 04:16 PM
I think i'll be like Harvey Birdman, an Attorney at Law...plus i get a bird, Avenger!
Meneltarmacil
08-26-2005, 04:33 PM
I've already said that I was the zookeeper, and even gave the list of animals at my zoo. (Lions, tigers, monkeys, elephants, giraffes, rhinos, hippos, gorillas, wolves, bears, and I'll add some sea lions and a reptile house to that, by the way)
the phantom
08-26-2005, 04:45 PM
As for my occupation, you may enter "apothecary".
Holbytlass
08-26-2005, 05:09 PM
I am the cow-fertilizer seller
Durelin
08-26-2005, 05:23 PM
I was considering pulling out, but...
the phantom returns? And Saucie? And there are a few new faces? And Enca is the mod? How can we pass this one up?!
I am so totally in.
*coughs*
Make me the Mistress of 1337 (c)CoDWorld.
SamwiseGamgee
08-26-2005, 08:52 PM
Is there room for me? If so count me in, please.
The Saucepan Man
08-26-2005, 09:06 PM
I shall be an itinerant mushroom harvester.
Folwren
08-26-2005, 09:39 PM
This ought to be fun. I'm excited that I'm able to join.
I'm sorry to bother people, but I'm somewhat confused with all the different characters that I saw mentioned in the last game. I noticed several titles that seemed to be of some importance that I wasn't aware of even being in existance in the regular game of Mafia, which I've heard this compared to.
I am thinking that the Werewolves are the same as the Mafia.
The Seer, I guess, is the Sherrif?
But I can't place the Bear or the Cobbler...and the Cobbler might have been just some whim in the last game that someone threw in for humors sake, I don't know.
So before the game starts, I'd really like a quick run over of the characters, rules, and times that the nights and days are played. Don't be too extravagant, or else it'd be a waste of your time.
Thanks, though, for your trouble.
- Folwren
Glirdan
08-26-2005, 10:18 PM
I would definetly like to join!! If there's room of course. If so, I'll be the village teacher (if someone hasn't taken that yet).
School starts for me next week, unfortunately...but as long as days and nights each last 24 hours, I should be able to make it online at least once each day.
Im in the same boat as Azaelia however. I should have time after homework. Wednesdays and Fridays will be the only problem days. Other then that, Im fine.
Folwren all the characters and their roles will be explained in the mods first post in the game (thankfully!). Only the Cobbler and the Werebear are really new but if you're still confused you could maybe PM the mod or players who have previously held those roles for help? They'd probably be best at explaining.
SamwiseGamgee
08-27-2005, 06:09 AM
I thought I'd take this opportunity to voice some opinions on the characters and system of WW VIII from the point of an ungifted innocent villager for Enca to take on board for WW IX.
Firstly, the werebear. A controversial decision to include it, I think. However, despite initial reservations and frustrations I realised that it did add avery new and random air to the game. Fact is that we nailed the wolves very early in WW VIII. Now, there may have been some luck involved in that, but I think a lot of it had to do with people now being very experienced at the game, and the werebear as a new character keeps it fresh. Also, on a personal note, maybe one day I'll get to be the Beorning, and I think that'd be so much fun!
Secondly, the cobbler. I feel that WW IX should go without. Durelin's confession basically sealed the fate of the game, and though I'm very happy to have won, I didn't like that. I think that if there is a werebear in the game then there should not be a cobbler, pointing to what happened with Durelin. If, however, the goal of the cobbler was redefined so as his/her goal was to aid the werecreatures, that would be entirely different.
Thirdly, mass lynchings. Again, I'm really happy to have won, but I think they should be banned. I do not, however, think that this should be done by allowing retractable votes. The definite nature of the voting in WW VIII really made the whole process much better and more enjoyable- you were always thinking, "I only have one vote today, I must use it wisely." But back to mass lynchings- yeah, don't like them, but at the same time I can't see an effective way to rule them out except banning them, and I'm not really comfortable with that kind of nannying, so maybe they'll just have to stay there.
On a final, practical, note: I felt the 48 hour period for day and night was good, as it allowed everyone reasonable opportunity to get online.
Holbytlass
08-27-2005, 06:50 AM
With Meneltarmacil's zoo and stealing this idea from an episode of CSI I watched last night, my product is 'zoo-doo' fertilizer.
Here's my opinions on somethings...
I like SamwiseGamgee's idea on the cobbler helping all werecreatures, after all, their life sucks so bad I'm sure they'd like anyone to destroy the village. :D I'm for non-mass lynching and I go as far as 'nannying' and say ban it. I think the Beorning needs to be played some more because it is new and maybe that's why some are reluctant with it. And newbies who're joining us, don't worry, you'll catch on really quick and it's so much fun.
I'm for any start time as long as it's 24 hour cycle.
SamwiseGamgee
08-27-2005, 07:18 AM
Yeah, don't you think Eomer of the Rohirrim is just being frumpy about the Black Beorning? You're living in the past, man; the times they are a-changing; wake up and smell the cheese etc, etc. :D
littlemanpoet
08-27-2005, 07:51 AM
Granted, the games aren't always set in a Medieval time, but Middle Earth is often the general place for our version, so I thought I'd help out a little by offering a list I found in a great historical fiction book:
Wheelwright
Trader in crockery and pewter
Ironmonger
Fish seller
Cordwainer
Butcher
Baker
Cloth-seller
Tailor
Silversmith (intriguing possibilities in a werewolf game?)
Carpenter
Leatherworker
Bellows-maker
Glover
Hatter
Yarnmaker
Rabbitseller
Spicer
Greengrocer
Garlic seller (again, interesting possibilities?)
Poultry merchant
Cooper (barrel maker)
Coal seller
Salt merchant
Oatmeal seller
Hog dealer
Wool merchant
Carter
Mason
Shepherd
Coppersmith
Money lender
Cheese seller
Tanner
Aulnager (exacter of fees and fines from the local feudal lord)
There are probably more, but this list was all in one place, so I thought I'd offer it.
I left out the sacred professions as they are not appropo to Middle Earth.
Glirdan
08-27-2005, 07:57 AM
Ok, I changed my mind for a profession. I want to be a chesse seller! :D GO CHESSE!!!!!!!!
the guy who be short
08-27-2005, 08:00 AM
It appears I have a wedding ceremony to go to on Sunday. This wouldn't be a problem if the first 24 hour stage was a night though - hint hint. ;)
Secondly, before I choose my role: where's the village set? The Shire? :D Somewhere less fun?
Um. That's it really. End transmission.
arcticstorm
08-27-2005, 08:13 AM
Yea change my profession also to one on tha tlist: a coppersmith
Bergil
08-27-2005, 08:35 AM
If there's still room, sign me up! I'll be a "very bad carpenter"
wilwarin538
08-27-2005, 08:35 AM
Change mine to please. To a tailor.
Yeah, six hundred posts! :D
mormegil
08-27-2005, 09:40 AM
I was thinking along the lines of being a travelling merchant and trader with not specialty. So basically a general merchant.
Oh and thank you LMP for you list of appropriate jobs.
The Saucepan Man
08-27-2005, 11:04 AM
I think we need to be careful not to stack the odds against the Villagers simply because they won the last game.
There are a number of tactical options available to players on all sides in this game. Mass lynchings, if allowed, are one such tactical option. But remember that they can be used, in appropriate circumstances, by the Werecreatures too to severely deplete the Villagers' numbers. And they are only effective for the Villagers in limited circumstances. They need at least one known innocent and are generally unfeasible when there are two or more werecreatures, or one werecreature plus the Cobbler, still on the loose.
Having said that, I have no problem with introducing measures to nullify mass lynchings. I would prefer to retain non-retractable votes for the reason stated by SamwiseGamgee, so one option might be simply to choose one Villager at random when two or more are tied for votes. An alternative, which might allow for more tactical play, would be to make the first vote decisive in the event of a tie. In other words, when there are two or more Villagers tied, the one voted for first is lynched.
I am nervous about the Cobbler being allowed to help the Beorning since the Beorning can be difficult enough to track down as it is. An alternative would be to remove the Cobbler from the game as and when all the Wolves are killed off.
Encaitare
08-27-2005, 11:27 AM
We now have 21 players:
1. Folwren - blacksmith
2. Shelob - student of the Ancient and Long-Dead Gadian Language; a llama famer on the side
3. Holbytlass - seller of "zoo-doo" fertilizer
4. the guy who be short
5. Meneltarmacil
6. WaynetheGoblin - dentist
7. wilwarin538 - tailor
8. Alcarillo - mayor (not for voting/tiebreaking purposes, just the village mayor)
9. Durelin - Mistress of 1337
10. Saucepan Man - mushroom harvester
11. Kath - gardener
12. the phantom - apothecary
13. Azaelia of Willowbottom - flower-selling lass
14. Cailín - constant crocheter
15. arcticstorm - coppersmith
16. Nonnacedak
17. mormegil - merchant
18. Gil-Galad - lawyer, has a pet bird
19. SamwiseGamgee
20. Glirdan - cheese seller
21. Bergil - very bad carpenter
Unless someone has a problem and needs to back out of the game, this list will be final.
Responses to some questions and points:
There will be a bear. Just because it's fun. It gives the villagers another objective, and come on, we don't want to be doing the same game over and over again. That's why I like the idea of the cobbler aiding the bear as well. The village is big enough for it -- what are all of your thoughts on this concept? And as for mass lynchings... I don't really think they are the best idea, but as a last resort I think it's okay. Let's just say that your Mod will generally frown upon mass lynchings except as a very last resort ... and I've got a meeeean frown. ;) How about the cobbler stays, but to make it fairer for the villagers, mass lynching is allowed as a last resort?
We will continue to abide by the Irretractable Rule of Voting.
Yes, DAY will be 24 hours and NIGHT will be 24 hours. This will allow everyone to check in at whatever time is convenient. The first 24 hours shall be NIGHT 1.
Hmmm... where shall our village be set? I think it shall be a town which has fallen into disrepair. Everyone but these 21 (22 including me) have moved away in search of bigger and better things, while we have remained, trying to scrape by. It's on the border of a dark and looming forest.
Since we have all our players, I am going to start deciding roles. This will be done completely at random (seriously, I've got little scraps of paper and a fedora in which to put them). Think about what I've said about the cobbler. As soon as the cobbler's function is decided, I'll send everyone their roles. Looking forward to a great game! :)
Eomer of the Rohirrim
08-27-2005, 11:35 AM
I told my brother about this last game of Werewolf. Conversation was like this:
"They caught all the wolves already!"
"Wow, so when's the next game?"
"Don't actually know, you see.........there's still a bear for them to kill."
"So the Werewolves are dead.....and the game of Werewolf continues?"
"...........yes."
Absurd, surely. If we get bored of the Bear are we going to throw in another creature who kills at random and can only be found at random? Or why not throw in a fifth side - a crazy villager intent on killing everyone including himself. The game is built on the two sides of Villagers and Werewolves. Adding a third side seems quite negative to me.
Werewolves win! - NOOOOO!!!!!
Villagers win! - Hooray!!!
Bear wins! - um.....fine, whatever.
I have liked pretty much every addition to the game. The Guardian is brilliant; the Cobbler is fantastic; the Hunter too (though admittedly it confused me at first). But I do not like the Bear at all.
So there. :p ;)
Edit: Sorry Enca, poor timing on my part. Didn't know you were starting so soon.
Encaitare
08-27-2005, 11:56 AM
Perhaps I should indicate what the roles will be. This is assuming that we keep the cobbler. It is this humble young lady's opinion that more gifteds = more fun, so here goes:
In this village there shall [tentatively] be...
1 Seer
1 Ranger
1 Hunter
1 Cobbler
1 Black Beorning
2 Shirriffs
3 Werewolves
The rest of you are ordinary villagers. This village is [fairly] democratic, so speak up! Let's hear what you think of this!
Cross-edited with arcticstorm and Kath... apparently arcticstorm and I are of like mind.
arcticstorm
08-27-2005, 11:57 AM
I think the size of the village should determine some of the roles we add (ie Shirriffs, werebear, etc...)
I would like to propose that for future games the following should be true:
13 players: 3 wolves, 1 seer
14-15 players: 3 wolves., 1 seer, 1 guardian, 1 hunter
16-17 players: 3 wolves, i seer, 1 guardian, 1 hunter, 1 cobbler, 1 cursed
18-19 players: 3 wolves, 1 seer,1 guardian, 1 hunter, 1 cobbler, 2 sherriffs, 1 cursed, 1 mithomaniac
20-22 players: 3 wolves, 1 seer, 1 guardian, 1 hunter, 1 cobbler, 2 sherriffs, 1 bear
23-25 players: 3 wolves, 1 seer, 1 guardian, 1 hunter, 1 cobbler, 2 sherriffs, 1 bear, 1 cursed
26-30 players: 3 or 4wolves, 1 seer, 1 guardian, 1 hunter, 1 cobbler, 2 or 3 sherriffs, 1 bear, 1 cursed, 1 mitho
I think that going over 22 players would be making the games too large and too complicated. They're confusing enough as it is at the moment, especially for people who haven't played before. it has been suggested that we have more than one game going on at once but that was shot down though I can't remember why. Making a cut-off point would be a good idea and maybe Downers who have played before could give up spaces if new people want to play to keep the numbers down a bit. Because can you imagine having the bear, the mytho, the cobbler and the cursed villager as well as 3 wolves! It would be insane!
Mithalwen
08-27-2005, 12:28 PM
I would only say that three wolves to 18 players including a full set of gifteds is too weighted in favour of the village. The basic form was 1 in four players is a wolf and the wolves still can win (as in the original game despite a blinding start by the village). I think the mythomaniac is a more interesting variable than the cursed and is a useful option if the numbers don't quite justify the addition of a extra wolf. I personally would not bother with Shirriffs ..... Love the Werehamster and cobbler...... but it means a bigger game.
Also I would ban the set up mass lynchings to ensure a technical village victory. It is rather Pyrrhic if only one person is left alive and while I would not argue the legality with The Saucepan Man, I still regard it as against the spirit of the game and effectively cheating. After all the wolves may only lynch one person a night..... and if they have only a whelk's chance in a supernova of winning it is all rather pointless.
But then I seem to be the only person who likes retractable votes so ....... anyway I doubt my nerves could stand playing another game.... took it all far too seriously and found it far too upsetting ( on a par with an encounter with OFSTED) ....but I would maybe mod again sometime ... now I know the pitfalls and hopefully how to avoid them.......
Encaitare
08-27-2005, 12:45 PM
The lessened ratio of wolves to villagers is countered by the bear -- there are two kills a night until either the bear or all the wolves are found.
Do many people still feel that the Werecreatures have an unfair disadvantage? If so, we could reintroduce the Cursed villager in this game.
I think that going over 22 players would be making the games too large and too complicated.
I agree. As I said before, the list is closed unless someone steps down to let someone else play. :)
Mithalwen
08-27-2005, 01:13 PM
The lessened ratio of wolves to villagers is countered by the bear -- there are two kills a night until either the bear or all the wolves are found.
NB I was referring to arcticstorm's proposal in general not to the next game specifically. The bear tilts the balance dramatically. But with the 18 player scenario to which I was referring, I feel that 1 wolf per 6 villagers with a seer, hunter, guardian, and sherriffs is a bit unbalanced ... the mythomaniac has more chance of being a gifted than a wolf and the cursed only becomes a wolf if attacked by wolves. It is clearly a very different balance of power to 1 wolf per 4 and only 1 gifted...
Cailín
08-27-2005, 03:00 PM
I am fine with the roles as they are now - though I'm not sure if I like the bear. I play werewolves on some other fora and to avoid multiple lynching we choose a leader (mayor, if you like) on day one. If the votes are tied, he or she has the final say in who is being lynched. It adds something extra to the game, because a corrupted leader could turn the game in favor of the werecreatures. Maybe an idea for another game in the future, I don't know.
As for professions, I shall be the woman making crochet scarves all day. Since this is a very useless thing to do, I shall mostly just gasp and bat my eyelashes a lot. ;)
wilwarin538
08-27-2005, 03:29 PM
I think the roles are ok. I'm 50/50 about the bear though. If stays I'm fine, if it goes I'm fine. :rolleyes:
mormegil
08-27-2005, 04:37 PM
Eomer has a point that I think should be considered. I for one am opposed to any game larger than the current. The main reason is that with 20+ players it's too difficult to try and read so many posts (some of great length), keep track of 20 players, work and maintain a family life.
So it might be worth considering a limit on the number of players I think 15 to 17 is ideal with no bear. I'm excited to see how this game goes though and see how the bear functions, hoping that I stay in longer than one day. So my opinion may change but that's my 2 cents.
Also, if there is somebody dying to get in that hasn't yet I am willing to give up my spot to somebody that wants it badly.
SamwiseGamgee
08-27-2005, 05:12 PM
I guess I kind of agree with Mormegil- over 20 villagers is a big number to keep track of. However, with the bear thrown in for an extra kill every night it's really not very long before the numbers are quite a bit lower. It's always going to be crazy and random for the first couple of days, so I don't have a problem with bigger numbers. Although I would like to be in a 'straight-werewolf' game- just 3 werewolves and maybe 9 innocents.
arcticstorm
08-27-2005, 07:47 PM
While I agree with Morm that over 20 may make it too much for those of us in college or who work. I have also played many games of Mafia with 30 or 40 people and it just made the game a lot more intersting
littlemanpoet
08-27-2005, 08:18 PM
Do many people still feel that the Werecreatures have an unfair disadvantage? If so, we could reintroduce the Cursed villager in this game.
I'm not playing this time, but I think the innocents got lucky in the last game, and are really getting experienced. I predicted wrongly that the werebeasts would eat the village up. I don't think the Cursed Villager makes enough difference to offset any advantage the innocents have. Just make sure you have a Cobbler; especially if s/he also roots for the Beorning. My two cents.
I didn't know that the basic form was 1 in 4 villagers is a werewolf. It helps to know that. That means that there ought to be 5 werewolves in a village of 20; but if there are 3 werewolves, a Beorning, and a Cobbler, I think it sort of evens out; especially with two kills per night.
Alcarillo
08-28-2005, 12:15 AM
I would like to be the mayor, if there are no objections.
SamwiseGamgee
08-28-2005, 05:09 AM
I don't think that'll work Alcarillo, if you mean to be the mayor as Cailín described. In that case a mayor would have to be elected at the end of day one, and it wouldn't really be a role assigned by the mod, it'd have to be agreed upon by the villagers. I just don't think you can choose it as an occupation like that.
As far as my opinion goes on the mayor, I don't particularly like the idea. At the end of day one you really don't have any idea who's innocent or guilty, and I think the scope for a werewolf, werebear or cobbler being elected is too great. However, I'm sure there'll be those who think that's a great idea, so who knows!
Holbytlass
08-28-2005, 06:47 AM
I think Alcarillo is just saying that as an occupation, like when I was a cobbler but not THE cobbler.
WaynetheGoblin
08-28-2005, 07:01 AM
Yes I agree with Holbytlass.
Encaitare
08-28-2005, 07:13 AM
I fear I may have been a bit too hasty before. :o Roles will be assigned either Thursday or Friday, with the first post, a.k.a. NIGHT 1, being put up on Saturday. That means I only have until Sunday to live... :eek:
I was thinking about it, and if the Cobbler is on the side of all the Werecreatures, that should make it pretty challenging, as well as get rid of the problem of what to do with the Cobbler if all the wolves are dead.
the guy who be short
08-28-2005, 11:17 AM
I think I would very much being a politician. Infact, I shall be the leader of the Opposition in the village. :D Ah, I'll enjoy this...
Alcarillo
08-28-2005, 01:31 PM
Yes, I did mean mayor as an occupation within the village (like cheese-maker, llama herder, etc.), not as a role for the game (like seer, hunter, etc.). And I will be running a wonderful ad campaign against TGWBS.
SamwiseGamgee
08-28-2005, 01:38 PM
Well I'm sure that will be most interesting- if not rather cobblerish!
Anywho, I shall take as my occupation a philosophical badger farmer. Having spent my life in the big city I quickly realised nobody had any time for badger farmers, and so I have moved to our town in the hope of prosperity and some quiet to formulate my treatise on the great minds of badgerdom.
the guy who be short
08-28-2005, 02:47 PM
And I will be running a wonderful ad campaign against TGWBS.I'm afraid I have you at a disadvantage, good sir. After all, it is your town being over-run by werewolves. The potential for capitalising on that is almost unsurpassable... I mean, what kind of image does that send to the people about those currently in power? Can't even stop werewolves. Useless. :p
Thanks for starting with a Night, your Encaness. :)
Just to add my two penn'orth, I don't care about the Bear or the Cobbler or anything. At all. Have 'em all, Have 'em none, Have 'em some, it all works.
Alcarillo
08-28-2005, 03:05 PM
Ah, but if you urge the people to vote for you, tgwbs, then you will surely be taken as a cobbler. :p
And my views on the cobbler and bear are indifferent. I don't care if they're left in the game, and I don't care if they're left out.
Glirdan
08-28-2005, 03:31 PM
Im fine with anything that's in (or out) of the game. The Cobbler, the Bear and mass lynchings. Your decisions are fine by me.
the guy who be short
08-28-2005, 03:37 PM
I think we should get rid of mass lynchings. They make the game too easy for the villagers - once the seer knows one innocent, a circle lynch can be organised. It takes away the FEAR.
Ah, but if you urge the people to vote for you, tgwbs, then you will surely be taken as a cobbler.Ah, but we're not near an election are we? I'll simply use every opportunity to take a swipe at you. :D
And my views on the cobbler and bear are indifferent. I don't care if they're left in the game, and I don't care if they're left out.Already we're beginning to resemble British politics - two leading parties saying exactly the same things!
With the mass lynching thing I think Enca already said that they were only to be used a last resort. So possibly we could have either a time limit on them, say none before the 7th day or whatever (that is a completely random number) or depending on the number of werewolves/bears killed compared to the number of villagers still alive. So that if the number of villagers less than doubles the number of evil guys then mass lynchings would be allowed.
Oddwen
08-28-2005, 07:50 PM
...maybe mass lynchings can be used only if both Werewolves and WereBear are alive.
Gil-Galad
08-28-2005, 07:52 PM
it could be used as a special power, used only once
basically everyone votes for one person for a limited time, the votes are tallied up and the rest of the vilalgers vote again, they do this till, oh lets say half of the village? a quarter? then they do the mass lynching, they can only do it once though
the guy who be short
08-29-2005, 06:09 AM
If two or more people get the same amount of votes, only the first to get the votes should die. Or the last. Or something like that.
*Looks up hopefully at Enca*
Azaelia of Willowbottom
08-29-2005, 08:59 AM
I agree, I think mass lynchings should go...just because it kills too many at once, and gets rid of some of the suspense.
I also think that the size of the village should go down in future games. 20 seems like a good high-end limit to me. I am at a disadvantage in this game because I share the computer with three other people, and I have school during the day, homework in the afternoons and weekends...so I can easily see myself not having time to get online more than twice a DAY. As a result, I'll have pages of posts to read and consider all at once. I don't have hours and hours to spend on the computer every day. I think this puts me in a place where I'm much more likely to make a mistake and lead in lynching the wrong person, or mess up and get lynched myself.
If the werebear is involved, I think it's good in a larger game like this. It adds a new level of suspicion and intrigue....and that's just what Werewolf needs, isn't it: more suspicion! :p
That's not to say I'm not excited about playing. I can't wait to get started. Just the list of names of people involved promises a very interesting game indeed! :) Can't wait for the start of the game! :D
The Saucepan Man
08-29-2005, 09:40 AM
I agree that the maximum number of players should not be much over 20 per game. Although, in the next game, I will be posting much less so that should reduce the post count considerably ... :rolleyes:
I really don't hold much with this idea of mass lynchings being permitted but "frowned upon" or only used in the "last resort". They are not a feasible tactic for the Villagers except in "last resort" circumstances anyway, so the Villagers would be able to use them whereas they would be pretty much unavailable for werecreatures to use as a tactic. So, in my view, they should either be allowed or not allowed. No halfway-houses.
I agree, I think mass lynchings should go...just because it kills too many at once, and gets rid of some of the suspense.Actually, I thought that the mass lynching plan added a lot of suspense in the last game, for me anyway. I was absolutely sure that something would go wrong or that there was a loophole which I had not spotted. Indeed, Gurthang did manage to spot a loophole and played it very well indeed. Had I not had a last minte realisation, he would have succeeded in forcing a draw. As it was, the game ended not with a mass lynching but with a double lynching.
However, the general consensus seems to be against mass lynchings and I have no problem with that. The more I think about it, the more I think that it would be fun, and add another tactical element, if in the event of a tie the person first voted for is the one who is lynched.
I am still wary of allowing the Cobbler to side with the Werebear, not only because it will make the Werebear very difficult to track down other than through a lucky hit, but also because it puts the Cobbler in a very strong position since s/he will have two chances of winning. Nevertheless, I will accede to the wishes of the majority. Will the Cobbler be working for both the Werewolves and the Werebear from the start, or will his/her first duty be to the Werewolves and s/he only switches to the Werebear's side if all the Werewolves die?
Enca, given that you now have a full complement of players, is there any possibility of starting the game earlier? Otherwise, in the unlikely event that I survive until near the end and the game goes over two weeks, I may be in difficulties continuing.
littlemanpoet
08-29-2005, 09:45 AM
A lot of these mass lynching limiter ideas are rather arbitrary. So how about this?
The King considers multiple lynching to be tantamount to mob rule. So if mass lynching occurs, the King's Bailliff (moderator) comes to town the next day and hauls off one of the mass lynch voters to the King's Dungeon (picked at random by the moderator) for the remainder of the "game". It's the same as dying; the randomly picked individual is done.
Or on the same principle, the Bailliff orders a vote amongst those who voted for one of those lynched in the multiple lynching; whoever gets the most votes is guilty of instigating it (about as arbitrary as other aspects of Medieval law), and is dragged off to the King's Dungeon.
Every time a multiple lynching occurs, the King's Bailliff shows up on the following day.
Nonnacedak
08-29-2005, 09:50 AM
I think I will be a Armorsmith.
The Saucepan Man
08-29-2005, 09:56 AM
LMP - both of your suggestions mean that people who voted earlier in the Day for one of the "multiple lynchees" could be out of the game without having done anything wrong simply because someone comes along later and forces a tie. Indeed, this could be used by either side (but most probably one of the werecreatures) as a tactic, albeit a desperate one.
I still say that, in the event of a tie, the lynchee is either randomly chosen or, better still, the person who attracted the first vote out of all those tied.
Lalaith
08-29-2005, 10:22 AM
Regarding the Cobbler, it's all very well saying the Cobbler is on the side of the Bear but s/he presumably has no idea who the Bear is. The wolves are hard enough to spot, the Bear is far worse.
I think it does make more sense, however, for the Cobbler to support all weres, not just the wolves.
Lalaith
08-29-2005, 10:23 AM
Oh, and I also think that multiple lynchings make a Cobbler's role more fun, and also more risky.
the guy who be short
08-29-2005, 02:38 PM
Multiple lynchings mean that, once the Seer has named an innocent, the villagers pull a phantom and win.
mormegil
08-29-2005, 02:45 PM
On multiple lynchings I agree with SpM that they should either be allowed or disallowed. I see the problem that TGWBS brought up
Multiple lynchings mean that, once the Seer has named an innocent, the villagers pull a phantom and win.
However if I were an innocent and I thought we could still win the traditional way I wouldn't support such a plan. I know that would seem wolfish but I would rather try and win the old fashion way of killing one a day then the mass lynching. I think we are needlessly complicating many aspects of the game.
the guy who be short
08-29-2005, 02:48 PM
I think we are needlessly complicating many aspects of the game.By banning mass lynchings? Uh-uh. All we're doing is taking away an opportunity for villagers to de-paranoia the game. :)
mormegil
08-29-2005, 02:51 PM
I was meaning more of these rules we are trying to contrive where we will allow mass lynchings but only under the following circumstances......I think that either mass lynching should be banned or allowed but add retractable votes to make them completely ineffective.
arcticstorm
08-29-2005, 02:55 PM
I was meaning more of these rules we are trying to contrive where we will allow mass lynchings but only under the following circumstances......I think that either mass lynching should be banned or allowed but add retractable votes to make them completely ineffective.
I agree that retractable votes would make them ineffective, and here is why, the werecreatures could vote with the group and retract it at the last second so as to not give the known innocent time to retaliate. It would make the game extremely interesting
littlemanpoet
08-29-2005, 02:58 PM
I'm actually for banning multiple/mass lynchings, but if they must be had, I offered my system which would indeed be beneficial to the lycanthropes, which just seems right to me. They benefit from multiple lynchings, so if innocent villagers are cynical enough to use them, they ought to pay the price. Oh, and the moderator should remove the lycanthropes from the random selection by the Bailliff, too. Do I root for the lycanthropes? Only when I'm not an innocent actually playing the game, yes. :smokin:
wilwarin538
08-29-2005, 03:03 PM
I'm against mass lynchings, its not as much fun. :( I also think votes should be non-retractable, makes people think a little harder about who to vote for. ;)
The Saucepan Man
08-29-2005, 04:54 PM
This thread now seems to be going round and round in circles.
Either mass lynchings are allowed or they're not. If they are allowed then they are a legitimate tactic. If not, then they are not. It's as simple as that. And it's up to Enca to decide. I think that more than enough ideas and opinions have been offered as to how they might be made impossible, impractical or unattractive.
Let's just leave it to Enca to make the final decision.
Glirdan
08-29-2005, 06:16 PM
Just to add my two cents in, I think that mass lynchings would really, as TGWBS puts it, de-paranoia the villagers, and I like to be paranoid. But as I said before, I'm all for having it in or out. Rather it out though, just so I can be paranoid.
The Only Real Estel
08-29-2005, 06:46 PM
Not that my opinion should matter much here because I'm not even playing the game but I'm not a real big fan of mass lynchings. Double lynchings are one thing & lynching three people might be okay, but if you open the door to a huge, elaborate, eight person mass lynching that guarantees the villagers the win it takes a lot of the fun out of the game for me.
Either way I agree with everyone else that it should be up to whoever is the moderator for each game.
Gurthang
08-29-2005, 09:09 PM
Well, Enca is the one who is deciding, but I think I shall comment anyway. I am personally in favor of the mass lynching ideas. It adds so much strategy to the game, as Saucepan Man mentioned above. And I don't mean just strategy of the villagers about when or if they should.
For instance, I was the first one to bring up the mass lynching idea in WW8. I did so to try to do three things: 1) have the villagers shoot down my idea so that they would not do a mass lynching. 2) try to make the villagers think me innocent for bring it up. 3) if the first two failed, I was trying to find a way to force a stalemate by killing everyone(which almost succeeded).
The possibilities are almost endless. In short, keeping mass lynchings in the game does not give advantage to either side, and I think the fact that I was a Werecreature in the last game and brought up the idea means anyone in the future who brings it up will be brought under suspicion.
By the way: whoever ends up being the WereBear, I'll be rooting for you and adding your kills to our total. :D
Folwren
08-30-2005, 08:01 AM
Ye're entirely right, Saucie...the thread is going round in circles. Will it be necessary for me to check this before the game starts, or are we only going to be considering the mass lynching problems until then? ;) Don't bother to answer - I'll keep my eye on it.
I have no opinion on rules and how the game should be played. I'll leave that in the hands of the mod and go along with what ever's decided. I'm pretty complying on my first time round in a game.
- Folwren
SamwiseGamgee
08-30-2005, 08:57 AM
Nice when people heed your advice, eh Saucepan Man? :rolleyes:
Nonnacedak
08-30-2005, 10:07 AM
I am not going to be able to play this game. I cant get on the internet at home for another week so I cant play. I will hope to play the next game though. Have fun peeps.
Since a player has pulled out Nilp has asked me to put his name down to play. Is that ok Enca?
Morsul the Dark
08-31-2005, 09:59 AM
If Nonnacedak can't play can I?
arcticstorm
09-01-2005, 06:08 AM
I know this is a little late, but I am going to ahve to pull out of this next game.
Kitanna
09-01-2005, 09:35 AM
If there is still room now that articstorm has pulled out I would like to play.
Morsul the Dark
09-01-2005, 09:37 AM
If Nonnacedak can't play can I?
sorry just wanted this to not be overlooked
Kitanna also would like to play and two people have pulled out so maybe us two could fill in :D
Since a player has pulled out Nilp has asked me to put his name down to play. Is that ok Enca?
This request on behalf on Nilp was put in a full day before yours Morsul, when Nonnacedak pulled out. It seems only fair that he should also be considered.
Morsul the Dark
09-01-2005, 09:47 AM
This request on behalf on Nilp was put in a full day before yours Morsul, when Nonnacedak pulled out. It seems only fair that he should also be considered.
yeah no problem I didn't notice that post missed it. I'm not too worried and if you want you can give kitanna the next position too I'll wait till the next game
Meneltarmacil
09-01-2005, 09:50 AM
Morsul first asked to play in a Werewolf game while the last one was going on, and his later request to be put in also went up before Kitanna's, so while I don't mean to offend Kitanna, I think Nilp and Morsul should fill the two empty spaces.
EDIT: Cross-posted. Morsul's willing to sit out. But I think Morm and SpM were willing to sit out the game if others wanted to play.
Kitanna
09-01-2005, 09:55 AM
while I don't mean to offend Kitanna, I think Nilp and Morsul should fill the two empty spaces.
Not offended at all, but should any other people drop out I would like to join in the fun.
EDIT: Despite Morsul's wanting to give up his place, I think he should take it.
mormegil
09-01-2005, 11:00 AM
EDIT: Cross-posted. Morsul's willing to sit out. But I think Morm and SpM were willing to sit out the game if others wanted to play.
Correct if somebody wanted to play so badly and asked me I would be willing to sit out.
Edit: Incidentally, when will we get started?
Glirdan
09-01-2005, 01:09 PM
Edit: Incidentally, when will we get started?
Very good question Morm, one which I myself have been pondering about.
the guy who be short
09-01-2005, 01:29 PM
We'll start at the end of this week, I believe. Night One is on Sunday, roles should be sent out tomorrow, presuming Enca's still alive and kicking.
wilwarin538
09-01-2005, 01:35 PM
Originally posted by Enca
Roles will be assigned either Thursday or Friday, with the first post, a.k.a. NIGHT 1, being put up on Saturday. That means I only have until Sunday to live...
Since she said Thursday, my brother is practically glued to the computer waiting for his pm. :rolleyes:
I guess Night 1 will be Saturday and the lynching will begin Sunday. I'm looking forward to this game getting started. I just hope I have a cool role. ;) *hint hint*
mormegil
09-01-2005, 02:37 PM
I just hope I have a cool role. ;) *hint hint*
Just my opinion on this matter is that all roles are great. I've been the seer, wolf, and many ordo's and while playing the "gifted" are fun, some of the greatest times I've had are as a know nothing ordinary. Each role has a different feeling of excitment but don't think a role unimportant just because you are not gifted.
Folwren
09-01-2005, 02:59 PM
Originally posted by mormegil:
Just my opinion on this matter is that all roles are great. I've been the seer, wolf, and many ordo's and while playing the "gifted" are fun, some of the greatest times I've had are as a know nothing ordinary. Each role has a different feeling of excitment but don't think a role unimportant just because you are not gifted.
One of the best and funnest games of Mafia I ever played was one in which I was a regular villiageman.
Glirdan
09-01-2005, 03:08 PM
I can't wait to see what role I get. I don't care what I get because all the roles will have their perks.
We'll start at the end of this week, I believe. Night One is on Sunday, roles should be sent out tomorrow, presuming Enca's still alive and kicking.
Sounds good. Just as long as it starts before school does.
Shelob
09-01-2005, 04:23 PM
"Just as long as it starts before school does." ~Glirdan
Maybe you'll be that lucky. I just had my first full day of school today...the upside of all this being that there's a decent chance I'll be able to teach an elective class based off of Werewolf next semester, I just need to plan the details with my teacher :D .
Glirdan
09-01-2005, 04:27 PM
Maybe you'll be that lucky.
We might be. School (for those in Canada) starts on Tuesday. So I still have a few more days to see if my hope comes true. But if it doesn't start before, I have until at least Friday (to be safe) before homework starts pilling up.
the upside of all this being that there's a decent chance I'll be able to teach an elective class based off of Werewolf next semester, I just need to plan the details with my teacher .
Hey I remember you telling me about that! I hope it goes well for you, and that you succeed!
mormegil
09-01-2005, 05:11 PM
Originally posted by Enca: I will be on vacation from Sunday, August 28 to Thursday, September 1.
If there is anybody else out there who looked at Enca's last active date and wondered where she was. Normally she's fairly active (daily I believe) so an absence took me off guard but it is well enough explained now.
Encaitare
09-01-2005, 07:11 PM
Sorry to keep you eager players waiting! ;)
Let's clear up the last few issues before I send out the roles.
1. Replacing arcticstorm and Nonnacedak will be Nilpaurion Felagund and Morsul the Dark, since their requests were put in first.
2. Multiple lynchings are not forbidden. That is, to say, they are allowed. But I don't want to see, for example, everyone but a Shirriff who has revealed him/herself lynching themselves in a circle. Come on, guys, that's barely victory. If votes are tied for the DAY, both people will be lynched. *puts on a stern face* Remember, this is not a right, but a privelege. ;)
3. The Cobbler will be aiding both the Werewolves and the Werebear, just because s/he hates the rest of you oh-so-much. This will at least give the Cobbler something to do if all the Wolves are slain.
Any further questions that I can help with? If they're general, post them here; if they're more specific (ie: pertaining to your role), please PM me. Don't worry -- unlike the Werecreatures, I don't bite...
Encaitare
09-01-2005, 08:42 PM
Apologies for the double post, but a new list of players has been requested, and I must oblige.
1. Folwren - blacksmith
2. Shelob - student of the Ancient and Long-Dead Gadian Language; a llama famer on the side
3. Holbytlass - seller of "zoo-doo" fertilizer
4. the guy who be short - politician
5. Meneltarmacil - zookeeper
6. WaynetheGoblin - dentist
7. wilwarin538 - tailor
8. Alcarillo - mayor
9. Durelin - Mistress of 1337
10. Saucepan Man - mushroom harvester
11. Kath - gardener
12. the phantom - apothecary
13. Azaelia of Willowbottom - flower-selling lass
14. Cailín - constant crocheter
15. Nilpaurion Felagund
16. Morsul the Dark
17. mormegil - merchant
18. Gil-Galad - lawyer, has a pet bird
19. SamwiseGamgee - philosophical badger farmer
20. Glirdan - cheese seller
21. Bergil - very bad carpenter
Since we all want to get this thing going, NIGHT 1 will commence at approximately 7:30 EST tomorrow (Friday, Sept. 2). Also, I'd like to give a couple of reminders: votes may not be withdrawn. Don't forget to set your account to Invisible Mode (User CP --> Edit Options --> "Use Invisible Mode" --> Save Changes). I have done this as well. And, if you do not post an occupation by the time I start the game tomorrow, I will make one up for you.
All the roles have been PMed out! I can't wait to begin. :)
Gurthang
09-01-2005, 09:01 PM
Originally posted by Encaitare
The Cobbler will be aiding both the Werewolves and the Werebear, just because s/he hates the rest of you oh-so-much. This will at least give the Cobbler something to do if all the Wolves are slain.
Does this mean that the Cobbler will win if the Bear wins? If so, then the Cobbler has a better chance of winning, being on two teams like that. Or does it mean that the Cobbler is first for the wolves, and then for the Bear? I guess it really doesn't make much difference(especially to me; since I'm not playing :rolleyes: ), but I might not be the only one wondering.
Encaitare
09-01-2005, 09:54 PM
It never really struck me that the Cobbler could win, exactly, since the Cobbler is not quite on a team. Also, the Bear will only win if he is the last remaining player.
I think it just makes more sense to have the Cobbler aiding all the Werecreatures, because of the awkward situation we had in WW8 when we had a Cobbler with nothing to do for the rest of the game. It wouldn't make sense to have the Cobbler try to aid the Villagers in killing the Bear after helping the Wolves kill the Villagers.
the guy who be short
09-02-2005, 06:27 AM
I have a wedding to go to on Sunday which should take up the whole DAY. This wasn't a problem before, but with the new start date/time I'll end up missing the whole period. Sorry about that...
Meneltarmacil
09-02-2005, 08:00 AM
I've said earlier that my role would be that of Zookeeper, so please add that to your list. Thanks!
SamwiseGamgee
09-02-2005, 10:25 AM
Just to check, EST is 5 hours behind UK time right now. It's 17:25 at the moment in the UK, all I need is for someone in the EST zone to confirm that it's 12:25 where you are.
mormegil
09-02-2005, 10:32 AM
Yes samwise it would be 12:31 EST right now. I'm in Mountain and its 2 hours after and it's now 10:31 here
Meneltarmacil
09-02-2005, 10:42 AM
I am in the EST time zone and it is 12:42 right now. So I think we're OK, SamwiseGamgee.
the phantom
09-03-2005, 09:21 AM
From Werewolf IX: the Saga Owns You and You Know It (http://forum.barrowdowns.com/showthread.php?t=12198)-
Let us know if you will be absent by posting on the original Tol-in-Gaurhoth thread.
I'm leaving for work now, and after work I'm going to a football game, and after that I'm staying at a friend's house and I'm not sure if I'll be able to get on his comp while I'm there (his brother hogs it all the time), and tomorrow morning I'm off to church, so it is possible that I will not be able to post until around 2:00 PM EST tomorrow.
So, while I will not be entirely absent, I might be mostly absent, and since that is extremely unusual for me I thought I would give early warning.
Encaitare
09-03-2005, 10:24 AM
I have just received a PM from Morsul the Dark saying that the hours conflict with his schedule and he will not be able to play. Kitanna may take his place if she wishes.
In future, guys, please make sure that you will have the time to play before signing up. :)
Encaitare
09-03-2005, 05:28 PM
Kitanna is taking Morsul's place, just to let everyone know.
The Saucepan Man
09-03-2005, 07:27 PM
I shall be out for most of Sunday, so shall not be able to post much on DAY 1.
Nilp apologises but says he will be unable to post today due to unforeseen circumstances and requests that you do not lynch him for it as he was also unable to get online to warn people.
wilwarin538
09-04-2005, 07:37 AM
I will be at church till around 2pm EST. It is now 9:30 where I am so that will be about 4 and a half hours I will be away. Same goes for Wayne.
Encaitare
09-04-2005, 11:47 AM
Please make sure that you have room in your PM boxes!
Bergil
09-04-2005, 06:41 PM
maybe I should explain what just happened. I thought it started at 7:30 today, sorry
Gil-Galad
09-04-2005, 06:42 PM
you have to be more careful now Bergil, but your dead now...so can i have your stereo?
The Perky Ent
09-05-2005, 11:47 AM
Wowzers. This looks like major fun! i'd like to play in the next game! I'll probably have to wait til after all all the villages die :D That is, assuming they can fix the gallows
Azaelia of Willowbottom
09-05-2005, 05:56 PM
I should probably post a heads-up here. School starts tomorrow, and that means that I will probably only be able to post twice a DAY except on weekends, due to the fact that I will be in school for six hours and doing homework after. I am sad about that: I have enjoyed postimg more often than my custom. Drat RL. :( (This shouldn't be taken as a "lynch me!", because it's not...it's just a warning: if you see a suspicious drop-off in my posting, it's due to circumstances outside of my control.)
Shelob
09-05-2005, 08:48 PM
Like Azaelia (and probably a good number of others) I have school tomorrow and every other weekday. This means I'll probably have time for a quick post or two in the morning (6.30 to 8am) and can be on fairly regularly in the afternoon (earliest 2.30 though more likely 4pm) to whenever.
Please don't hold it against me, school can be bad enough without knowing it got me lynched.
Glirdan
09-05-2005, 08:52 PM
Like Azelia and Shelob and others, I also wil be starting school tomorow. I will probably only get a chance to come on once or twice a night. Once to be safe.
Alcarillo
09-06-2005, 08:05 AM
I will be gone for school during a major part of the game now, so I'll be posting less. I come back home about an hour before the DAY ends.
Encaitare
09-06-2005, 08:17 AM
Not very good form for me to miss my duties, but I will not be around tonight... so your lynching will be done toDay by none other than the fantastic Feanor of the Peredhil (who has officially saved my life). PMs from all Gifteds should still be sent to me. :)
Feanor of the Peredhil
09-06-2005, 08:21 AM
Yes, Encai owes me. She's paying me off with a picture of myself. :D
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